| Index: ppapi/c/pp_touch_point.h
|
| ===================================================================
|
| --- ppapi/c/pp_touch_point.h (revision 157987)
|
| +++ ppapi/c/pp_touch_point.h (working copy)
|
| @@ -3,7 +3,7 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -/* From pp_touch_point.idl modified Thu Jun 21 16:46:17 2012. */
|
| +/* From pp_touch_point.idl modified Fri Sep 21 10:18:48 2012. */
|
|
|
| #ifndef PPAPI_C_PP_TOUCH_POINT_H_
|
| #define PPAPI_C_PP_TOUCH_POINT_H_
|
| @@ -14,7 +14,8 @@
|
|
|
| /**
|
| * @file
|
| - * This file defines the API to create a touch-point.
|
| + * This file defines the API to create a touch point or position where fingers
|
| + * makes contact with touch screen device.
|
| */
|
|
|
|
|
| @@ -23,39 +24,39 @@
|
| * @{
|
| */
|
| /**
|
| - * The <code>PP_TouchPoint</code> represents all information about a single
|
| - * touch point, such ase position, id, rotation angle, and pressure.
|
| + * The <code>PP_TouchPoint</code> struct represents all information about a
|
| + * single touch point, such ase position, id, rotation angle, and pressure.
|
| */
|
| struct PP_TouchPoint {
|
| /**
|
| - * The identifier for this TouchPoint. This corresponds to the order
|
| - * in which the points were pressed. For example, the first point to be
|
| - * pressed has an id of 0, the second has an id of 1, and so on. An id can be
|
| - * reused when a touch point is released. For example, if two fingers are
|
| - * down, with id 0 and 1, and finger 0 releases, the next finger to be
|
| - * pressed can be assigned to id 0.
|
| + * This value represents the identifier for this TouchPoint. The id
|
| + * corresponds to the order in which the points were pressed. For example,
|
| + * the first point to be pressed has an id of 0, the second has an id of 1,
|
| + * and so on. An id can be reused when a touch point is released. For
|
| + * example, if two fingers are down, with id 0 and 1, and finger 0 releases,
|
| + * the next finger to be pressed can be assigned to id 0.
|
| */
|
| uint32_t id;
|
| /**
|
| - * The x-y pixel position of this TouchPoint, relative to the upper-left of
|
| - * the instance receiving the event.
|
| + * This value represents the x and y pixel position of this TouchPoint
|
| + * relative to the upper-left of the module instance receiving the event.
|
| */
|
| struct PP_FloatPoint position;
|
| /**
|
| - * The elliptical radii, in screen pixels, in the x and y direction of this
|
| - * TouchPoint.
|
| + * This value represents the elliptical radii, in screen pixels, in the x
|
| + * and y direction of this TouchPoint.
|
| */
|
| struct PP_FloatPoint radius;
|
| /**
|
| - * The angle of rotation in degrees of the elliptical model of this TouchPoint
|
| - * clockwise from "up."
|
| + * This value represents the angle of rotation in degrees of the elliptical
|
| + * model of this TouchPoint clockwise from "up."
|
| */
|
| float rotation_angle;
|
| /**
|
| - * The pressure applied to this TouchPoint. This is typically a
|
| - * value between 0 and 1, with 0 indicating no pressure and 1 indicating
|
| - * some maximum pressure, but scaling differs depending on the hardware and
|
| - * the value is not guaranteed to stay within that range.
|
| + * This value represents the pressure applied to this TouchPoint. This value
|
| + * is typically between 0 and 1, with 0 indicating no pressure and 1
|
| + * indicating some maximum pressure. Scaling differs depending on the
|
| + * hardware and the value is not guaranteed to stay within that range.
|
| */
|
| float pressure;
|
| };
|
|
|