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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #ifndef CCLayerQuad_h | 6 #ifndef CCLayerQuad_h |
7 #define CCLayerQuad_h | 7 #define CCLayerQuad_h |
8 | 8 |
9 #if USE(ACCELERATED_COMPOSITING) | 9 #if USE(ACCELERATED_COMPOSITING) |
10 | 10 |
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68 (y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()), | 68 (y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()), |
69 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); | 69 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); |
70 } | 70 } |
71 | 71 |
72 private: | 72 private: |
73 float m_x; | 73 float m_x; |
74 float m_y; | 74 float m_y; |
75 float m_z; | 75 float m_z; |
76 }; | 76 }; |
77 | 77 |
78 CCLayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge
& bottom) | 78 CCLayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge
& bottom); |
79 : m_left(left) | |
80 , m_top(top) | |
81 , m_right(right) | |
82 , m_bottom(bottom) | |
83 { | |
84 } | |
85 CCLayerQuad(const FloatQuad&); | 79 CCLayerQuad(const FloatQuad&); |
86 | 80 |
87 Edge left() const { return m_left; } | 81 Edge left() const { return m_left; } |
88 Edge top() const { return m_top; } | 82 Edge top() const { return m_top; } |
89 Edge right() const { return m_right; } | 83 Edge right() const { return m_right; } |
90 Edge bottom() const { return m_bottom; } | 84 Edge bottom() const { return m_bottom; } |
91 | 85 |
92 void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); } | 86 void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); } |
93 void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); } | 87 void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); } |
94 void inflate(float d) { inflateX(d); inflateY(d); } | 88 void inflate(float d) { inflateX(d); inflateY(d); } |
95 void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance);
} | 89 void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance);
} |
96 | 90 |
97 FloatQuad floatQuad() const; | 91 FloatQuad floatQuad() const; |
98 | 92 |
99 void toFloatArray(float[12]) const; | 93 void toFloatArray(float[12]) const; |
100 | 94 |
101 private: | 95 private: |
102 Edge m_left; | 96 Edge m_left; |
103 Edge m_top; | 97 Edge m_top; |
104 Edge m_right; | 98 Edge m_right; |
105 Edge m_bottom; | 99 Edge m_bottom; |
106 }; | 100 }; |
107 | 101 |
108 } | 102 } |
109 | 103 |
110 #endif // USE(ACCELERATED_COMPOSITING) | 104 #endif // USE(ACCELERATED_COMPOSITING) |
111 | 105 |
112 #endif | 106 #endif |
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