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Unified Diff: ppapi/c/pp_touch_point.h

Issue 10956037: Updated pp_touch_point.h docs in preparation for fixing the C++ docs (which are a bit lean). (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 3 months ago
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Index: ppapi/c/pp_touch_point.h
===================================================================
--- ppapi/c/pp_touch_point.h (revision 157987)
+++ ppapi/c/pp_touch_point.h (working copy)
@@ -3,7 +3,7 @@
* found in the LICENSE file.
*/
-/* From pp_touch_point.idl modified Thu Jun 21 16:46:17 2012. */
+/* From pp_touch_point.idl modified Fri Sep 21 10:18:48 2012. */
#ifndef PPAPI_C_PP_TOUCH_POINT_H_
#define PPAPI_C_PP_TOUCH_POINT_H_
@@ -14,7 +14,8 @@
/**
* @file
- * This file defines the API to create a touch-point.
+ * This file defines the API to create a touch point or position where fingers
+ * makes contact with touch screen device.
*/
@@ -23,39 +24,39 @@
* @{
*/
/**
- * The <code>PP_TouchPoint</code> represents all information about a single
- * touch point, such ase position, id, rotation angle, and pressure.
+ * The <code>PP_TouchPoint</code> struct represents all information about a
+ * single touch point, such ase position, id, rotation angle, and pressure.
*/
struct PP_TouchPoint {
/**
- * The identifier for this TouchPoint. This corresponds to the order
- * in which the points were pressed. For example, the first point to be
- * pressed has an id of 0, the second has an id of 1, and so on. An id can be
- * reused when a touch point is released. For example, if two fingers are
- * down, with id 0 and 1, and finger 0 releases, the next finger to be
- * pressed can be assigned to id 0.
+ * This value represents the identifier for this TouchPoint. The id
+ * corresponds to the order in which the points were pressed. For example,
+ * the first point to be pressed has an id of 0, the second has an id of 1,
+ * and so on. An id can be reused when a touch point is released. For
+ * example, if two fingers are down, with id 0 and 1, and finger 0 releases,
+ * the next finger to be pressed can be assigned to id 0.
*/
uint32_t id;
/**
- * The x-y pixel position of this TouchPoint, relative to the upper-left of
- * the instance receiving the event.
+ * This value represents the x and y pixel position of this TouchPoint
+ * relative to the upper-left of the module instance receiving the event.
*/
struct PP_FloatPoint position;
/**
- * The elliptical radii, in screen pixels, in the x and y direction of this
- * TouchPoint.
+ * This value represents the elliptical radii, in screen pixels, in the x
+ * and y direction of this TouchPoint.
*/
struct PP_FloatPoint radius;
/**
- * The angle of rotation in degrees of the elliptical model of this TouchPoint
- * clockwise from "up."
+ * This value represents the angle of rotation in degrees of the elliptical
+ * model of this TouchPoint clockwise from "up."
*/
float rotation_angle;
/**
- * The pressure applied to this TouchPoint. This is typically a
- * value between 0 and 1, with 0 indicating no pressure and 1 indicating
- * some maximum pressure, but scaling differs depending on the hardware and
- * the value is not guaranteed to stay within that range.
+ * This value represents the pressure applied to this TouchPoint. This value
+ * is typically between 0 and 1, with 0 indicating no pressure and 1
+ * indicating some maximum pressure. Scaling differs depending on the
+ * hardware and the value is not guaranteed to stay within that range.
*/
float pressure;
};
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