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Unified Diff: ui/gfx/quad_f.h

Issue 109433013: Move geometric types to a separate, more lightweight target. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 7 years ago
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Index: ui/gfx/quad_f.h
diff --git a/ui/gfx/quad_f.h b/ui/gfx/quad_f.h
index b8a42e9883e1b5d9aebb48e9b6bb4118de1e0a36..05bf9d82dfc22c540ba4a806b7e0b922ed43f469 100644
--- a/ui/gfx/quad_f.h
+++ b/ui/gfx/quad_f.h
@@ -1,109 +1,7 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef UI_GFX_QUAD_F_H_
-#define UI_GFX_QUAD_F_H_
+// TODO(beng): remove once callsites are patched.
+#include "ui/gfx/geometry/quad_f.h"
-#include <algorithm>
-#include <cmath>
-#include <string>
-
-#include "ui/gfx/gfx_export.h"
-#include "ui/gfx/point_f.h"
-#include "ui/gfx/rect_f.h"
-
-namespace gfx {
-
-// A Quad is defined by four corners, allowing it to have edges that are not
-// axis-aligned, unlike a Rect.
-class GFX_EXPORT QuadF {
- public:
- QuadF() {}
- QuadF(const PointF& p1, const PointF& p2, const PointF& p3, const PointF& p4)
- : p1_(p1),
- p2_(p2),
- p3_(p3),
- p4_(p4) {}
-
- explicit QuadF(const RectF& rect)
- : p1_(rect.x(), rect.y()),
- p2_(rect.right(), rect.y()),
- p3_(rect.right(), rect.bottom()),
- p4_(rect.x(), rect.bottom()) {}
-
- void operator=(const RectF& rect);
-
- void set_p1(const PointF& p) { p1_ = p; }
- void set_p2(const PointF& p) { p2_ = p; }
- void set_p3(const PointF& p) { p3_ = p; }
- void set_p4(const PointF& p) { p4_ = p; }
-
- const PointF& p1() const { return p1_; }
- const PointF& p2() const { return p2_; }
- const PointF& p3() const { return p3_; }
- const PointF& p4() const { return p4_; }
-
- // Returns true if the quad is an axis-aligned rectangle.
- bool IsRectilinear() const;
-
- // Returns true if the points of the quad are in counter-clockwise order. This
- // assumes that the quad is convex, and that no three points are collinear.
- bool IsCounterClockwise() const;
-
- // Returns true if the |point| is contained within the quad, or lies on on
- // edge of the quad.
- bool Contains(const gfx::PointF& point) const;
-
- // Returns a rectangle that bounds the four points of the quad. The points of
- // the quad may lie on the right/bottom edge of the resulting rectangle,
- // rather than being strictly inside it.
- RectF BoundingBox() const {
- float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x()));
- float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x()));
- float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y()));
- float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y()));
- return RectF(rl, rt, rr - rl, rb - rt);
- }
-
- // Add a vector to the quad, offseting each point in the quad by the vector.
- void operator+=(const Vector2dF& rhs);
- // Subtract a vector from the quad, offseting each point in the quad by the
- // inverse of the vector.
- void operator-=(const Vector2dF& rhs);
-
- // Scale each point in the quad by the |scale| factor.
- void Scale(float scale) { Scale(scale, scale); }
-
- // Scale each point in the quad by the scale factors along each axis.
- void Scale(float x_scale, float y_scale);
-
- // Returns a string representation of quad.
- std::string ToString() const;
-
- private:
- PointF p1_;
- PointF p2_;
- PointF p3_;
- PointF p4_;
-};
-
-inline bool operator==(const QuadF& lhs, const QuadF& rhs) {
- return
- lhs.p1() == rhs.p1() && lhs.p2() == rhs.p2() &&
- lhs.p3() == rhs.p3() && lhs.p4() == rhs.p4();
-}
-
-inline bool operator!=(const QuadF& lhs, const QuadF& rhs) {
- return !(lhs == rhs);
-}
-
-// Add a vector to a quad, offseting each point in the quad by the vector.
-GFX_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
-// Subtract a vector from a quad, offseting each point in the quad by the
-// inverse of the vector.
-GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
-
-} // namespace gfx
-
-#endif // UI_GFX_QUAD_F_H_
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