| Index: ui/gfx/geometry/vector3d_f.h
|
| diff --git a/ui/gfx/vector3d_f.h b/ui/gfx/geometry/vector3d_f.h
|
| similarity index 95%
|
| copy from ui/gfx/vector3d_f.h
|
| copy to ui/gfx/geometry/vector3d_f.h
|
| index 0e91a362ecabe5108cf35f4f0b59f8458e4e815e..8f8b75d91e7c858377ec21121efbc6729020bc54 100644
|
| --- a/ui/gfx/vector3d_f.h
|
| +++ b/ui/gfx/geometry/vector3d_f.h
|
| @@ -7,13 +7,13 @@
|
| // produce a vector, and adding a vector to a point produces the point at the
|
| // vector's distance from the original point.
|
|
|
| -#ifndef UI_GFX_VECTOR3D_F_H_
|
| -#define UI_GFX_VECTOR3D_F_H_
|
| +#ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_
|
| +#define UI_GFX_GEOMETRY_VECTOR3D_F_H_
|
|
|
| #include <string>
|
|
|
| +#include "ui/gfx/geometry/vector2d_f.h"
|
| #include "ui/gfx/gfx_export.h"
|
| -#include "ui/gfx/vector2d_f.h"
|
|
|
| namespace gfx {
|
|
|
| @@ -121,4 +121,4 @@ inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) {
|
|
|
| } // namespace gfx
|
|
|
| -#endif // UI_GFX_VECTOR3D_F_H_
|
| +#endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_
|
|
|