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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/vector3d_f.h" | 5 #include "ui/gfx/geometry/vector3d_f.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 Vector3dF::Vector3dF() | 13 Vector3dF::Vector3dF() |
14 : x_(0), | 14 : x_(0), |
15 y_(0), | 15 y_(0), |
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79 Vector3dF ScaleVector3d(const Vector3dF& v, | 79 Vector3dF ScaleVector3d(const Vector3dF& v, |
80 float x_scale, | 80 float x_scale, |
81 float y_scale, | 81 float y_scale, |
82 float z_scale) { | 82 float z_scale) { |
83 Vector3dF scaled_v(v); | 83 Vector3dF scaled_v(v); |
84 scaled_v.Scale(x_scale, y_scale, z_scale); | 84 scaled_v.Scale(x_scale, y_scale, z_scale); |
85 return scaled_v; | 85 return scaled_v; |
86 } | 86 } |
87 | 87 |
88 } // namespace gfx | 88 } // namespace gfx |
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