OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_VECTOR2D_CONVERSIONS_H_ | 5 // TODO(beng): remove once callsites are patched. |
6 #define UI_GFX_VECTOR2D_CONVERSIONS_H_ | 6 #include "ui/gfx/geometry/vector2d_conversions.h" |
7 | 7 |
8 #include "ui/gfx/vector2d.h" | |
9 #include "ui/gfx/vector2d_f.h" | |
10 | |
11 namespace gfx { | |
12 | |
13 // Returns a Vector2d with each component from the input Vector2dF floored. | |
14 GFX_EXPORT Vector2d ToFlooredVector2d(const Vector2dF& vector2d); | |
15 | |
16 // Returns a Vector2d with each component from the input Vector2dF ceiled. | |
17 GFX_EXPORT Vector2d ToCeiledVector2d(const Vector2dF& vector2d); | |
18 | |
19 // Returns a Vector2d with each component from the input Vector2dF rounded. | |
20 GFX_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d); | |
21 | |
22 } // namespace gfx | |
23 | |
24 #endif // UI_GFX_VECTOR2D_CONVERSIONS_H_ | |
OLD | NEW |