Index: ui/gfx/geometry/vector2d_conversions.h |
diff --git a/ui/gfx/vector2d_conversions.h b/ui/gfx/geometry/vector2d_conversions.h |
similarity index 73% |
copy from ui/gfx/vector2d_conversions.h |
copy to ui/gfx/geometry/vector2d_conversions.h |
index 509a4567d107bc3a8f4e8d026735a84fe4f12d31..f4e16ae4be768e73df67e7a31d997993e56aa422 100644 |
--- a/ui/gfx/vector2d_conversions.h |
+++ b/ui/gfx/geometry/vector2d_conversions.h |
@@ -2,11 +2,11 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_GFX_VECTOR2D_CONVERSIONS_H_ |
-#define UI_GFX_VECTOR2D_CONVERSIONS_H_ |
+#ifndef UI_GFX_GEOMETRY_VECTOR2D_CONVERSIONS_H_ |
+#define UI_GFX_GEOMETRY_VECTOR2D_CONVERSIONS_H_ |
-#include "ui/gfx/vector2d.h" |
-#include "ui/gfx/vector2d_f.h" |
+#include "ui/gfx/geometry/vector2d.h" |
+#include "ui/gfx/geometry/vector2d_f.h" |
namespace gfx { |
@@ -21,4 +21,4 @@ GFX_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d); |
} // namespace gfx |
-#endif // UI_GFX_VECTOR2D_CONVERSIONS_H_ |
+#endif // UI_GFX_GEOMETRY_VECTOR2D_CONVERSIONS_H_ |