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Side by Side Diff: ui/gfx/geometry/vector3d_f.cc

Issue 109433013: Move geometric types to a separate, more lightweight target. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/vector3d_f.h" 5 #include "ui/gfx/geometry/vector3d_f.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 10
11 namespace gfx { 11 namespace gfx {
12 12
13 Vector3dF::Vector3dF() 13 Vector3dF::Vector3dF()
14 : x_(0), 14 : x_(0),
15 y_(0), 15 y_(0),
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79 Vector3dF ScaleVector3d(const Vector3dF& v, 79 Vector3dF ScaleVector3d(const Vector3dF& v,
80 float x_scale, 80 float x_scale,
81 float y_scale, 81 float y_scale,
82 float z_scale) { 82 float z_scale) {
83 Vector3dF scaled_v(v); 83 Vector3dF scaled_v(v);
84 scaled_v.Scale(x_scale, y_scale, z_scale); 84 scaled_v.Scale(x_scale, y_scale, z_scale);
85 return scaled_v; 85 return scaled_v;
86 } 86 }
87 87
88 } // namespace gfx 88 } // namespace gfx
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