OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <limits> | 6 #include <limits> |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gfx/vector3d_f.h" | 10 #include "ui/gfx/geometry/vector3d_f.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 | 13 |
14 TEST(Vector3dTest, IsZero) { | 14 TEST(Vector3dTest, IsZero) { |
15 gfx::Vector3dF float_zero(0, 0, 0); | 15 gfx::Vector3dF float_zero(0, 0, 0); |
16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); | 16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); |
17 | 17 |
18 EXPECT_TRUE(float_zero.IsZero()); | 18 EXPECT_TRUE(float_zero.IsZero()); |
19 EXPECT_FALSE(float_nonzero.IsZero()); | 19 EXPECT_FALSE(float_nonzero.IsZero()); |
20 } | 20 } |
(...skipping 234 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
256 a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); | 256 a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); |
257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); | 257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); |
258 a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); | 258 a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); |
259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); | 259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); |
260 a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); | 260 a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); |
261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
262 } | 262 } |
263 | 263 |
264 } // namespace gfx | 264 } // namespace gfx |
OLD | NEW |