Index: ui/gfx/box_f.h |
diff --git a/ui/gfx/box_f.h b/ui/gfx/box_f.h |
index 73e0972f662318cb10ea6daf9804a584d7e25f64..47d822eb33f92e121543d28279b4b9183227363c 100644 |
--- a/ui/gfx/box_f.h |
+++ b/ui/gfx/box_f.h |
@@ -2,159 +2,6 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_GFX_BOX_F_H_ |
-#define UI_GFX_BOX_F_H_ |
+// TODO(beng): remove once callsites are patched. |
+#include "ui/gfx/geometry/box_f.h" |
-#include "ui/gfx/point3_f.h" |
-#include "ui/gfx/vector3d_f.h" |
- |
-namespace gfx { |
- |
-// A 3d version of gfx::RectF, with the positive z-axis pointed towards |
-// the camera. |
-class GFX_EXPORT BoxF { |
- public: |
- BoxF() |
- : width_(0.f), |
- height_(0.f), |
- depth_(0.f) {} |
- |
- BoxF(float width, float height, float depth) |
- : width_(width < 0 ? 0 : width), |
- height_(height < 0 ? 0 : height), |
- depth_(depth < 0 ? 0 : depth) {} |
- |
- BoxF(float x, float y, float z, float width, float height, float depth) |
- : origin_(x, y, z), |
- width_(width < 0 ? 0 : width), |
- height_(height < 0 ? 0 : height), |
- depth_(depth < 0 ? 0 : depth) {} |
- |
- BoxF(const Point3F& origin, float width, float height, float depth) |
- : origin_(origin), |
- width_(width < 0 ? 0 : width), |
- height_(height < 0 ? 0 : height), |
- depth_(depth < 0 ? 0 : depth) {} |
- |
- ~BoxF() {} |
- |
- // Scales all three axes by the given scale. |
- void Scale(float scale) { |
- Scale(scale, scale, scale); |
- } |
- |
- // Scales each axis by the corresponding given scale. |
- void Scale(float x_scale, float y_scale, float z_scale) { |
- origin_.Scale(x_scale, y_scale, z_scale); |
- set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale); |
- } |
- |
- // Moves the box by the specified distance in each dimension. |
- void operator+=(const Vector3dF& offset) { |
- origin_ += offset; |
- } |
- |
- // Returns true if the box has no interior points. |
- bool IsEmpty() const; |
- |
- // Computes the union of this box with the given box. The union is the |
- // smallest box that contains both boxes. |
- void Union(const BoxF& box); |
- |
- std::string ToString() const; |
- |
- float x() const { return origin_.x(); } |
- void set_x(float x) { origin_.set_x(x); } |
- |
- float y() const { return origin_.y(); } |
- void set_y(float y) { origin_.set_y(y); } |
- |
- float z() const { return origin_.z(); } |
- void set_z(float z) { origin_.set_z(z); } |
- |
- float width() const { return width_; } |
- void set_width(float width) { width_ = width < 0 ? 0 : width; } |
- |
- float height() const { return height_; } |
- void set_height(float height) { height_ = height < 0 ? 0 : height; } |
- |
- float depth() const { return depth_; } |
- void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; } |
- |
- float right() const { return x() + width(); } |
- float bottom() const { return y() + height(); } |
- float front() const { return z() + depth(); } |
- |
- void set_size(float width, float height, float depth) { |
- width_ = width < 0 ? 0 : width; |
- height_ = height < 0 ? 0 : height; |
- depth_ = depth < 0 ? 0 : depth; |
- } |
- |
- const Point3F& origin() const { return origin_; } |
- void set_origin(const Point3F& origin) { origin_ = origin; } |
- |
- // Expands |this| to contain the given point, if necessary. Please note, even |
- // if |this| is empty, after the function |this| will continue to contain its |
- // |origin_|. |
- void ExpandTo(const Point3F& point); |
- |
- // Expands |this| to contain the given box, if necessary. Please note, even |
- // if |this| is empty, after the function |this| will continue to contain its |
- // |origin_|. |
- void ExpandTo(const BoxF& box); |
- |
- private: |
- // Expands the box to contain the two given points. It is required that each |
- // component of |min| is less than or equal to the corresponding component in |
- // |max|. Precisely, what this function does is ensure that after the function |
- // completes, |this| contains origin_, min, max, and origin_ + (width_, |
- // height_, depth_), even if the box is empty. Emptiness checks are handled in |
- // the public function Union. |
- void ExpandTo(const Point3F& min, const Point3F& max); |
- |
- Point3F origin_; |
- float width_; |
- float height_; |
- float depth_; |
-}; |
- |
-GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b); |
- |
-inline BoxF ScaleBox(const BoxF& b, |
- float x_scale, |
- float y_scale, |
- float z_scale) { |
- return BoxF(b.x() * x_scale, |
- b.y() * y_scale, |
- b.z() * z_scale, |
- b.width() * x_scale, |
- b.height() * y_scale, |
- b.depth() * z_scale); |
-} |
- |
-inline BoxF ScaleBox(const BoxF& b, float scale) { |
- return ScaleBox(b, scale, scale, scale); |
-} |
- |
-inline bool operator==(const BoxF& a, const BoxF& b) { |
- return a.origin() == b.origin() && a.width() == b.width() && |
- a.height() == b.height() && a.depth() == b.depth(); |
-} |
- |
-inline bool operator!=(const BoxF& a, const BoxF& b) { |
- return !(a == b); |
-} |
- |
-inline BoxF operator+(const BoxF& b, const Vector3dF& v) { |
- return BoxF(b.x() + v.x(), |
- b.y() + v.y(), |
- b.z() + v.z(), |
- b.width(), |
- b.height(), |
- b.depth()); |
-} |
- |
-} // namespace gfx |
- |
-#endif // UI_GFX_BOX_F_H_ |