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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <cmath> | |
6 #include <limits> | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "testing/gtest/include/gtest/gtest.h" | |
10 #include "ui/gfx/vector3d_f.h" | |
11 | |
12 namespace gfx { | |
13 | |
14 TEST(Vector3dTest, IsZero) { | |
15 gfx::Vector3dF float_zero(0, 0, 0); | |
16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); | |
17 | |
18 EXPECT_TRUE(float_zero.IsZero()); | |
19 EXPECT_FALSE(float_nonzero.IsZero()); | |
20 } | |
21 | |
22 TEST(Vector3dTest, Add) { | |
23 gfx::Vector3dF f1(3.1f, 5.1f, 2.7f); | |
24 gfx::Vector3dF f2(4.3f, -1.3f, 8.1f); | |
25 | |
26 const struct { | |
27 gfx::Vector3dF expected; | |
28 gfx::Vector3dF actual; | |
29 } float_tests[] = { | |
30 { gfx::Vector3dF(3.1F, 5.1F, 2.7f), f1 + gfx::Vector3dF() }, | |
31 { gfx::Vector3dF(3.1f + 4.3f, 5.1f - 1.3f, 2.7f + 8.1f), f1 + f2 }, | |
32 { gfx::Vector3dF(3.1f - 4.3f, 5.1f + 1.3f, 2.7f - 8.1f), f1 - f2 } | |
33 }; | |
34 | |
35 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) | |
36 EXPECT_EQ(float_tests[i].expected.ToString(), | |
37 float_tests[i].actual.ToString()); | |
38 } | |
39 | |
40 TEST(Vector3dTest, Negative) { | |
41 const struct { | |
42 gfx::Vector3dF expected; | |
43 gfx::Vector3dF actual; | |
44 } float_tests[] = { | |
45 { gfx::Vector3dF(-0.0f, -0.0f, -0.0f), -gfx::Vector3dF(0, 0, 0) }, | |
46 { gfx::Vector3dF(-0.3f, -0.3f, -0.3f), -gfx::Vector3dF(0.3f, 0.3f, 0.3f) }, | |
47 { gfx::Vector3dF(0.3f, 0.3f, 0.3f), -gfx::Vector3dF(-0.3f, -0.3f, -0.3f) }, | |
48 { gfx::Vector3dF(-0.3f, 0.3f, -0.3f), -gfx::Vector3dF(0.3f, -0.3f, 0.3f) }, | |
49 { gfx::Vector3dF(0.3f, -0.3f, -0.3f), -gfx::Vector3dF(-0.3f, 0.3f, 0.3f) }, | |
50 { gfx::Vector3dF(-0.3f, -0.3f, 0.3f), -gfx::Vector3dF(0.3f, 0.3f, -0.3f) } | |
51 }; | |
52 | |
53 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) | |
54 EXPECT_EQ(float_tests[i].expected.ToString(), | |
55 float_tests[i].actual.ToString()); | |
56 } | |
57 | |
58 TEST(Vector3dTest, Scale) { | |
59 float triple_values[][6] = { | |
60 { 4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, | |
61 { 4.5f, -1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | |
62 { 4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | |
63 { 4.5f, -1.2f -1.8f, 3.3f, 5.6f, 4.2f }, | |
64 | |
65 { 4.5f, 1.2f, 1.8f, 3.3f, -5.6f, -4.2f }, | |
66 { 4.5f, 1.2f, 1.8f, -3.3f, -5.6f, -4.2f }, | |
67 { 4.5f, 1.2f, -1.8f, 3.3f, -5.6f, -4.2f }, | |
68 { 4.5f, 1.2f, -1.8f, -3.3f, -5.6f, -4.2f }, | |
69 | |
70 { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, | |
71 { -4.5f, 1.2f, 1.8f, 0, 5.6f, 4.2f }, | |
72 { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | |
73 { -4.5f, 1.2f, -1.8f, 0, 5.6f, 4.2f }, | |
74 | |
75 { -4.5f, 1.2f, 1.8f, 3.3f, 0, 4.2f }, | |
76 { 4.5f, 0, 1.8f, 3.3f, 5.6f, 4.2f }, | |
77 { -4.5f, 1.2f, -1.8f, 3.3f, 0, 4.2f }, | |
78 { 4.5f, 0, -1.8f, 3.3f, 5.6f, 4.2f }, | |
79 { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 0 }, | |
80 { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 0 }, | |
81 | |
82 { 0, 1.2f, 0, 3.3f, 5.6f, 4.2f }, | |
83 { 0, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f } | |
84 }; | |
85 | |
86 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(triple_values); ++i) { | |
87 gfx::Vector3dF v(triple_values[i][0], | |
88 triple_values[i][1], | |
89 triple_values[i][2]); | |
90 v.Scale(triple_values[i][3], triple_values[i][4], triple_values[i][5]); | |
91 EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v.x()); | |
92 EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v.y()); | |
93 EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v.z()); | |
94 | |
95 Vector3dF v2 = ScaleVector3d( | |
96 gfx::Vector3dF(triple_values[i][0], | |
97 triple_values[i][1], | |
98 triple_values[i][2]), | |
99 triple_values[i][3], triple_values[i][4], triple_values[i][5]); | |
100 EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v2.x()); | |
101 EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v2.y()); | |
102 EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v2.z()); | |
103 } | |
104 | |
105 float single_values[][4] = { | |
106 { 4.5f, 1.2f, 1.8f, 3.3f }, | |
107 { 4.5f, -1.2f, 1.8f, 3.3f }, | |
108 { 4.5f, 1.2f, -1.8f, 3.3f }, | |
109 { 4.5f, -1.2f, -1.8f, 3.3f }, | |
110 { -4.5f, 1.2f, 3.3f }, | |
111 { -4.5f, 1.2f, 0 }, | |
112 { -4.5f, 1.2f, 1.8f, 3.3f }, | |
113 { -4.5f, 1.2f, 1.8f, 0 }, | |
114 { 4.5f, 0, 1.8f, 3.3f }, | |
115 { 0, 1.2f, 1.8f, 3.3f }, | |
116 { 4.5f, 0, 1.8f, 3.3f }, | |
117 { 0, 1.2f, 1.8f, 3.3f }, | |
118 { 4.5f, 1.2f, 0, 3.3f }, | |
119 { 4.5f, 1.2f, 0, 3.3f } | |
120 }; | |
121 | |
122 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(single_values); ++i) { | |
123 gfx::Vector3dF v(single_values[i][0], | |
124 single_values[i][1], | |
125 single_values[i][2]); | |
126 v.Scale(single_values[i][3]); | |
127 EXPECT_EQ(single_values[i][0] * single_values[i][3], v.x()); | |
128 EXPECT_EQ(single_values[i][1] * single_values[i][3], v.y()); | |
129 EXPECT_EQ(single_values[i][2] * single_values[i][3], v.z()); | |
130 | |
131 Vector3dF v2 = ScaleVector3d( | |
132 gfx::Vector3dF(single_values[i][0], | |
133 single_values[i][1], | |
134 single_values[i][2]), | |
135 single_values[i][3]); | |
136 EXPECT_EQ(single_values[i][0] * single_values[i][3], v2.x()); | |
137 EXPECT_EQ(single_values[i][1] * single_values[i][3], v2.y()); | |
138 EXPECT_EQ(single_values[i][2] * single_values[i][3], v2.z()); | |
139 } | |
140 } | |
141 | |
142 TEST(Vector3dTest, Length) { | |
143 float float_values[][3] = { | |
144 { 0, 0, 0 }, | |
145 { 10.5f, 20.5f, 8.5f }, | |
146 { 20.5f, 10.5f, 8.5f }, | |
147 { 8.5f, 20.5f, 10.5f }, | |
148 { 10.5f, 8.5f, 20.5f }, | |
149 { -10.5f, -20.5f, -8.5f }, | |
150 { -20.5f, 10.5f, -8.5f }, | |
151 { -8.5f, -20.5f, -10.5f }, | |
152 { -10.5f, -8.5f, -20.5f }, | |
153 { 10.5f, -20.5f, 8.5f }, | |
154 { -10.5f, 20.5f, 8.5f }, | |
155 { 10.5f, -20.5f, -8.5f }, | |
156 { -10.5f, 20.5f, -8.5f }, | |
157 // A large vector that fails if the Length function doesn't use | |
158 // double precision internally. | |
159 { 1236278317862780234892374893213178027.12122348904204230f, | |
160 335890352589839028212313231225425134332.38123f, | |
161 27861786423846742743236423478236784678.236713617231f } | |
162 }; | |
163 | |
164 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_values); ++i) { | |
165 double v0 = float_values[i][0]; | |
166 double v1 = float_values[i][1]; | |
167 double v2 = float_values[i][2]; | |
168 double length_squared = | |
169 static_cast<double>(v0) * v0 + | |
170 static_cast<double>(v1) * v1 + | |
171 static_cast<double>(v2) * v2; | |
172 double length = std::sqrt(length_squared); | |
173 gfx::Vector3dF vector(v0, v1, v2); | |
174 EXPECT_DOUBLE_EQ(length_squared, vector.LengthSquared()); | |
175 EXPECT_FLOAT_EQ(static_cast<float>(length), vector.Length()); | |
176 } | |
177 } | |
178 | |
179 TEST(Vector3dTest, DotProduct) { | |
180 const struct { | |
181 float expected; | |
182 gfx::Vector3dF input1; | |
183 gfx::Vector3dF input2; | |
184 } tests[] = { | |
185 { 0, gfx::Vector3dF(1, 0, 0), gfx::Vector3dF(0, 1, 1) }, | |
186 { 0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(1, 0, 1) }, | |
187 { 0, gfx::Vector3dF(0, 0, 1), gfx::Vector3dF(1, 1, 0) }, | |
188 | |
189 { 3, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1, 1, 1) }, | |
190 | |
191 { 1.2f, gfx::Vector3dF(1.2f, -1.2f, 1.2f), gfx::Vector3dF(1, 1, 1) }, | |
192 { 1.2f, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1.2f, -1.2f, 1.2f) }, | |
193 | |
194 { 38.72f, | |
195 gfx::Vector3dF(1.1f, 2.2f, 3.3f), gfx::Vector3dF(4.4f, 5.5f, 6.6f) } | |
196 }; | |
197 | |
198 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { | |
199 float actual = gfx::DotProduct(tests[i].input1, tests[i].input2); | |
200 EXPECT_EQ(tests[i].expected, actual); | |
201 } | |
202 } | |
203 | |
204 TEST(Vector3dTest, CrossProduct) { | |
205 const struct { | |
206 gfx::Vector3dF expected; | |
207 gfx::Vector3dF input1; | |
208 gfx::Vector3dF input2; | |
209 } tests[] = { | |
210 { Vector3dF(), Vector3dF(), Vector3dF(1, 1, 1) }, | |
211 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF() }, | |
212 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF(1, 1, 1) }, | |
213 { Vector3dF(), | |
214 Vector3dF(1.6f, 10.6f, -10.6f), | |
215 Vector3dF(1.6f, 10.6f, -10.6f) }, | |
216 | |
217 { Vector3dF(1, -1, 0), Vector3dF(1, 1, 1), Vector3dF(0, 0, 1) }, | |
218 { Vector3dF(-1, 0, 1), Vector3dF(1, 1, 1), Vector3dF(0, 1, 0) }, | |
219 { Vector3dF(0, 1, -1), Vector3dF(1, 1, 1), Vector3dF(1, 0, 0) }, | |
220 | |
221 { Vector3dF(-1, 1, 0), Vector3dF(0, 0, 1), Vector3dF(1, 1, 1) }, | |
222 { Vector3dF(1, 0, -1), Vector3dF(0, 1, 0), Vector3dF(1, 1, 1) }, | |
223 { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } | |
224 }; | |
225 | |
226 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { | |
227 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); | |
228 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); | |
229 } | |
230 } | |
231 | |
232 TEST(Vector3dFTest, ClampVector3dF) { | |
233 Vector3dF a; | |
234 | |
235 a = Vector3dF(3.5f, 5.5f, 7.5f); | |
236 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
237 a.SetToMax(Vector3dF(2, 4.5f, 6.5f)); | |
238 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
239 a.SetToMax(Vector3dF(3.5f, 5.5f, 7.5f)); | |
240 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
241 a.SetToMax(Vector3dF(4.5f, 2, 6.5f)); | |
242 EXPECT_EQ(Vector3dF(4.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
243 a.SetToMax(Vector3dF(3.5f, 6.5f, 6.5f)); | |
244 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 7.5f).ToString(), a.ToString()); | |
245 a.SetToMax(Vector3dF(3.5f, 5.5f, 8.5f)); | |
246 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 8.5f).ToString(), a.ToString()); | |
247 a.SetToMax(Vector3dF(8.5f, 10.5f, 12.5f)); | |
248 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
249 | |
250 a.SetToMin(Vector3dF(9.5f, 11.5f, 13.5f)); | |
251 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
252 a.SetToMin(Vector3dF(8.5f, 10.5f, 12.5f)); | |
253 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
254 a.SetToMin(Vector3dF(7.5f, 11.5f, 13.5f)); | |
255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
256 a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); | |
257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); | |
258 a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); | |
259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); | |
260 a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); | |
261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
262 } | |
263 | |
264 } // namespace gfx | |
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