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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_VECTOR2D_CONVERSIONS_H_ | 5 // TODO(beng): remove once callsites are patched. |
| 6 #define UI_GFX_VECTOR2D_CONVERSIONS_H_ | 6 #include "ui/gfx/geometry/vector2d_conversions.h" |
| 7 | 7 |
| 8 #include "ui/gfx/vector2d.h" | |
| 9 #include "ui/gfx/vector2d_f.h" | |
| 10 | |
| 11 namespace gfx { | |
| 12 | |
| 13 // Returns a Vector2d with each component from the input Vector2dF floored. | |
| 14 GFX_EXPORT Vector2d ToFlooredVector2d(const Vector2dF& vector2d); | |
| 15 | |
| 16 // Returns a Vector2d with each component from the input Vector2dF ceiled. | |
| 17 GFX_EXPORT Vector2d ToCeiledVector2d(const Vector2dF& vector2d); | |
| 18 | |
| 19 // Returns a Vector2d with each component from the input Vector2dF rounded. | |
| 20 GFX_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d); | |
| 21 | |
| 22 } // namespace gfx | |
| 23 | |
| 24 #endif // UI_GFX_VECTOR2D_CONVERSIONS_H_ | |
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