Index: ui/gfx/vector2d.h |
diff --git a/ui/gfx/vector2d.h b/ui/gfx/vector2d.h |
index 8dd76324d1a90a3c1d6673f41edf9dcd9b255db6..c0eefd2394338d5a427951857f3152563e2c36f8 100644 |
--- a/ui/gfx/vector2d.h |
+++ b/ui/gfx/vector2d.h |
@@ -1,91 +1,7 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-// Defines a simple integer vector class. This class is used to indicate a |
-// distance in two dimensions between two points. Subtracting two points should |
-// produce a vector, and adding a vector to a point produces the point at the |
-// vector's distance from the original point. |
+// TODO(beng): remove once callsites are patched. |
+#include "ui/gfx/geometry/vector2d.h" |
-#ifndef UI_GFX_VECTOR2D_H_ |
-#define UI_GFX_VECTOR2D_H_ |
- |
-#include <string> |
- |
-#include "base/basictypes.h" |
-#include "ui/gfx/gfx_export.h" |
-#include "ui/gfx/vector2d_f.h" |
- |
-namespace gfx { |
- |
-class GFX_EXPORT Vector2d { |
- public: |
- Vector2d() : x_(0), y_(0) {} |
- Vector2d(int x, int y) : x_(x), y_(y) {} |
- |
- int x() const { return x_; } |
- void set_x(int x) { x_ = x; } |
- |
- int y() const { return y_; } |
- void set_y(int y) { y_ = y; } |
- |
- // True if both components of the vector are 0. |
- bool IsZero() const; |
- |
- // Add the components of the |other| vector to the current vector. |
- void Add(const Vector2d& other); |
- // Subtract the components of the |other| vector from the current vector. |
- void Subtract(const Vector2d& other); |
- |
- void operator+=(const Vector2d& other) { Add(other); } |
- void operator-=(const Vector2d& other) { Subtract(other); } |
- |
- void SetToMin(const Vector2d& other) { |
- x_ = x_ <= other.x_ ? x_ : other.x_; |
- y_ = y_ <= other.y_ ? y_ : other.y_; |
- } |
- |
- void SetToMax(const Vector2d& other) { |
- x_ = x_ >= other.x_ ? x_ : other.x_; |
- y_ = y_ >= other.y_ ? y_ : other.y_; |
- } |
- |
- // Gives the square of the diagonal length of the vector. Since this is |
- // cheaper to compute than Length(), it is useful when you want to compare |
- // relative lengths of different vectors without needing the actual lengths. |
- int64 LengthSquared() const; |
- // Gives the diagonal length of the vector. |
- float Length() const; |
- |
- std::string ToString() const; |
- |
- operator Vector2dF() const { return Vector2dF(x_, y_); } |
- |
- private: |
- int x_; |
- int y_; |
-}; |
- |
-inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) { |
- return lhs.x() == rhs.x() && lhs.y() == rhs.y(); |
-} |
- |
-inline Vector2d operator-(const Vector2d& v) { |
- return Vector2d(-v.x(), -v.y()); |
-} |
- |
-inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) { |
- Vector2d result = lhs; |
- result.Add(rhs); |
- return result; |
-} |
- |
-inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) { |
- Vector2d result = lhs; |
- result.Add(-rhs); |
- return result; |
-} |
- |
-} // namespace gfx |
- |
-#endif // UI_GFX_VECTOR2D_H_ |