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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_POINT_H_ | 5 // TODO(beng): remove once callsites are patched. |
6 #define UI_GFX_POINT_H_ | 6 #include "ui/gfx/geometry/point.h" |
7 | 7 |
8 #include "ui/gfx/gfx_export.h" | |
9 #include "ui/gfx/point_base.h" | |
10 #include "ui/gfx/point_f.h" | |
11 #include "ui/gfx/vector2d.h" | |
12 | |
13 #if defined(OS_WIN) | |
14 typedef unsigned long DWORD; | |
15 typedef struct tagPOINT POINT; | |
16 #elif defined(OS_IOS) | |
17 #include <CoreGraphics/CoreGraphics.h> | |
18 #elif defined(OS_MACOSX) | |
19 #include <ApplicationServices/ApplicationServices.h> | |
20 #endif | |
21 | |
22 namespace gfx { | |
23 | |
24 // A point has an x and y coordinate. | |
25 class GFX_EXPORT Point : public PointBase<Point, int, Vector2d> { | |
26 public: | |
27 Point() : PointBase<Point, int, Vector2d>(0, 0) {} | |
28 Point(int x, int y) : PointBase<Point, int, Vector2d>(x, y) {} | |
29 #if defined(OS_WIN) | |
30 // |point| is a DWORD value that contains a coordinate. The x-coordinate is | |
31 // the low-order short and the y-coordinate is the high-order short. This | |
32 // value is commonly acquired from GetMessagePos/GetCursorPos. | |
33 explicit Point(DWORD point); | |
34 explicit Point(const POINT& point); | |
35 Point& operator=(const POINT& point); | |
36 #elif defined(OS_MACOSX) | |
37 explicit Point(const CGPoint& point); | |
38 #endif | |
39 | |
40 ~Point() {} | |
41 | |
42 #if defined(OS_WIN) | |
43 POINT ToPOINT() const; | |
44 #elif defined(OS_MACOSX) | |
45 CGPoint ToCGPoint() const; | |
46 #endif | |
47 | |
48 operator PointF() const { | |
49 return PointF(x(), y()); | |
50 } | |
51 | |
52 // Returns a string representation of point. | |
53 std::string ToString() const; | |
54 }; | |
55 | |
56 inline bool operator==(const Point& lhs, const Point& rhs) { | |
57 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); | |
58 } | |
59 | |
60 inline bool operator!=(const Point& lhs, const Point& rhs) { | |
61 return !(lhs == rhs); | |
62 } | |
63 | |
64 inline Point operator+(const Point& lhs, const Vector2d& rhs) { | |
65 Point result(lhs); | |
66 result += rhs; | |
67 return result; | |
68 } | |
69 | |
70 inline Point operator-(const Point& lhs, const Vector2d& rhs) { | |
71 Point result(lhs); | |
72 result -= rhs; | |
73 return result; | |
74 } | |
75 | |
76 inline Vector2d operator-(const Point& lhs, const Point& rhs) { | |
77 return Vector2d(lhs.x() - rhs.x(), lhs.y() - rhs.y()); | |
78 } | |
79 | |
80 inline Point PointAtOffsetFromOrigin(const Vector2d& offset_from_origin) { | |
81 return Point(offset_from_origin.x(), offset_from_origin.y()); | |
82 } | |
83 | |
84 #if !defined(COMPILER_MSVC) | |
85 extern template class PointBase<Point, int, Vector2d>; | |
86 #endif | |
87 | |
88 } // namespace gfx | |
89 | |
90 #endif // UI_GFX_POINT_H_ | |
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