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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <cmath> | |
| 6 #include <limits> | |
| 7 | |
| 8 #include "base/basictypes.h" | |
| 9 #include "testing/gtest/include/gtest/gtest.h" | |
| 10 #include "ui/gfx/vector3d_f.h" | |
| 11 | |
| 12 namespace gfx { | |
| 13 | |
| 14 TEST(Vector3dTest, IsZero) { | |
| 15 gfx::Vector3dF float_zero(0, 0, 0); | |
| 16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); | |
| 17 | |
| 18 EXPECT_TRUE(float_zero.IsZero()); | |
| 19 EXPECT_FALSE(float_nonzero.IsZero()); | |
| 20 } | |
| 21 | |
| 22 TEST(Vector3dTest, Add) { | |
| 23 gfx::Vector3dF f1(3.1f, 5.1f, 2.7f); | |
| 24 gfx::Vector3dF f2(4.3f, -1.3f, 8.1f); | |
| 25 | |
| 26 const struct { | |
| 27 gfx::Vector3dF expected; | |
| 28 gfx::Vector3dF actual; | |
| 29 } float_tests[] = { | |
| 30 { gfx::Vector3dF(3.1F, 5.1F, 2.7f), f1 + gfx::Vector3dF() }, | |
| 31 { gfx::Vector3dF(3.1f + 4.3f, 5.1f - 1.3f, 2.7f + 8.1f), f1 + f2 }, | |
| 32 { gfx::Vector3dF(3.1f - 4.3f, 5.1f + 1.3f, 2.7f - 8.1f), f1 - f2 } | |
| 33 }; | |
| 34 | |
| 35 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) | |
| 36 EXPECT_EQ(float_tests[i].expected.ToString(), | |
| 37 float_tests[i].actual.ToString()); | |
| 38 } | |
| 39 | |
| 40 TEST(Vector3dTest, Negative) { | |
| 41 const struct { | |
| 42 gfx::Vector3dF expected; | |
| 43 gfx::Vector3dF actual; | |
| 44 } float_tests[] = { | |
| 45 { gfx::Vector3dF(-0.0f, -0.0f, -0.0f), -gfx::Vector3dF(0, 0, 0) }, | |
| 46 { gfx::Vector3dF(-0.3f, -0.3f, -0.3f), -gfx::Vector3dF(0.3f, 0.3f, 0.3f) }, | |
| 47 { gfx::Vector3dF(0.3f, 0.3f, 0.3f), -gfx::Vector3dF(-0.3f, -0.3f, -0.3f) }, | |
| 48 { gfx::Vector3dF(-0.3f, 0.3f, -0.3f), -gfx::Vector3dF(0.3f, -0.3f, 0.3f) }, | |
| 49 { gfx::Vector3dF(0.3f, -0.3f, -0.3f), -gfx::Vector3dF(-0.3f, 0.3f, 0.3f) }, | |
| 50 { gfx::Vector3dF(-0.3f, -0.3f, 0.3f), -gfx::Vector3dF(0.3f, 0.3f, -0.3f) } | |
| 51 }; | |
| 52 | |
| 53 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) | |
| 54 EXPECT_EQ(float_tests[i].expected.ToString(), | |
| 55 float_tests[i].actual.ToString()); | |
| 56 } | |
| 57 | |
| 58 TEST(Vector3dTest, Scale) { | |
| 59 float triple_values[][6] = { | |
| 60 { 4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, | |
| 61 { 4.5f, -1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | |
| 62 { 4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | |
| 63 { 4.5f, -1.2f -1.8f, 3.3f, 5.6f, 4.2f }, | |
| 64 | |
| 65 { 4.5f, 1.2f, 1.8f, 3.3f, -5.6f, -4.2f }, | |
| 66 { 4.5f, 1.2f, 1.8f, -3.3f, -5.6f, -4.2f }, | |
| 67 { 4.5f, 1.2f, -1.8f, 3.3f, -5.6f, -4.2f }, | |
| 68 { 4.5f, 1.2f, -1.8f, -3.3f, -5.6f, -4.2f }, | |
| 69 | |
| 70 { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, | |
| 71 { -4.5f, 1.2f, 1.8f, 0, 5.6f, 4.2f }, | |
| 72 { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | |
| 73 { -4.5f, 1.2f, -1.8f, 0, 5.6f, 4.2f }, | |
| 74 | |
| 75 { -4.5f, 1.2f, 1.8f, 3.3f, 0, 4.2f }, | |
| 76 { 4.5f, 0, 1.8f, 3.3f, 5.6f, 4.2f }, | |
| 77 { -4.5f, 1.2f, -1.8f, 3.3f, 0, 4.2f }, | |
| 78 { 4.5f, 0, -1.8f, 3.3f, 5.6f, 4.2f }, | |
| 79 { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 0 }, | |
| 80 { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 0 }, | |
| 81 | |
| 82 { 0, 1.2f, 0, 3.3f, 5.6f, 4.2f }, | |
| 83 { 0, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f } | |
| 84 }; | |
| 85 | |
| 86 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(triple_values); ++i) { | |
| 87 gfx::Vector3dF v(triple_values[i][0], | |
| 88 triple_values[i][1], | |
| 89 triple_values[i][2]); | |
| 90 v.Scale(triple_values[i][3], triple_values[i][4], triple_values[i][5]); | |
| 91 EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v.x()); | |
| 92 EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v.y()); | |
| 93 EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v.z()); | |
| 94 | |
| 95 Vector3dF v2 = ScaleVector3d( | |
| 96 gfx::Vector3dF(triple_values[i][0], | |
| 97 triple_values[i][1], | |
| 98 triple_values[i][2]), | |
| 99 triple_values[i][3], triple_values[i][4], triple_values[i][5]); | |
| 100 EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v2.x()); | |
| 101 EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v2.y()); | |
| 102 EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v2.z()); | |
| 103 } | |
| 104 | |
| 105 float single_values[][4] = { | |
| 106 { 4.5f, 1.2f, 1.8f, 3.3f }, | |
| 107 { 4.5f, -1.2f, 1.8f, 3.3f }, | |
| 108 { 4.5f, 1.2f, -1.8f, 3.3f }, | |
| 109 { 4.5f, -1.2f, -1.8f, 3.3f }, | |
| 110 { -4.5f, 1.2f, 3.3f }, | |
| 111 { -4.5f, 1.2f, 0 }, | |
| 112 { -4.5f, 1.2f, 1.8f, 3.3f }, | |
| 113 { -4.5f, 1.2f, 1.8f, 0 }, | |
| 114 { 4.5f, 0, 1.8f, 3.3f }, | |
| 115 { 0, 1.2f, 1.8f, 3.3f }, | |
| 116 { 4.5f, 0, 1.8f, 3.3f }, | |
| 117 { 0, 1.2f, 1.8f, 3.3f }, | |
| 118 { 4.5f, 1.2f, 0, 3.3f }, | |
| 119 { 4.5f, 1.2f, 0, 3.3f } | |
| 120 }; | |
| 121 | |
| 122 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(single_values); ++i) { | |
| 123 gfx::Vector3dF v(single_values[i][0], | |
| 124 single_values[i][1], | |
| 125 single_values[i][2]); | |
| 126 v.Scale(single_values[i][3]); | |
| 127 EXPECT_EQ(single_values[i][0] * single_values[i][3], v.x()); | |
| 128 EXPECT_EQ(single_values[i][1] * single_values[i][3], v.y()); | |
| 129 EXPECT_EQ(single_values[i][2] * single_values[i][3], v.z()); | |
| 130 | |
| 131 Vector3dF v2 = ScaleVector3d( | |
| 132 gfx::Vector3dF(single_values[i][0], | |
| 133 single_values[i][1], | |
| 134 single_values[i][2]), | |
| 135 single_values[i][3]); | |
| 136 EXPECT_EQ(single_values[i][0] * single_values[i][3], v2.x()); | |
| 137 EXPECT_EQ(single_values[i][1] * single_values[i][3], v2.y()); | |
| 138 EXPECT_EQ(single_values[i][2] * single_values[i][3], v2.z()); | |
| 139 } | |
| 140 } | |
| 141 | |
| 142 TEST(Vector3dTest, Length) { | |
| 143 float float_values[][3] = { | |
| 144 { 0, 0, 0 }, | |
| 145 { 10.5f, 20.5f, 8.5f }, | |
| 146 { 20.5f, 10.5f, 8.5f }, | |
| 147 { 8.5f, 20.5f, 10.5f }, | |
| 148 { 10.5f, 8.5f, 20.5f }, | |
| 149 { -10.5f, -20.5f, -8.5f }, | |
| 150 { -20.5f, 10.5f, -8.5f }, | |
| 151 { -8.5f, -20.5f, -10.5f }, | |
| 152 { -10.5f, -8.5f, -20.5f }, | |
| 153 { 10.5f, -20.5f, 8.5f }, | |
| 154 { -10.5f, 20.5f, 8.5f }, | |
| 155 { 10.5f, -20.5f, -8.5f }, | |
| 156 { -10.5f, 20.5f, -8.5f }, | |
| 157 // A large vector that fails if the Length function doesn't use | |
| 158 // double precision internally. | |
| 159 { 1236278317862780234892374893213178027.12122348904204230f, | |
| 160 335890352589839028212313231225425134332.38123f, | |
| 161 27861786423846742743236423478236784678.236713617231f } | |
| 162 }; | |
| 163 | |
| 164 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_values); ++i) { | |
| 165 double v0 = float_values[i][0]; | |
| 166 double v1 = float_values[i][1]; | |
| 167 double v2 = float_values[i][2]; | |
| 168 double length_squared = | |
| 169 static_cast<double>(v0) * v0 + | |
| 170 static_cast<double>(v1) * v1 + | |
| 171 static_cast<double>(v2) * v2; | |
| 172 double length = std::sqrt(length_squared); | |
| 173 gfx::Vector3dF vector(v0, v1, v2); | |
| 174 EXPECT_DOUBLE_EQ(length_squared, vector.LengthSquared()); | |
| 175 EXPECT_FLOAT_EQ(static_cast<float>(length), vector.Length()); | |
| 176 } | |
| 177 } | |
| 178 | |
| 179 TEST(Vector3dTest, DotProduct) { | |
| 180 const struct { | |
| 181 float expected; | |
| 182 gfx::Vector3dF input1; | |
| 183 gfx::Vector3dF input2; | |
| 184 } tests[] = { | |
| 185 { 0, gfx::Vector3dF(1, 0, 0), gfx::Vector3dF(0, 1, 1) }, | |
| 186 { 0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(1, 0, 1) }, | |
| 187 { 0, gfx::Vector3dF(0, 0, 1), gfx::Vector3dF(1, 1, 0) }, | |
| 188 | |
| 189 { 3, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1, 1, 1) }, | |
| 190 | |
| 191 { 1.2f, gfx::Vector3dF(1.2f, -1.2f, 1.2f), gfx::Vector3dF(1, 1, 1) }, | |
| 192 { 1.2f, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1.2f, -1.2f, 1.2f) }, | |
| 193 | |
| 194 { 38.72f, | |
| 195 gfx::Vector3dF(1.1f, 2.2f, 3.3f), gfx::Vector3dF(4.4f, 5.5f, 6.6f) } | |
| 196 }; | |
| 197 | |
| 198 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { | |
| 199 float actual = gfx::DotProduct(tests[i].input1, tests[i].input2); | |
| 200 EXPECT_EQ(tests[i].expected, actual); | |
| 201 } | |
| 202 } | |
| 203 | |
| 204 TEST(Vector3dTest, CrossProduct) { | |
| 205 const struct { | |
| 206 gfx::Vector3dF expected; | |
| 207 gfx::Vector3dF input1; | |
| 208 gfx::Vector3dF input2; | |
| 209 } tests[] = { | |
| 210 { Vector3dF(), Vector3dF(), Vector3dF(1, 1, 1) }, | |
| 211 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF() }, | |
| 212 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF(1, 1, 1) }, | |
| 213 { Vector3dF(), | |
| 214 Vector3dF(1.6f, 10.6f, -10.6f), | |
| 215 Vector3dF(1.6f, 10.6f, -10.6f) }, | |
| 216 | |
| 217 { Vector3dF(1, -1, 0), Vector3dF(1, 1, 1), Vector3dF(0, 0, 1) }, | |
| 218 { Vector3dF(-1, 0, 1), Vector3dF(1, 1, 1), Vector3dF(0, 1, 0) }, | |
| 219 { Vector3dF(0, 1, -1), Vector3dF(1, 1, 1), Vector3dF(1, 0, 0) }, | |
| 220 | |
| 221 { Vector3dF(-1, 1, 0), Vector3dF(0, 0, 1), Vector3dF(1, 1, 1) }, | |
| 222 { Vector3dF(1, 0, -1), Vector3dF(0, 1, 0), Vector3dF(1, 1, 1) }, | |
| 223 { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } | |
| 224 }; | |
| 225 | |
| 226 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { | |
| 227 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); | |
| 228 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); | |
| 229 } | |
| 230 } | |
| 231 | |
| 232 TEST(Vector3dFTest, ClampVector3dF) { | |
| 233 Vector3dF a; | |
| 234 | |
| 235 a = Vector3dF(3.5f, 5.5f, 7.5f); | |
| 236 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
| 237 a.SetToMax(Vector3dF(2, 4.5f, 6.5f)); | |
| 238 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
| 239 a.SetToMax(Vector3dF(3.5f, 5.5f, 7.5f)); | |
| 240 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
| 241 a.SetToMax(Vector3dF(4.5f, 2, 6.5f)); | |
| 242 EXPECT_EQ(Vector3dF(4.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
| 243 a.SetToMax(Vector3dF(3.5f, 6.5f, 6.5f)); | |
| 244 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 7.5f).ToString(), a.ToString()); | |
| 245 a.SetToMax(Vector3dF(3.5f, 5.5f, 8.5f)); | |
| 246 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 8.5f).ToString(), a.ToString()); | |
| 247 a.SetToMax(Vector3dF(8.5f, 10.5f, 12.5f)); | |
| 248 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
| 249 | |
| 250 a.SetToMin(Vector3dF(9.5f, 11.5f, 13.5f)); | |
| 251 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
| 252 a.SetToMin(Vector3dF(8.5f, 10.5f, 12.5f)); | |
| 253 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
| 254 a.SetToMin(Vector3dF(7.5f, 11.5f, 13.5f)); | |
| 255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); | |
| 256 a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); | |
| 257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); | |
| 258 a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); | |
| 259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); | |
| 260 a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); | |
| 261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | |
| 262 } | |
| 263 | |
| 264 } // namespace gfx | |
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