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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/vector2d_conversions.h" | 5 #include "ui/gfx/geometry/vector2d_conversions.h" |
6 | 6 |
7 #include "ui/gfx/safe_integer_conversions.h" | 7 #include "ui/gfx/geometry/safe_integer_conversions.h" |
8 | 8 |
9 namespace gfx { | 9 namespace gfx { |
10 | 10 |
11 Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { | 11 Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { |
12 int x = ToFlooredInt(vector2d.x()); | 12 int x = ToFlooredInt(vector2d.x()); |
13 int y = ToFlooredInt(vector2d.y()); | 13 int y = ToFlooredInt(vector2d.y()); |
14 return Vector2d(x, y); | 14 return Vector2d(x, y); |
15 } | 15 } |
16 | 16 |
17 Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { | 17 Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { |
18 int x = ToCeiledInt(vector2d.x()); | 18 int x = ToCeiledInt(vector2d.x()); |
19 int y = ToCeiledInt(vector2d.y()); | 19 int y = ToCeiledInt(vector2d.y()); |
20 return Vector2d(x, y); | 20 return Vector2d(x, y); |
21 } | 21 } |
22 | 22 |
23 Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { | 23 Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { |
24 int x = ToRoundedInt(vector2d.x()); | 24 int x = ToRoundedInt(vector2d.x()); |
25 int y = ToRoundedInt(vector2d.y()); | 25 int y = ToRoundedInt(vector2d.y()); |
26 return Vector2d(x, y); | 26 return Vector2d(x, y); |
27 } | 27 } |
28 | 28 |
29 } // namespace gfx | 29 } // namespace gfx |
30 | 30 |
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