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Unified Diff: media/audio/pulse/pulse_output.cc

Issue 10952024: Adding pulseaudio input support to chrome (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: switched to dynamic linking and addressed Andrew's comments. Created 7 years, 10 months ago
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Index: media/audio/pulse/pulse_output.cc
diff --git a/media/audio/pulse/pulse_output.cc b/media/audio/pulse/pulse_output.cc
index 0687e6ef3b5c4984068208acf46a7fd45e47039d..a638340f83d8989992fe0df546cad2ee3a26e6f1 100644
--- a/media/audio/pulse/pulse_output.cc
+++ b/media/audio/pulse/pulse_output.cc
@@ -10,95 +10,11 @@
#include "media/audio/audio_manager_base.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/audio_util.h"
+#include "media/audio/pulse/pulse_util.h"
+#include "media/audio/pulse/pulse_wrapper.h"
namespace media {
-// A helper class that acquires pa_threaded_mainloop_lock() while in scope.
-class AutoPulseLock {
- public:
- explicit AutoPulseLock(pa_threaded_mainloop* pa_mainloop)
- : pa_mainloop_(pa_mainloop) {
- pa_threaded_mainloop_lock(pa_mainloop_);
- }
-
- ~AutoPulseLock() {
- pa_threaded_mainloop_unlock(pa_mainloop_);
- }
-
- private:
- pa_threaded_mainloop* pa_mainloop_;
-
- DISALLOW_COPY_AND_ASSIGN(AutoPulseLock);
-};
-
-static pa_sample_format_t BitsToPASampleFormat(int bits_per_sample) {
- switch (bits_per_sample) {
- case 8:
- return PA_SAMPLE_U8;
- case 16:
- return PA_SAMPLE_S16LE;
- case 24:
- return PA_SAMPLE_S24LE;
- case 32:
- return PA_SAMPLE_S32LE;
- default:
- NOTREACHED() << "Invalid bits per sample: " << bits_per_sample;
- return PA_SAMPLE_INVALID;
- }
-}
-
-static pa_channel_position ChromiumToPAChannelPosition(Channels channel) {
- switch (channel) {
- // PulseAudio does not differentiate between left/right and
- // stereo-left/stereo-right, both translate to front-left/front-right.
- case LEFT:
- return PA_CHANNEL_POSITION_FRONT_LEFT;
- case RIGHT:
- return PA_CHANNEL_POSITION_FRONT_RIGHT;
- case CENTER:
- return PA_CHANNEL_POSITION_FRONT_CENTER;
- case LFE:
- return PA_CHANNEL_POSITION_LFE;
- case BACK_LEFT:
- return PA_CHANNEL_POSITION_REAR_LEFT;
- case BACK_RIGHT:
- return PA_CHANNEL_POSITION_REAR_RIGHT;
- case LEFT_OF_CENTER:
- return PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER;
- case RIGHT_OF_CENTER:
- return PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER;
- case BACK_CENTER:
- return PA_CHANNEL_POSITION_REAR_CENTER;
- case SIDE_LEFT:
- return PA_CHANNEL_POSITION_SIDE_LEFT;
- case SIDE_RIGHT:
- return PA_CHANNEL_POSITION_SIDE_RIGHT;
- case CHANNELS_MAX:
- return PA_CHANNEL_POSITION_INVALID;
- default:
- NOTREACHED() << "Invalid channel: " << channel;
- return PA_CHANNEL_POSITION_INVALID;
- }
-}
-
-static pa_channel_map ChannelLayoutToPAChannelMap(
- ChannelLayout channel_layout) {
- pa_channel_map channel_map;
- pa_channel_map_init(&channel_map);
-
- channel_map.channels = ChannelLayoutToChannelCount(channel_layout);
- for (Channels ch = LEFT; ch < CHANNELS_MAX;
- ch = static_cast<Channels>(ch + 1)) {
- int channel_index = ChannelOrder(channel_layout, ch);
- if (channel_index < 0)
- continue;
-
- channel_map.map[channel_index] = ChromiumToPAChannelPosition(ch);
- }
-
- return channel_map;
-}
-
// static, pa_context_notify_cb
void PulseAudioOutputStream::ContextNotifyCallback(pa_context* c,
void* p_this) {
@@ -108,11 +24,12 @@ void PulseAudioOutputStream::ContextNotifyCallback(pa_context* c,
// these variables are only modified under pa_threaded_mainloop_lock() so this
// should be thread safe.
if (c && stream->source_callback_ &&
- pa_context_get_state(c) == PA_CONTEXT_FAILED) {
- stream->source_callback_->OnError(stream, pa_context_errno(c));
+ stream->wrapper_->pa_context_get_state_(c) == PA_CONTEXT_FAILED) {
+ stream->source_callback_->OnError(stream,
+ stream->wrapper_->pa_context_errno_(c));
}
- pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
+ stream->wrapper_->pa_threaded_mainloop_signal_(stream->pa_mainloop_, 0);
}
// static, pa_stream_notify_cb
@@ -123,19 +40,19 @@ void PulseAudioOutputStream::StreamNotifyCallback(pa_stream* s, void* p_this) {
// these variables are only modified under pa_threaded_mainloop_lock() so this
// should be thread safe.
if (s && stream->source_callback_ &&
- pa_stream_get_state(s) == PA_STREAM_FAILED) {
+ stream->wrapper_->pa_stream_get_state_(s) == PA_STREAM_FAILED) {
stream->source_callback_->OnError(
- stream, pa_context_errno(stream->pa_context_));
+ stream, stream->wrapper_->pa_context_errno_(stream->pa_context_));
}
- pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
+ stream->wrapper_->pa_threaded_mainloop_signal_(stream->pa_mainloop_, 0);
}
// static, pa_stream_success_cb_t
-void PulseAudioOutputStream::StreamSuccessCallback(pa_stream* s, int success,
+void PulseAudioOutputStream::StreamSuccessCallback(pa_stream* s, int error,
void* p_this) {
PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
- pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
+ stream->wrapper_->pa_threaded_mainloop_signal_(stream->pa_mainloop_, 0);
}
// static, pa_stream_request_cb_t
@@ -145,9 +62,11 @@ void PulseAudioOutputStream::StreamRequestCallback(pa_stream* s, size_t len,
static_cast<PulseAudioOutputStream*>(p_this)->FulfillWriteRequest(len);
}
-PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
+PulseAudioOutputStream::PulseAudioOutputStream(PulseWrapper* wrapper,
+ const AudioParameters& params,
AudioManagerBase* manager)
- : params_(params),
+ : wrapper_(wrapper),
+ params_(params),
manager_(manager),
pa_context_(NULL),
pa_mainloop_(NULL),
@@ -173,7 +92,8 @@ PulseAudioOutputStream::~PulseAudioOutputStream() {
if (!(expression)) { \
if (pa_context_) { \
DLOG(ERROR) << message << " Error: " \
- << pa_strerror(pa_context_errno(pa_context_)); \
+ << wrapper_->pa_strerror_( \
+ wrapper_->pa_context_errno_(pa_context_)); \
} else { \
DLOG(ERROR) << message; \
} \
@@ -184,64 +104,70 @@ PulseAudioOutputStream::~PulseAudioOutputStream() {
bool PulseAudioOutputStream::Open() {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
- pa_mainloop_ = pa_threaded_mainloop_new();
+ pa_mainloop_ = wrapper_->pa_threaded_mainloop_new_();
DaleCurtis 2013/02/15 00:28:51 Should we be creating a new mainloop for every str
no longer working on chromium 2013/02/15 16:07:33 I do it this way to share the threads for all the
RETURN_ON_FAILURE(pa_mainloop_, "Failed to create PulseAudio main loop.");
- pa_mainloop_api* pa_mainloop_api = pa_threaded_mainloop_get_api(pa_mainloop_);
- pa_context_ = pa_context_new(pa_mainloop_api, "Chromium");
+ pa_mainloop_api* pa_mainloop_api =
+ wrapper_->pa_threaded_mainloop_get_api_(pa_mainloop_);
+ pa_context_ = wrapper_->pa_context_new_(pa_mainloop_api, "Chromium");
RETURN_ON_FAILURE(pa_context_, "Failed to create PulseAudio context.");
// A state callback must be set before calling pa_threaded_mainloop_lock() or
// pa_threaded_mainloop_wait() calls may lead to dead lock.
- pa_context_set_state_callback(pa_context_, &ContextNotifyCallback, this);
+ wrapper_->pa_context_set_state_callback_(pa_context_, &ContextNotifyCallback,
+ this);
// Lock the main loop while setting up the context. Failure to do so may lead
// to crashes as the PulseAudio thread tries to run before things are ready.
- AutoPulseLock auto_lock(pa_mainloop_);
+ AutoPulseLock auto_lock(wrapper_, pa_mainloop_);
RETURN_ON_FAILURE(
- pa_threaded_mainloop_start(pa_mainloop_) == 0,
+ wrapper_->pa_threaded_mainloop_start_(pa_mainloop_) == 0,
"Failed to start PulseAudio main loop.");
RETURN_ON_FAILURE(
- pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOAUTOSPAWN, NULL) == 0,
+ wrapper_->pa_context_connect_(
+ pa_context_, NULL, PA_CONTEXT_NOAUTOSPAWN, NULL) == 0,
"Failed to connect PulseAudio context.");
// Wait until |pa_context_| is ready. pa_threaded_mainloop_wait() must be
// called after pa_context_get_state() in case the context is already ready,
// otherwise pa_threaded_mainloop_wait() will hang indefinitely.
while (true) {
- pa_context_state_t context_state = pa_context_get_state(pa_context_);
+ pa_context_state_t context_state =
+ wrapper_->pa_context_get_state_(pa_context_);
RETURN_ON_FAILURE(
PA_CONTEXT_IS_GOOD(context_state), "Invalid PulseAudio context state.");
if (context_state == PA_CONTEXT_READY)
break;
- pa_threaded_mainloop_wait(pa_mainloop_);
+ wrapper_->pa_threaded_mainloop_wait_(pa_mainloop_);
}
// Set sample specifications.
pa_sample_spec pa_sample_specifications;
pa_sample_specifications.format = BitsToPASampleFormat(
- params_.bits_per_sample());
+ wrapper_, params_.bits_per_sample());
pa_sample_specifications.rate = params_.sample_rate();
pa_sample_specifications.channels = params_.channels();
// Get channel mapping and open playback stream.
pa_channel_map* map = NULL;
pa_channel_map source_channel_map = ChannelLayoutToPAChannelMap(
- params_.channel_layout());
+ wrapper_, params_.channel_layout());
if (source_channel_map.channels != 0) {
// The source data uses a supported channel map so we will use it rather
// than the default channel map (NULL).
map = &source_channel_map;
}
- pa_stream_ = pa_stream_new(
+ pa_stream_ = wrapper_->pa_stream_new_(
pa_context_, "Playback", &pa_sample_specifications, map);
RETURN_ON_FAILURE(pa_stream_, "Failed to create PulseAudio stream.");
- pa_stream_set_state_callback(pa_stream_, &StreamNotifyCallback, this);
+ wrapper_->pa_stream_set_state_callback_(pa_stream_, &StreamNotifyCallback,
+ this);
// Even though we start the stream corked below, PulseAudio will issue one
// stream request after setup. FulfillWriteRequest() must fulfill the write.
- pa_stream_set_write_callback(pa_stream_, &StreamRequestCallback, this);
+ wrapper_->pa_stream_set_write_callback_(pa_stream_, &StreamRequestCallback,
+ this);
// Tell pulse audio we only want callbacks of a certain size.
pa_buffer_attr pa_buffer_attributes;
@@ -256,7 +182,7 @@ bool PulseAudioOutputStream::Open() {
// not using the native sample rate. We should always open the stream with
// PA_STREAM_FIX_RATE and ensure this is true.
RETURN_ON_FAILURE(
- pa_stream_connect_playback(
+ wrapper_->pa_stream_connect_playback_(
pa_stream_, NULL, &pa_buffer_attributes,
static_cast<pa_stream_flags_t>(
PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE |
@@ -266,12 +192,12 @@ bool PulseAudioOutputStream::Open() {
// Wait for the stream to be ready.
while (true) {
- pa_stream_state_t stream_state = pa_stream_get_state(pa_stream_);
+ pa_stream_state_t stream_state = wrapper_->pa_stream_get_state_(pa_stream_);
RETURN_ON_FAILURE(
PA_STREAM_IS_GOOD(stream_state), "Invalid PulseAudio stream state.");
if (stream_state == PA_STREAM_READY)
break;
- pa_threaded_mainloop_wait(pa_mainloop_);
+ wrapper_->pa_threaded_mainloop_wait_(pa_mainloop_);
}
return true;
@@ -287,32 +213,33 @@ void PulseAudioOutputStream::Reset() {
}
{
- AutoPulseLock auto_lock(pa_mainloop_);
+ AutoPulseLock auto_lock(wrapper_,pa_mainloop_);
// Close the stream.
if (pa_stream_) {
// Ensure all samples are played out before shutdown.
- WaitForPulseOperation(pa_stream_flush(
- pa_stream_, &StreamSuccessCallback, this));
+ pa_operation* operation = wrapper_->pa_stream_flush_(
+ pa_stream_, &StreamSuccessCallback, this);
+ WaitForOperationCompletion(wrapper_, pa_mainloop_, operation);
// Release PulseAudio structures.
- pa_stream_disconnect(pa_stream_);
- pa_stream_set_write_callback(pa_stream_, NULL, NULL);
- pa_stream_set_state_callback(pa_stream_, NULL, NULL);
- pa_stream_unref(pa_stream_);
+ wrapper_->pa_stream_disconnect_(pa_stream_);
+ wrapper_->pa_stream_set_write_callback_(pa_stream_, NULL, NULL);
+ wrapper_->pa_stream_set_state_callback_(pa_stream_, NULL, NULL);
+ wrapper_->pa_stream_unref_(pa_stream_);
pa_stream_ = NULL;
}
if (pa_context_) {
- pa_context_disconnect(pa_context_);
- pa_context_set_state_callback(pa_context_, NULL, NULL);
- pa_context_unref(pa_context_);
+ wrapper_->pa_context_disconnect_(pa_context_);
+ wrapper_->pa_context_set_state_callback_(pa_context_, NULL, NULL);
+ wrapper_->pa_context_unref_(pa_context_);
pa_context_ = NULL;
}
}
- pa_threaded_mainloop_stop(pa_mainloop_);
- pa_threaded_mainloop_free(pa_mainloop_);
+ wrapper_->pa_threaded_mainloop_stop_(pa_mainloop_);
+ wrapper_->pa_threaded_mainloop_free_(pa_mainloop_);
pa_mainloop_ = NULL;
}
@@ -326,26 +253,16 @@ void PulseAudioOutputStream::Close() {
manager_->ReleaseOutputStream(this);
}
-int PulseAudioOutputStream::GetHardwareLatencyInBytes() {
- int negative = 0;
- pa_usec_t pa_latency_micros = 0;
- if (pa_stream_get_latency(pa_stream_, &pa_latency_micros, &negative) != 0)
- return 0;
-
- if (negative)
- return 0;
-
- return (pa_latency_micros * params_.sample_rate() *
- params_.GetBytesPerFrame()) / base::Time::kMicrosecondsPerSecond;
-}
-
void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
CHECK_EQ(requested_bytes, static_cast<size_t>(params_.GetBytesPerBuffer()));
int frames_filled = 0;
if (source_callback_) {
+ uint32 hardware_delay = GetHardwareLatencyInBytes(
+ wrapper_, pa_stream_, params_.sample_rate(),
+ params_.GetBytesPerFrame());
frames_filled = source_callback_->OnMoreData(
- audio_bus_.get(), AudioBuffersState(0, GetHardwareLatencyInBytes()));
+ audio_bus_.get(), AudioBuffersState(0, hardware_delay));
}
// Zero any unfilled data so it plays back as silence.
@@ -361,7 +278,8 @@ void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
while (bytes_remaining > 0) {
void* buffer = NULL;
size_t bytes_to_fill = bytes_remaining;
- CHECK_GE(pa_stream_begin_write(pa_stream_, &buffer, &bytes_to_fill), 0);
+ CHECK_GE(wrapper_->pa_stream_begin_write_(pa_stream_, &buffer,
+ &bytes_to_fill), 0);
// In case PulseAudio gives us a bigger buffer than we want, cap our size.
bytes_to_fill = std::min(
@@ -377,10 +295,11 @@ void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
media::AdjustVolume(buffer, bytes_to_fill, params_.channels(),
params_.bits_per_sample() / 8, volume_);
- if (pa_stream_write(pa_stream_, buffer, bytes_to_fill, NULL, 0LL,
- PA_SEEK_RELATIVE) < 0) {
+ if (wrapper_->pa_stream_write_(pa_stream_, buffer, bytes_to_fill, NULL, 0LL,
+ PA_SEEK_RELATIVE) < 0) {
if (source_callback_) {
- source_callback_->OnError(this, pa_context_errno(pa_context_));
+ source_callback_->OnError(this,
+ wrapper_->pa_context_errno_(pa_context_));
}
}
@@ -394,20 +313,21 @@ void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
CHECK(callback);
CHECK(pa_stream_);
- AutoPulseLock auto_lock(pa_mainloop_);
+ AutoPulseLock auto_lock(wrapper_,pa_mainloop_);
// Ensure the context and stream are ready.
- if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY &&
- pa_stream_get_state(pa_stream_) != PA_STREAM_READY) {
- callback->OnError(this, pa_context_errno(pa_context_));
+ if (wrapper_->pa_context_get_state_(pa_context_) != PA_CONTEXT_READY &&
+ wrapper_->pa_stream_get_state_(pa_stream_) != PA_STREAM_READY) {
+ callback->OnError(this, wrapper_->pa_context_errno_(pa_context_));
return;
}
source_callback_ = callback;
// Uncork (resume) the stream.
- WaitForPulseOperation(pa_stream_cork(
- pa_stream_, 0, &StreamSuccessCallback, this));
+ pa_operation* operation = wrapper_->pa_stream_cork_(
+ pa_stream_, 0, &StreamSuccessCallback, this);
+ WaitForOperationCompletion(wrapper_, pa_mainloop_, operation);
}
void PulseAudioOutputStream::Stop() {
@@ -415,16 +335,18 @@ void PulseAudioOutputStream::Stop() {
// Cork (pause) the stream. Waiting for the main loop lock will ensure
// outstanding callbacks have completed.
- AutoPulseLock auto_lock(pa_mainloop_);
+ AutoPulseLock auto_lock(wrapper_,pa_mainloop_);
// Flush the stream prior to cork, doing so after will cause hangs. Write
// callbacks are suspended while inside pa_threaded_mainloop_lock() so this
// is all thread safe.
- WaitForPulseOperation(pa_stream_flush(
- pa_stream_, &StreamSuccessCallback, this));
+ pa_operation* operation = wrapper_->pa_stream_flush_(
+ pa_stream_, &StreamSuccessCallback, this);
+ WaitForOperationCompletion(wrapper_, pa_mainloop_, operation);
- WaitForPulseOperation(pa_stream_cork(
- pa_stream_, 1, &StreamSuccessCallback, this));
+ operation = wrapper_->pa_stream_cork_(
+ pa_stream_, 1, &StreamSuccessCallback, this);
+ WaitForOperationCompletion(wrapper_, pa_mainloop_, operation);
source_callback_ = NULL;
}
@@ -441,12 +363,4 @@ void PulseAudioOutputStream::GetVolume(double* volume) {
*volume = volume_;
}
-void PulseAudioOutputStream::WaitForPulseOperation(pa_operation* op) {
- CHECK(op);
- while (pa_operation_get_state(op) == PA_OPERATION_RUNNING) {
- pa_threaded_mainloop_wait(pa_mainloop_);
- }
- pa_operation_unref(op);
-}
-
} // namespace media

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