| Index: ui/gfx/box_f.h
|
| diff --git a/ui/gfx/box_f.h b/ui/gfx/box_f.h
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| index 73e0972f662318cb10ea6daf9804a584d7e25f64..47d822eb33f92e121543d28279b4b9183227363c 100644
|
| --- a/ui/gfx/box_f.h
|
| +++ b/ui/gfx/box_f.h
|
| @@ -2,159 +2,6 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef UI_GFX_BOX_F_H_
|
| -#define UI_GFX_BOX_F_H_
|
| +// TODO(beng): remove once callsites are patched.
|
| +#include "ui/gfx/geometry/box_f.h"
|
|
|
| -#include "ui/gfx/point3_f.h"
|
| -#include "ui/gfx/vector3d_f.h"
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| -
|
| -namespace gfx {
|
| -
|
| -// A 3d version of gfx::RectF, with the positive z-axis pointed towards
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| -// the camera.
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| -class GFX_EXPORT BoxF {
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| - public:
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| - BoxF()
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| - : width_(0.f),
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| - height_(0.f),
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| - depth_(0.f) {}
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| -
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| - BoxF(float width, float height, float depth)
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| - : width_(width < 0 ? 0 : width),
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| - height_(height < 0 ? 0 : height),
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| - depth_(depth < 0 ? 0 : depth) {}
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| -
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| - BoxF(float x, float y, float z, float width, float height, float depth)
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| - : origin_(x, y, z),
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| - width_(width < 0 ? 0 : width),
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| - height_(height < 0 ? 0 : height),
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| - depth_(depth < 0 ? 0 : depth) {}
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| -
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| - BoxF(const Point3F& origin, float width, float height, float depth)
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| - : origin_(origin),
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| - width_(width < 0 ? 0 : width),
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| - height_(height < 0 ? 0 : height),
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| - depth_(depth < 0 ? 0 : depth) {}
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| -
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| - ~BoxF() {}
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| -
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| - // Scales all three axes by the given scale.
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| - void Scale(float scale) {
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| - Scale(scale, scale, scale);
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| - }
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| -
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| - // Scales each axis by the corresponding given scale.
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| - void Scale(float x_scale, float y_scale, float z_scale) {
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| - origin_.Scale(x_scale, y_scale, z_scale);
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| - set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale);
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| - }
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| -
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| - // Moves the box by the specified distance in each dimension.
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| - void operator+=(const Vector3dF& offset) {
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| - origin_ += offset;
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| - }
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| -
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| - // Returns true if the box has no interior points.
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| - bool IsEmpty() const;
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| -
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| - // Computes the union of this box with the given box. The union is the
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| - // smallest box that contains both boxes.
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| - void Union(const BoxF& box);
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| -
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| - std::string ToString() const;
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| -
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| - float x() const { return origin_.x(); }
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| - void set_x(float x) { origin_.set_x(x); }
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| -
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| - float y() const { return origin_.y(); }
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| - void set_y(float y) { origin_.set_y(y); }
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| -
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| - float z() const { return origin_.z(); }
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| - void set_z(float z) { origin_.set_z(z); }
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| -
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| - float width() const { return width_; }
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| - void set_width(float width) { width_ = width < 0 ? 0 : width; }
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| -
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| - float height() const { return height_; }
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| - void set_height(float height) { height_ = height < 0 ? 0 : height; }
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| -
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| - float depth() const { return depth_; }
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| - void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; }
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| -
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| - float right() const { return x() + width(); }
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| - float bottom() const { return y() + height(); }
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| - float front() const { return z() + depth(); }
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| -
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| - void set_size(float width, float height, float depth) {
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| - width_ = width < 0 ? 0 : width;
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| - height_ = height < 0 ? 0 : height;
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| - depth_ = depth < 0 ? 0 : depth;
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| - }
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| -
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| - const Point3F& origin() const { return origin_; }
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| - void set_origin(const Point3F& origin) { origin_ = origin; }
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| -
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| - // Expands |this| to contain the given point, if necessary. Please note, even
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| - // if |this| is empty, after the function |this| will continue to contain its
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| - // |origin_|.
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| - void ExpandTo(const Point3F& point);
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| -
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| - // Expands |this| to contain the given box, if necessary. Please note, even
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| - // if |this| is empty, after the function |this| will continue to contain its
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| - // |origin_|.
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| - void ExpandTo(const BoxF& box);
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| -
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| - private:
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| - // Expands the box to contain the two given points. It is required that each
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| - // component of |min| is less than or equal to the corresponding component in
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| - // |max|. Precisely, what this function does is ensure that after the function
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| - // completes, |this| contains origin_, min, max, and origin_ + (width_,
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| - // height_, depth_), even if the box is empty. Emptiness checks are handled in
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| - // the public function Union.
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| - void ExpandTo(const Point3F& min, const Point3F& max);
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| -
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| - Point3F origin_;
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| - float width_;
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| - float height_;
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| - float depth_;
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| -};
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| -
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| -GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b);
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| -
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| -inline BoxF ScaleBox(const BoxF& b,
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| - float x_scale,
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| - float y_scale,
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| - float z_scale) {
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| - return BoxF(b.x() * x_scale,
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| - b.y() * y_scale,
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| - b.z() * z_scale,
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| - b.width() * x_scale,
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| - b.height() * y_scale,
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| - b.depth() * z_scale);
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| -}
|
| -
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| -inline BoxF ScaleBox(const BoxF& b, float scale) {
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| - return ScaleBox(b, scale, scale, scale);
|
| -}
|
| -
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| -inline bool operator==(const BoxF& a, const BoxF& b) {
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| - return a.origin() == b.origin() && a.width() == b.width() &&
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| - a.height() == b.height() && a.depth() == b.depth();
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| -}
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| -
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| -inline bool operator!=(const BoxF& a, const BoxF& b) {
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| - return !(a == b);
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| -}
|
| -
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| -inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
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| - return BoxF(b.x() + v.x(),
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| - b.y() + v.y(),
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| - b.z() + v.z(),
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| - b.width(),
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| - b.height(),
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| - b.depth());
|
| -}
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| -
|
| -} // namespace gfx
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| -
|
| -#endif // UI_GFX_BOX_F_H_
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|
|