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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Defines a simple integer vector class. This class is used to indicate a | 5 // TODO(beng): remove once callsites are patched. |
| 6 // distance in two dimensions between two points. Subtracting two points should | 6 #include "ui/gfx/geometry/vector2d.h" |
| 7 // produce a vector, and adding a vector to a point produces the point at the | |
| 8 // vector's distance from the original point. | |
| 9 | 7 |
| 10 #ifndef UI_GFX_VECTOR2D_H_ | |
| 11 #define UI_GFX_VECTOR2D_H_ | |
| 12 | |
| 13 #include <string> | |
| 14 | |
| 15 #include "base/basictypes.h" | |
| 16 #include "ui/gfx/gfx_export.h" | |
| 17 #include "ui/gfx/vector2d_f.h" | |
| 18 | |
| 19 namespace gfx { | |
| 20 | |
| 21 class GFX_EXPORT Vector2d { | |
| 22 public: | |
| 23 Vector2d() : x_(0), y_(0) {} | |
| 24 Vector2d(int x, int y) : x_(x), y_(y) {} | |
| 25 | |
| 26 int x() const { return x_; } | |
| 27 void set_x(int x) { x_ = x; } | |
| 28 | |
| 29 int y() const { return y_; } | |
| 30 void set_y(int y) { y_ = y; } | |
| 31 | |
| 32 // True if both components of the vector are 0. | |
| 33 bool IsZero() const; | |
| 34 | |
| 35 // Add the components of the |other| vector to the current vector. | |
| 36 void Add(const Vector2d& other); | |
| 37 // Subtract the components of the |other| vector from the current vector. | |
| 38 void Subtract(const Vector2d& other); | |
| 39 | |
| 40 void operator+=(const Vector2d& other) { Add(other); } | |
| 41 void operator-=(const Vector2d& other) { Subtract(other); } | |
| 42 | |
| 43 void SetToMin(const Vector2d& other) { | |
| 44 x_ = x_ <= other.x_ ? x_ : other.x_; | |
| 45 y_ = y_ <= other.y_ ? y_ : other.y_; | |
| 46 } | |
| 47 | |
| 48 void SetToMax(const Vector2d& other) { | |
| 49 x_ = x_ >= other.x_ ? x_ : other.x_; | |
| 50 y_ = y_ >= other.y_ ? y_ : other.y_; | |
| 51 } | |
| 52 | |
| 53 // Gives the square of the diagonal length of the vector. Since this is | |
| 54 // cheaper to compute than Length(), it is useful when you want to compare | |
| 55 // relative lengths of different vectors without needing the actual lengths. | |
| 56 int64 LengthSquared() const; | |
| 57 // Gives the diagonal length of the vector. | |
| 58 float Length() const; | |
| 59 | |
| 60 std::string ToString() const; | |
| 61 | |
| 62 operator Vector2dF() const { return Vector2dF(x_, y_); } | |
| 63 | |
| 64 private: | |
| 65 int x_; | |
| 66 int y_; | |
| 67 }; | |
| 68 | |
| 69 inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) { | |
| 70 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); | |
| 71 } | |
| 72 | |
| 73 inline Vector2d operator-(const Vector2d& v) { | |
| 74 return Vector2d(-v.x(), -v.y()); | |
| 75 } | |
| 76 | |
| 77 inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) { | |
| 78 Vector2d result = lhs; | |
| 79 result.Add(rhs); | |
| 80 return result; | |
| 81 } | |
| 82 | |
| 83 inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) { | |
| 84 Vector2d result = lhs; | |
| 85 result.Add(-rhs); | |
| 86 return result; | |
| 87 } | |
| 88 | |
| 89 } // namespace gfx | |
| 90 | |
| 91 #endif // UI_GFX_VECTOR2D_H_ | |
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