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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/vector2d_conversions.h" | |
6 | |
7 #include "ui/gfx/safe_integer_conversions.h" | |
8 | |
9 namespace gfx { | |
10 | |
11 Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { | |
12 int x = ToFlooredInt(vector2d.x()); | |
13 int y = ToFlooredInt(vector2d.y()); | |
14 return Vector2d(x, y); | |
15 } | |
16 | |
17 Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { | |
18 int x = ToCeiledInt(vector2d.x()); | |
19 int y = ToCeiledInt(vector2d.y()); | |
20 return Vector2d(x, y); | |
21 } | |
22 | |
23 Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { | |
24 int x = ToRoundedInt(vector2d.x()); | |
25 int y = ToRoundedInt(vector2d.y()); | |
26 return Vector2d(x, y); | |
27 } | |
28 | |
29 } // namespace gfx | |
30 | |
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