Index: ui/gfx/point3_f.h |
diff --git a/ui/gfx/point3_f.h b/ui/gfx/point3_f.h |
index 485f65581365b5a6f802729a1368120e09c4f9d7..8c57c578f484f9eb9709233641ae0544e86a50d9 100644 |
--- a/ui/gfx/point3_f.h |
+++ b/ui/gfx/point3_f.h |
@@ -1,120 +1,7 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_GFX_POINT3_F_H_ |
-#define UI_GFX_POINT3_F_H_ |
+// TODO(beng): remove once callsites are patched. |
+#include "ui/gfx/geometry/point3_f.h" |
-#include <string> |
- |
-#include "ui/gfx/gfx_export.h" |
-#include "ui/gfx/point_f.h" |
-#include "ui/gfx/vector3d_f.h" |
- |
-namespace gfx { |
- |
-// A point has an x, y and z coordinate. |
-class GFX_EXPORT Point3F { |
- public: |
- Point3F() : x_(0), y_(0), z_(0) {} |
- |
- Point3F(float x, float y, float z) : x_(x), y_(y), z_(z) {} |
- |
- explicit Point3F(const PointF& point) : x_(point.x()), y_(point.y()), z_(0) {} |
- |
- ~Point3F() {} |
- |
- void Scale(float scale) { |
- Scale(scale, scale, scale); |
- } |
- |
- void Scale(float x_scale, float y_scale, float z_scale) { |
- SetPoint(x() * x_scale, y() * y_scale, z() * z_scale); |
- } |
- |
- float x() const { return x_; } |
- float y() const { return y_; } |
- float z() const { return z_; } |
- |
- void set_x(float x) { x_ = x; } |
- void set_y(float y) { y_ = y; } |
- void set_z(float z) { z_ = z; } |
- |
- void SetPoint(float x, float y, float z) { |
- x_ = x; |
- y_ = y; |
- z_ = z; |
- } |
- |
- // Offset the point by the given vector. |
- void operator+=(const Vector3dF& v) { |
- x_ += v.x(); |
- y_ += v.y(); |
- z_ += v.z(); |
- } |
- |
- // Offset the point by the given vector's inverse. |
- void operator-=(const Vector3dF& v) { |
- x_ -= v.x(); |
- y_ -= v.y(); |
- z_ -= v.z(); |
- } |
- |
- // Returns the squared euclidean distance between two points. |
- float SquaredDistanceTo(const Point3F& other) const { |
- float dx = x_ - other.x_; |
- float dy = y_ - other.y_; |
- float dz = z_ - other.z_; |
- return dx * dx + dy * dy + dz * dz; |
- } |
- |
- PointF AsPointF() const { return PointF(x_, y_); } |
- |
- // Returns a string representation of 3d point. |
- std::string ToString() const; |
- |
- private: |
- float x_; |
- float y_; |
- float z_; |
- |
- // copy/assign are allowed. |
-}; |
- |
-inline bool operator==(const Point3F& lhs, const Point3F& rhs) { |
- return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); |
-} |
- |
-inline bool operator!=(const Point3F& lhs, const Point3F& rhs) { |
- return !(lhs == rhs); |
-} |
- |
-// Add a vector to a point, producing a new point offset by the vector. |
-GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs); |
- |
-// Subtract a vector from a point, producing a new point offset by the vector's |
-// inverse. |
-GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs); |
- |
-// Subtract one point from another, producing a vector that represents the |
-// distances between the two points along each axis. |
-GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs); |
- |
-inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) { |
- return Point3F(offset.x(), offset.y(), offset.z()); |
-} |
- |
-inline Point3F ScalePoint(const Point3F& p, |
- float x_scale, |
- float y_scale, |
- float z_scale) { |
- return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale); |
-} |
- |
-inline Point3F ScalePoint(const Point3F& p, float scale) { |
- return ScalePoint(p, scale, scale, scale); |
-} |
- |
-} // namespace gfx |
- |
-#endif // UI_GFX_POINT3_F_H_ |