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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/point3_f.h" | |
6 | |
7 #include "base/strings/stringprintf.h" | |
8 | |
9 namespace gfx { | |
10 | |
11 std::string Point3F::ToString() const { | |
12 return base::StringPrintf("%f,%f,%f", x_, y_, z_); | |
13 } | |
14 | |
15 Point3F operator+(const Point3F& lhs, const Vector3dF& rhs) { | |
16 float x = lhs.x() + rhs.x(); | |
17 float y = lhs.y() + rhs.y(); | |
18 float z = lhs.z() + rhs.z(); | |
19 return Point3F(x, y, z); | |
20 } | |
21 | |
22 // Subtract a vector from a point, producing a new point offset by the vector's | |
23 // inverse. | |
24 Point3F operator-(const Point3F& lhs, const Vector3dF& rhs) { | |
25 float x = lhs.x() - rhs.x(); | |
26 float y = lhs.y() - rhs.y(); | |
27 float z = lhs.z() - rhs.z(); | |
28 return Point3F(x, y, z); | |
29 } | |
30 | |
31 // Subtract one point from another, producing a vector that represents the | |
32 // distances between the two points along each axis. | |
33 Vector3dF operator-(const Point3F& lhs, const Point3F& rhs) { | |
34 float x = lhs.x() - rhs.x(); | |
35 float y = lhs.y() - rhs.y(); | |
36 float z = lhs.z() - rhs.z(); | |
37 return Vector3dF(x, y, z); | |
38 } | |
39 | |
40 } // namespace gfx | |
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