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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_BOX_F_H_ | 5 #ifndef UI_GFX_GEOMETRY_BOX_F_H_ |
6 #define UI_GFX_BOX_F_H_ | 6 #define UI_GFX_GEOMETRY_BOX_F_H_ |
7 | 7 |
8 #include "ui/gfx/point3_f.h" | 8 #include "ui/gfx/geometry/point3_f.h" |
9 #include "ui/gfx/vector3d_f.h" | 9 #include "ui/gfx/geometry/vector3d_f.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 // A 3d version of gfx::RectF, with the positive z-axis pointed towards | 13 // A 3d version of gfx::RectF, with the positive z-axis pointed towards |
14 // the camera. | 14 // the camera. |
15 class GFX_EXPORT BoxF { | 15 class GFX_EXPORT BoxF { |
16 public: | 16 public: |
17 BoxF() | 17 BoxF() |
18 : width_(0.f), | 18 : width_(0.f), |
19 height_(0.f), | 19 height_(0.f), |
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150 return BoxF(b.x() + v.x(), | 150 return BoxF(b.x() + v.x(), |
151 b.y() + v.y(), | 151 b.y() + v.y(), |
152 b.z() + v.z(), | 152 b.z() + v.z(), |
153 b.width(), | 153 b.width(), |
154 b.height(), | 154 b.height(), |
155 b.depth()); | 155 b.depth()); |
156 } | 156 } |
157 | 157 |
158 } // namespace gfx | 158 } // namespace gfx |
159 | 159 |
160 #endif // UI_GFX_BOX_F_H_ | 160 #endif // UI_GFX_GEOMETRY_BOX_F_H_ |
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