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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_lost.cc

Issue 1095893002: gpu: Fix some context lost marking glitches+leaks and add UMA stats (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6
7 #include "base/command_line.h"
8 #include "base/strings/string_number_conversions.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/gl_surface_mock.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
15 #include "gpu/command_buffer/service/gpu_switches.h"
16 #include "gpu/command_buffer/service/mocks.h"
17 #include "testing/gtest/include/gtest/gtest.h"
18 #include "ui/gl/gl_mock.h"
19
20 using ::gfx::MockGLInterface;
21 using ::testing::_;
22 using ::testing::DoAll;
23 using ::testing::InSequence;
24 using ::testing::Invoke;
25 using ::testing::MatcherCast;
26 using ::testing::Mock;
27 using ::testing::Pointee;
28 using ::testing::Return;
29 using ::testing::SaveArg;
30 using ::testing::SetArrayArgument;
31 using ::testing::SetArgumentPointee;
32 using ::testing::SetArgPointee;
33 using ::testing::StrEq;
34 using ::testing::StrictMock;
35
36 namespace gpu {
37 namespace gles2 {
38
39 using namespace cmds;
40
41 class GLES2DecoderDrawOOMTest : public GLES2DecoderManualInitTest {
42 protected:
43 void Init(bool has_robustness) {
44 InitState init;
45 init.lose_context_when_out_of_memory = true;
46 if (has_robustness)
47 init.extensions = "GL_ARB_robustness";
48 InitDecoder(init);
49 SetupDefaultProgram();
50 }
51
52 void Draw(GLenum reset_status,
53 error::ContextLostReason expected_other_reason) {
54 const GLsizei kFakeLargeCount = 0x1234;
55 SetupTexture();
56 if (context_->WasAllocatedUsingRobustnessExtension()) {
57 EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
58 .WillOnce(Return(reset_status));
59 }
60 AddExpectationsForSimulatedAttrib0WithError(kFakeLargeCount, 0,
61 GL_OUT_OF_MEMORY);
62 EXPECT_CALL(*gl_, DrawArrays(_, _, _)).Times(0).RetiresOnSaturation();
63 // Other contexts in the group should be lost also.
64 EXPECT_CALL(*mock_decoder_, MarkContextLost(expected_other_reason))
65 .Times(1)
66 .RetiresOnSaturation();
67 DrawArrays cmd;
68 cmd.Init(GL_TRIANGLES, 0, kFakeLargeCount);
69 EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
70 }
71 };
72
73 // Test that we lose context.
74 TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonOOM) {
75 Init(false); // without robustness
76 const error::ContextLostReason expected_reason_for_other_contexts =
77 error::kOutOfMemory;
78 Draw(GL_NO_ERROR, expected_reason_for_other_contexts);
79 EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
80 EXPECT_TRUE(decoder_->WasContextLost());
81 EXPECT_EQ(error::kOutOfMemory, decoder_->GetContextLostReason());
82 }
83
84 TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsNoError) {
85 Init(true); // with robustness
86 // If the reset status is NO_ERROR, we should be signaling kOutOfMemory.
87 const error::ContextLostReason expected_reason_for_other_contexts =
88 error::kOutOfMemory;
89 Draw(GL_NO_ERROR, expected_reason_for_other_contexts);
90 EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
91 EXPECT_TRUE(decoder_->WasContextLost());
92 EXPECT_EQ(error::kOutOfMemory, decoder_->GetContextLostReason());
93 }
94
95 TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsGuilty) {
96 Init(true);
97 // If there was a reset, it should override kOutOfMemory.
98 const error::ContextLostReason expected_reason_for_other_contexts =
99 error::kUnknown;
100 Draw(GL_GUILTY_CONTEXT_RESET_ARB, expected_reason_for_other_contexts);
101 EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
102 EXPECT_TRUE(decoder_->WasContextLost());
103 EXPECT_EQ(error::kGuilty, decoder_->GetContextLostReason());
104 }
105
106 TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsUnknown) {
107 Init(true);
108 // If there was a reset, it should override kOutOfMemory.
109 const error::ContextLostReason expected_reason_for_other_contexts =
110 error::kUnknown;
111 Draw(GL_UNKNOWN_CONTEXT_RESET_ARB, expected_reason_for_other_contexts);
112 EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
113 EXPECT_TRUE(decoder_->WasContextLost());
114 EXPECT_EQ(error::kUnknown, decoder_->GetContextLostReason());
115 }
116
117 INSTANTIATE_TEST_CASE_P(Service, GLES2DecoderDrawOOMTest, ::testing::Bool());
118
119 class GLES2DecoderLostContextTest : public GLES2DecoderManualInitTest {
120 protected:
121 void Init(bool has_robustness) {
122 InitState init;
123 if (has_robustness)
124 init.extensions = "GL_ARB_robustness";
125 InitDecoder(init);
126 }
127
128 void InitWithVirtualContextsAndRobustness() {
129 base::CommandLine command_line(0, NULL);
130 command_line.AppendSwitchASCII(
131 switches::kGpuDriverBugWorkarounds,
132 base::IntToString(USE_VIRTUALIZED_GL_CONTEXTS));
133 InitState init;
134 init.extensions = "GL_ARB_robustness";
135 InitDecoderWithCommandLine(init, &command_line);
136 }
137
138 void DoGetErrorWithContextLost(GLenum reset_status) {
139 DCHECK(context_->HasExtension("GL_ARB_robustness"));
140 EXPECT_CALL(*gl_, GetError())
141 .WillOnce(Return(GL_CONTEXT_LOST_KHR))
Ken Russell (switch to Gerrit) 2015/04/24 02:39:41 As you discovered and pointed out offline, the CON
no sievers 2015/04/24 18:52:47 Good point, the test looks a bit wrong that way. I
142 .RetiresOnSaturation();
143 EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
144 .WillOnce(Return(reset_status));
145 cmds::GetError cmd;
146 cmd.Init(shared_memory_id_, shared_memory_offset_);
147 EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
148 EXPECT_EQ(static_cast<GLuint>(GL_NO_ERROR), *GetSharedMemoryAs<GLenum*>());
149 }
150
151 void ClearCurrentDecoderError() {
152 DCHECK(decoder_->WasContextLost());
153 EXPECT_CALL(*gl_, GetError())
154 .WillOnce(Return(GL_CONTEXT_LOST_KHR))
155 .RetiresOnSaturation();
156 cmds::GetError cmd;
157 cmd.Init(shared_memory_id_, shared_memory_offset_);
158 EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
159 }
160 };
161
162 TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrent) {
163 Init(false); // without robustness
164 EXPECT_CALL(*context_, MakeCurrent(surface_.get())).WillOnce(Return(false));
165 decoder_->MakeCurrent();
166 EXPECT_TRUE(decoder_->WasContextLost());
167 EXPECT_EQ(error::kMakeCurrentFailed, decoder_->GetContextLostReason());
168
169 // We didn't process commands, so we need to clear the decoder error,
170 // so that we can shut down cleanly.
171 ClearCurrentDecoderError();
172 }
173
174 TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrentWithRobustness) {
175 Init(true); // with robustness
176 // If we can't make the context current, we cannot query the robustness
177 // extension.
178 EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
179 EXPECT_CALL(*context_, MakeCurrent(surface_.get())).WillOnce(Return(false));
180 decoder_->MakeCurrent();
181 EXPECT_TRUE(decoder_->WasContextLost());
182 EXPECT_FALSE(decoder_->WasContextLostByRobustnessExtension());
183 EXPECT_EQ(error::kMakeCurrentFailed, decoder_->GetContextLostReason());
184
185 // We didn't process commands, so we need to clear the decoder error,
186 // so that we can shut down cleanly.
187 ClearCurrentDecoderError();
188 }
189
190 TEST_P(GLES2DecoderLostContextTest, LostFromResetAfterMakeCurrent) {
191 Init(true); // with robustness
192 InSequence seq;
193 EXPECT_CALL(*context_, MakeCurrent(surface_.get())).WillOnce(Return(true));
194 EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
195 .WillOnce(Return(GL_GUILTY_CONTEXT_RESET_ARB));
196 decoder_->MakeCurrent();
197 EXPECT_TRUE(decoder_->WasContextLost());
198 EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
199 EXPECT_EQ(error::kGuilty, decoder_->GetContextLostReason());
200
201 // We didn't process commands, so we need to clear the decoder error,
202 // so that we can shut down cleanly.
203 ClearCurrentDecoderError();
204 }
205
206 TEST_P(GLES2DecoderLostContextTest, LoseGuiltyFromGLError) {
207 Init(true);
208 // Always expect other contexts to be signaled as 'kUnknown' since we can't
209 // query their status without making them current.
210 EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
211 .Times(1);
212 DoGetErrorWithContextLost(GL_GUILTY_CONTEXT_RESET_ARB);
213 EXPECT_TRUE(decoder_->WasContextLost());
214 EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
215 EXPECT_EQ(error::kGuilty, decoder_->GetContextLostReason());
216 }
217
218 TEST_P(GLES2DecoderLostContextTest, LoseInnocentFromGLError) {
219 Init(true);
220 // Always expect other contexts to be signaled as 'kUnknown' since we can't
221 // query their status without making them current.
222 EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
223 .Times(1);
224 DoGetErrorWithContextLost(GL_INNOCENT_CONTEXT_RESET_ARB);
225 EXPECT_TRUE(decoder_->WasContextLost());
226 EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
227 EXPECT_EQ(error::kInnocent, decoder_->GetContextLostReason());
228 }
229
230 TEST_P(GLES2DecoderLostContextTest, LoseVirtualContextWithRobustness) {
231 InitWithVirtualContextsAndRobustness();
232 EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
233 .Times(1);
234 // Signal guilty....
235 DoGetErrorWithContextLost(GL_GUILTY_CONTEXT_RESET_ARB);
236 EXPECT_TRUE(decoder_->WasContextLost());
237 EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
238 // ...but make sure we don't pretend, since for virtual contexts we don't
239 // know if this was really the guilty client.
240 EXPECT_EQ(error::kUnknown, decoder_->GetContextLostReason());
241 }
242
243 TEST_P(GLES2DecoderLostContextTest, LoseGroupFromRobustness) {
244 // If one context in a group is lost through robustness,
245 // the other ones should also get lost and query the reset status.
246 Init(true);
247 EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
248 .Times(1);
249 // There should be no GL calls, since we might not have a current context.
250 EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
251 LoseContexts(error::kUnknown);
252 EXPECT_TRUE(decoder_->WasContextLost());
253 EXPECT_EQ(error::kUnknown, decoder_->GetContextLostReason());
254
255 // We didn't process commands, so we need to clear the decoder error,
256 // so that we can shut down cleanly.
257 ClearCurrentDecoderError();
258 }
259
260 INSTANTIATE_TEST_CASE_P(Service,
261 GLES2DecoderLostContextTest,
262 ::testing::Bool());
263
264 } // namespace gles2
265 } // namespace gpu
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