| Index: ui/gfx/point3_f.h
|
| diff --git a/ui/gfx/point3_f.h b/ui/gfx/point3_f.h
|
| index 485f65581365b5a6f802729a1368120e09c4f9d7..8c57c578f484f9eb9709233641ae0544e86a50d9 100644
|
| --- a/ui/gfx/point3_f.h
|
| +++ b/ui/gfx/point3_f.h
|
| @@ -1,120 +1,7 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef UI_GFX_POINT3_F_H_
|
| -#define UI_GFX_POINT3_F_H_
|
| +// TODO(beng): remove once callsites are patched.
|
| +#include "ui/gfx/geometry/point3_f.h"
|
|
|
| -#include <string>
|
| -
|
| -#include "ui/gfx/gfx_export.h"
|
| -#include "ui/gfx/point_f.h"
|
| -#include "ui/gfx/vector3d_f.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -// A point has an x, y and z coordinate.
|
| -class GFX_EXPORT Point3F {
|
| - public:
|
| - Point3F() : x_(0), y_(0), z_(0) {}
|
| -
|
| - Point3F(float x, float y, float z) : x_(x), y_(y), z_(z) {}
|
| -
|
| - explicit Point3F(const PointF& point) : x_(point.x()), y_(point.y()), z_(0) {}
|
| -
|
| - ~Point3F() {}
|
| -
|
| - void Scale(float scale) {
|
| - Scale(scale, scale, scale);
|
| - }
|
| -
|
| - void Scale(float x_scale, float y_scale, float z_scale) {
|
| - SetPoint(x() * x_scale, y() * y_scale, z() * z_scale);
|
| - }
|
| -
|
| - float x() const { return x_; }
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| - float y() const { return y_; }
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| - float z() const { return z_; }
|
| -
|
| - void set_x(float x) { x_ = x; }
|
| - void set_y(float y) { y_ = y; }
|
| - void set_z(float z) { z_ = z; }
|
| -
|
| - void SetPoint(float x, float y, float z) {
|
| - x_ = x;
|
| - y_ = y;
|
| - z_ = z;
|
| - }
|
| -
|
| - // Offset the point by the given vector.
|
| - void operator+=(const Vector3dF& v) {
|
| - x_ += v.x();
|
| - y_ += v.y();
|
| - z_ += v.z();
|
| - }
|
| -
|
| - // Offset the point by the given vector's inverse.
|
| - void operator-=(const Vector3dF& v) {
|
| - x_ -= v.x();
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| - y_ -= v.y();
|
| - z_ -= v.z();
|
| - }
|
| -
|
| - // Returns the squared euclidean distance between two points.
|
| - float SquaredDistanceTo(const Point3F& other) const {
|
| - float dx = x_ - other.x_;
|
| - float dy = y_ - other.y_;
|
| - float dz = z_ - other.z_;
|
| - return dx * dx + dy * dy + dz * dz;
|
| - }
|
| -
|
| - PointF AsPointF() const { return PointF(x_, y_); }
|
| -
|
| - // Returns a string representation of 3d point.
|
| - std::string ToString() const;
|
| -
|
| - private:
|
| - float x_;
|
| - float y_;
|
| - float z_;
|
| -
|
| - // copy/assign are allowed.
|
| -};
|
| -
|
| -inline bool operator==(const Point3F& lhs, const Point3F& rhs) {
|
| - return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z();
|
| -}
|
| -
|
| -inline bool operator!=(const Point3F& lhs, const Point3F& rhs) {
|
| - return !(lhs == rhs);
|
| -}
|
| -
|
| -// Add a vector to a point, producing a new point offset by the vector.
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| -GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs);
|
| -
|
| -// Subtract a vector from a point, producing a new point offset by the vector's
|
| -// inverse.
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| -GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs);
|
| -
|
| -// Subtract one point from another, producing a vector that represents the
|
| -// distances between the two points along each axis.
|
| -GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs);
|
| -
|
| -inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) {
|
| - return Point3F(offset.x(), offset.y(), offset.z());
|
| -}
|
| -
|
| -inline Point3F ScalePoint(const Point3F& p,
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| - float x_scale,
|
| - float y_scale,
|
| - float z_scale) {
|
| - return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale);
|
| -}
|
| -
|
| -inline Point3F ScalePoint(const Point3F& p, float scale) {
|
| - return ScalePoint(p, scale, scale, scale);
|
| -}
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GFX_POINT3_F_H_
|
|
|