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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Defines a simple float vector class. This class is used to indicate a | 5 // TODO(beng): remove once callsites are patched. |
| 6 // distance in two dimensions between two points. Subtracting two points should | 6 #include "ui/gfx/geometry/vector2d_f.h" |
| 7 // produce a vector, and adding a vector to a point produces the point at the | |
| 8 // vector's distance from the original point. | |
| 9 | 7 |
| 10 #ifndef UI_GFX_VECTOR2D_F_H_ | |
| 11 #define UI_GFX_VECTOR2D_F_H_ | |
| 12 | |
| 13 #include <string> | |
| 14 | |
| 15 #include "ui/gfx/gfx_export.h" | |
| 16 | |
| 17 namespace gfx { | |
| 18 | |
| 19 class GFX_EXPORT Vector2dF { | |
| 20 public: | |
| 21 Vector2dF() : x_(0), y_(0) {} | |
| 22 Vector2dF(float x, float y) : x_(x), y_(y) {} | |
| 23 | |
| 24 float x() const { return x_; } | |
| 25 void set_x(float x) { x_ = x; } | |
| 26 | |
| 27 float y() const { return y_; } | |
| 28 void set_y(float y) { y_ = y; } | |
| 29 | |
| 30 // True if both components of the vector are 0. | |
| 31 bool IsZero() const; | |
| 32 | |
| 33 // Add the components of the |other| vector to the current vector. | |
| 34 void Add(const Vector2dF& other); | |
| 35 // Subtract the components of the |other| vector from the current vector. | |
| 36 void Subtract(const Vector2dF& other); | |
| 37 | |
| 38 void operator+=(const Vector2dF& other) { Add(other); } | |
| 39 void operator-=(const Vector2dF& other) { Subtract(other); } | |
| 40 | |
| 41 void SetToMin(const Vector2dF& other) { | |
| 42 x_ = x_ <= other.x_ ? x_ : other.x_; | |
| 43 y_ = y_ <= other.y_ ? y_ : other.y_; | |
| 44 } | |
| 45 | |
| 46 void SetToMax(const Vector2dF& other) { | |
| 47 x_ = x_ >= other.x_ ? x_ : other.x_; | |
| 48 y_ = y_ >= other.y_ ? y_ : other.y_; | |
| 49 } | |
| 50 | |
| 51 // Gives the square of the diagonal length of the vector. | |
| 52 double LengthSquared() const; | |
| 53 // Gives the diagonal length of the vector. | |
| 54 float Length() const; | |
| 55 | |
| 56 // Scale the x and y components of the vector by |scale|. | |
| 57 void Scale(float scale) { Scale(scale, scale); } | |
| 58 // Scale the x and y components of the vector by |x_scale| and |y_scale| | |
| 59 // respectively. | |
| 60 void Scale(float x_scale, float y_scale); | |
| 61 | |
| 62 std::string ToString() const; | |
| 63 | |
| 64 private: | |
| 65 float x_; | |
| 66 float y_; | |
| 67 }; | |
| 68 | |
| 69 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) { | |
| 70 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); | |
| 71 } | |
| 72 | |
| 73 inline bool operator!=(const Vector2dF& lhs, const Vector2dF& rhs) { | |
| 74 return !(lhs == rhs); | |
| 75 } | |
| 76 | |
| 77 inline Vector2dF operator-(const Vector2dF& v) { | |
| 78 return Vector2dF(-v.x(), -v.y()); | |
| 79 } | |
| 80 | |
| 81 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) { | |
| 82 Vector2dF result = lhs; | |
| 83 result.Add(rhs); | |
| 84 return result; | |
| 85 } | |
| 86 | |
| 87 inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) { | |
| 88 Vector2dF result = lhs; | |
| 89 result.Add(-rhs); | |
| 90 return result; | |
| 91 } | |
| 92 | |
| 93 // Return the cross product of two vectors. | |
| 94 GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs); | |
| 95 | |
| 96 // Return the dot product of two vectors. | |
| 97 GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs); | |
| 98 | |
| 99 // Return a vector that is |v| scaled by the given scale factors along each | |
| 100 // axis. | |
| 101 GFX_EXPORT Vector2dF ScaleVector2d(const Vector2dF& v, | |
| 102 float x_scale, | |
| 103 float y_scale); | |
| 104 | |
| 105 // Return a vector that is |v| scaled by the given scale factor. | |
| 106 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) { | |
| 107 return ScaleVector2d(v, scale, scale); | |
| 108 } | |
| 109 | |
| 110 } // namespace gfx | |
| 111 | |
| 112 #endif // UI_GFX_VECTOR2D_F_H_ | |
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