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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <cmath> | 5 #include <cmath> |
| 6 #include <limits> | 6 #include <limits> |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gfx/vector3d_f.h" | 10 #include "ui/gfx/geometry/vector3d_f.h" |
| 11 | 11 |
| 12 namespace gfx { | 12 namespace gfx { |
| 13 | 13 |
| 14 TEST(Vector3dTest, IsZero) { | 14 TEST(Vector3dTest, IsZero) { |
| 15 gfx::Vector3dF float_zero(0, 0, 0); | 15 gfx::Vector3dF float_zero(0, 0, 0); |
| 16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); | 16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); |
| 17 | 17 |
| 18 EXPECT_TRUE(float_zero.IsZero()); | 18 EXPECT_TRUE(float_zero.IsZero()); |
| 19 EXPECT_FALSE(float_nonzero.IsZero()); | 19 EXPECT_FALSE(float_nonzero.IsZero()); |
| 20 } | 20 } |
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| 255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
| 256 a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); | 256 a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); |
| 257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); | 257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); |
| 258 a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); | 258 a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); |
| 259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); | 259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); |
| 260 a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); | 260 a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); |
| 261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
| 262 } | 262 } |
| 263 | 263 |
| 264 } // namespace gfx | 264 } // namespace gfx |
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