| Index: ui/gfx/vector2d.h
|
| diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h
|
| index 8dd76324d1a90a3c1d6673f41edf9dcd9b255db6..c0eefd2394338d5a427951857f3152563e2c36f8 100644
|
| --- a/ui/gfx/vector2d.h
|
| +++ b/ui/gfx/vector2d.h
|
| @@ -1,91 +1,7 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -// Defines a simple integer vector class. This class is used to indicate a
|
| -// distance in two dimensions between two points. Subtracting two points should
|
| -// produce a vector, and adding a vector to a point produces the point at the
|
| -// vector's distance from the original point.
|
| +// TODO(beng): remove once callsites are patched.
|
| +#include "ui/gfx/geometry/vector2d.h"
|
|
|
| -#ifndef UI_GFX_VECTOR2D_H_
|
| -#define UI_GFX_VECTOR2D_H_
|
| -
|
| -#include <string>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "ui/gfx/gfx_export.h"
|
| -#include "ui/gfx/vector2d_f.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -class GFX_EXPORT Vector2d {
|
| - public:
|
| - Vector2d() : x_(0), y_(0) {}
|
| - Vector2d(int x, int y) : x_(x), y_(y) {}
|
| -
|
| - int x() const { return x_; }
|
| - void set_x(int x) { x_ = x; }
|
| -
|
| - int y() const { return y_; }
|
| - void set_y(int y) { y_ = y; }
|
| -
|
| - // True if both components of the vector are 0.
|
| - bool IsZero() const;
|
| -
|
| - // Add the components of the |other| vector to the current vector.
|
| - void Add(const Vector2d& other);
|
| - // Subtract the components of the |other| vector from the current vector.
|
| - void Subtract(const Vector2d& other);
|
| -
|
| - void operator+=(const Vector2d& other) { Add(other); }
|
| - void operator-=(const Vector2d& other) { Subtract(other); }
|
| -
|
| - void SetToMin(const Vector2d& other) {
|
| - x_ = x_ <= other.x_ ? x_ : other.x_;
|
| - y_ = y_ <= other.y_ ? y_ : other.y_;
|
| - }
|
| -
|
| - void SetToMax(const Vector2d& other) {
|
| - x_ = x_ >= other.x_ ? x_ : other.x_;
|
| - y_ = y_ >= other.y_ ? y_ : other.y_;
|
| - }
|
| -
|
| - // Gives the square of the diagonal length of the vector. Since this is
|
| - // cheaper to compute than Length(), it is useful when you want to compare
|
| - // relative lengths of different vectors without needing the actual lengths.
|
| - int64 LengthSquared() const;
|
| - // Gives the diagonal length of the vector.
|
| - float Length() const;
|
| -
|
| - std::string ToString() const;
|
| -
|
| - operator Vector2dF() const { return Vector2dF(x_, y_); }
|
| -
|
| - private:
|
| - int x_;
|
| - int y_;
|
| -};
|
| -
|
| -inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) {
|
| - return lhs.x() == rhs.x() && lhs.y() == rhs.y();
|
| -}
|
| -
|
| -inline Vector2d operator-(const Vector2d& v) {
|
| - return Vector2d(-v.x(), -v.y());
|
| -}
|
| -
|
| -inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) {
|
| - Vector2d result = lhs;
|
| - result.Add(rhs);
|
| - return result;
|
| -}
|
| -
|
| -inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) {
|
| - Vector2d result = lhs;
|
| - result.Add(-rhs);
|
| - return result;
|
| -}
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GFX_VECTOR2D_H_
|
|
|