OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_WIN_OBJECT_WATCHER_H_ | 5 #ifndef BASE_WIN_OBJECT_WATCHER_H_ |
6 #define BASE_WIN_OBJECT_WATCHER_H_ | 6 #define BASE_WIN_OBJECT_WATCHER_H_ |
7 | 7 |
8 #include <windows.h> | 8 #include <windows.h> |
9 | 9 |
10 #include "base/base_export.h" | 10 #include "base/base_export.h" |
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
49 public: | 49 public: |
50 class BASE_EXPORT Delegate { | 50 class BASE_EXPORT Delegate { |
51 public: | 51 public: |
52 virtual ~Delegate() {} | 52 virtual ~Delegate() {} |
53 // Called from the MessageLoop when a signaled object is detected. To | 53 // Called from the MessageLoop when a signaled object is detected. To |
54 // continue watching the object, StartWatching must be called again. | 54 // continue watching the object, StartWatching must be called again. |
55 virtual void OnObjectSignaled(HANDLE object) = 0; | 55 virtual void OnObjectSignaled(HANDLE object) = 0; |
56 }; | 56 }; |
57 | 57 |
58 ObjectWatcher(); | 58 ObjectWatcher(); |
59 ~ObjectWatcher(); | 59 ~ObjectWatcher() override; |
60 | 60 |
61 // When the object is signaled, the given delegate is notified on the thread | 61 // When the object is signaled, the given delegate is notified on the thread |
62 // where StartWatching is called. The ObjectWatcher is not responsible for | 62 // where StartWatching is called. The ObjectWatcher is not responsible for |
63 // deleting the delegate. | 63 // deleting the delegate. |
64 // | 64 // |
65 // Returns true if the watch was started. Otherwise, false is returned. | 65 // Returns true if the watch was started. Otherwise, false is returned. |
66 // | 66 // |
67 bool StartWatching(HANDLE object, Delegate* delegate); | 67 bool StartWatching(HANDLE object, Delegate* delegate); |
68 | 68 |
69 // Stops watching. Does nothing if the watch has already completed. If the | 69 // Stops watching. Does nothing if the watch has already completed. If the |
(...skipping 10 matching lines...) Expand all Loading... |
80 // Returns the handle of the object being watched. | 80 // Returns the handle of the object being watched. |
81 HANDLE GetWatchedObject() const; | 81 HANDLE GetWatchedObject() const; |
82 | 82 |
83 private: | 83 private: |
84 // Called on a background thread when done waiting. | 84 // Called on a background thread when done waiting. |
85 static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out); | 85 static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out); |
86 | 86 |
87 void Signal(Delegate* delegate); | 87 void Signal(Delegate* delegate); |
88 | 88 |
89 // MessageLoop::DestructionObserver implementation: | 89 // MessageLoop::DestructionObserver implementation: |
90 virtual void WillDestroyCurrentMessageLoop(); | 90 void WillDestroyCurrentMessageLoop() override; |
91 | 91 |
92 // Internal state. | 92 // Internal state. |
93 Closure callback_; | 93 Closure callback_; |
94 HANDLE object_; // The object being watched | 94 HANDLE object_; // The object being watched |
95 HANDLE wait_object_; // Returned by RegisterWaitForSingleObject | 95 HANDLE wait_object_; // Returned by RegisterWaitForSingleObject |
96 MessageLoop* origin_loop_; // Used to get back to the origin thread | 96 MessageLoop* origin_loop_; // Used to get back to the origin thread |
97 | 97 |
98 WeakPtrFactory<ObjectWatcher> weak_factory_; | 98 WeakPtrFactory<ObjectWatcher> weak_factory_; |
99 | 99 |
100 DISALLOW_COPY_AND_ASSIGN(ObjectWatcher); | 100 DISALLOW_COPY_AND_ASSIGN(ObjectWatcher); |
101 }; | 101 }; |
102 | 102 |
103 } // namespace win | 103 } // namespace win |
104 } // namespace base | 104 } // namespace base |
105 | 105 |
106 #endif // BASE_WIN_OBJECT_WATCHER_H_ | 106 #endif // BASE_WIN_OBJECT_WATCHER_H_ |
OLD | NEW |