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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef UI_GFX_BOX_F_H_ | 5 #ifndef UI_GFX_GEOMETRY_BOX_F_H_ | 
| 6 #define UI_GFX_BOX_F_H_ | 6 #define UI_GFX_GEOMETRY_BOX_F_H_ | 
| 7 | 7 | 
| 8 #include "ui/gfx/point3_f.h" | 8 #include "ui/gfx/geometry/point3_f.h" | 
| 9 #include "ui/gfx/vector3d_f.h" | 9 #include "ui/gfx/geometry/vector3d_f.h" | 
| 10 | 10 | 
| 11 namespace gfx { | 11 namespace gfx { | 
| 12 | 12 | 
| 13 // A 3d version of gfx::RectF, with the positive z-axis pointed towards | 13 // A 3d version of gfx::RectF, with the positive z-axis pointed towards | 
| 14 // the camera. | 14 // the camera. | 
| 15 class GFX_EXPORT BoxF { | 15 class GFX_EXPORT BoxF { | 
| 16  public: | 16  public: | 
| 17   BoxF() | 17   BoxF() | 
| 18       : width_(0.f), | 18       : width_(0.f), | 
| 19         height_(0.f), | 19         height_(0.f), | 
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| 150   return BoxF(b.x() + v.x(), | 150   return BoxF(b.x() + v.x(), | 
| 151               b.y() + v.y(), | 151               b.y() + v.y(), | 
| 152               b.z() + v.z(), | 152               b.z() + v.z(), | 
| 153               b.width(), | 153               b.width(), | 
| 154               b.height(), | 154               b.height(), | 
| 155               b.depth()); | 155               b.depth()); | 
| 156 } | 156 } | 
| 157 | 157 | 
| 158 }  // namespace gfx | 158 }  // namespace gfx | 
| 159 | 159 | 
| 160 #endif  // UI_GFX_BOX_F_H_ | 160 #endif  // UI_GFX_GEOMETRY_BOX_F_H_ | 
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