| Index: ui/gfx/vector2d_f.h
|
| diff --git a/ui/gfx/vector2d_f.h b/ui/gfx/vector2d_f.h
|
| index 289b9b7a8d1839f752cdef5757050f1a99fe2c62..28a51d3da85ad8a5a763fa28989451dc4ff494c1 100644
|
| --- a/ui/gfx/vector2d_f.h
|
| +++ b/ui/gfx/vector2d_f.h
|
| @@ -1,112 +1,7 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -// Defines a simple float vector class. This class is used to indicate a
|
| -// distance in two dimensions between two points. Subtracting two points should
|
| -// produce a vector, and adding a vector to a point produces the point at the
|
| -// vector's distance from the original point.
|
| +// TODO(beng): remove once callsites are patched.
|
| +#include "ui/gfx/geometry/vector2d_f.h"
|
|
|
| -#ifndef UI_GFX_VECTOR2D_F_H_
|
| -#define UI_GFX_VECTOR2D_F_H_
|
| -
|
| -#include <string>
|
| -
|
| -#include "ui/gfx/gfx_export.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -class GFX_EXPORT Vector2dF {
|
| - public:
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| - Vector2dF() : x_(0), y_(0) {}
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| - Vector2dF(float x, float y) : x_(x), y_(y) {}
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| -
|
| - float x() const { return x_; }
|
| - void set_x(float x) { x_ = x; }
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| -
|
| - float y() const { return y_; }
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| - void set_y(float y) { y_ = y; }
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| -
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| - // True if both components of the vector are 0.
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| - bool IsZero() const;
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| -
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| - // Add the components of the |other| vector to the current vector.
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| - void Add(const Vector2dF& other);
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| - // Subtract the components of the |other| vector from the current vector.
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| - void Subtract(const Vector2dF& other);
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| -
|
| - void operator+=(const Vector2dF& other) { Add(other); }
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| - void operator-=(const Vector2dF& other) { Subtract(other); }
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| -
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| - void SetToMin(const Vector2dF& other) {
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| - x_ = x_ <= other.x_ ? x_ : other.x_;
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| - y_ = y_ <= other.y_ ? y_ : other.y_;
|
| - }
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| -
|
| - void SetToMax(const Vector2dF& other) {
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| - x_ = x_ >= other.x_ ? x_ : other.x_;
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| - y_ = y_ >= other.y_ ? y_ : other.y_;
|
| - }
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| -
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| - // Gives the square of the diagonal length of the vector.
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| - double LengthSquared() const;
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| - // Gives the diagonal length of the vector.
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| - float Length() const;
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| -
|
| - // Scale the x and y components of the vector by |scale|.
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| - void Scale(float scale) { Scale(scale, scale); }
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| - // Scale the x and y components of the vector by |x_scale| and |y_scale|
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| - // respectively.
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| - void Scale(float x_scale, float y_scale);
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| -
|
| - std::string ToString() const;
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| -
|
| - private:
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| - float x_;
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| - float y_;
|
| -};
|
| -
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| -inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
|
| - return lhs.x() == rhs.x() && lhs.y() == rhs.y();
|
| -}
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| -
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| -inline bool operator!=(const Vector2dF& lhs, const Vector2dF& rhs) {
|
| - return !(lhs == rhs);
|
| -}
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| -
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| -inline Vector2dF operator-(const Vector2dF& v) {
|
| - return Vector2dF(-v.x(), -v.y());
|
| -}
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| -
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| -inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
|
| - Vector2dF result = lhs;
|
| - result.Add(rhs);
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| - return result;
|
| -}
|
| -
|
| -inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
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| - Vector2dF result = lhs;
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| - result.Add(-rhs);
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| - return result;
|
| -}
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| -
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| -// Return the cross product of two vectors.
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| -GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
|
| -
|
| -// Return the dot product of two vectors.
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| -GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
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| -
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| -// Return a vector that is |v| scaled by the given scale factors along each
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| -// axis.
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| -GFX_EXPORT Vector2dF ScaleVector2d(const Vector2dF& v,
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| - float x_scale,
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| - float y_scale);
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| -
|
| -// Return a vector that is |v| scaled by the given scale factor.
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| -inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
|
| - return ScaleVector2d(v, scale, scale);
|
| -}
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GFX_VECTOR2D_F_H_
|
|
|