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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCDirectRenderer_h | 5 #ifndef CCDirectRenderer_h |
6 #define CCDirectRenderer_h | 6 #define CCDirectRenderer_h |
7 | 7 |
8 #include "CCRenderer.h" | 8 #include "CCRenderer.h" |
9 #include "CCResourceProvider.h" | 9 #include "CCResourceProvider.h" |
10 #include "CCScopedTexture.h" | 10 #include "CCScopedTexture.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 class CCResourceProvider; | 14 class CCResourceProvider; |
15 | 15 |
16 // This is the base class for code shared between the GL and software | 16 // This is the base class for code shared between the GL and software |
17 // renderer implementations. "Direct" refers to the fact that it does not | 17 // renderer implementations. "Direct" refers to the fact that it does not |
18 // delegate rendering to another compositor. | 18 // delegate rendering to another compositor. |
19 class CCDirectRenderer : public CCRenderer { | 19 class CCDirectRenderer : public CCRenderer { |
20 WTF_MAKE_NONCOPYABLE(CCDirectRenderer); | 20 WTF_MAKE_NONCOPYABLE(CCDirectRenderer); |
21 public: | 21 public: |
22 virtual ~CCDirectRenderer() { } | 22 virtual ~CCDirectRenderer(); |
23 | 23 |
24 CCResourceProvider* resourceProvider() const { return m_resourceProvider; } | 24 CCResourceProvider* resourceProvider() const { return m_resourceProvider; } |
25 | 25 |
26 virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList& ren
derPassesInDrawOrder) OVERRIDE; | 26 virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList& ren
derPassesInDrawOrder) OVERRIDE; |
27 virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const OVER
RIDE; | 27 virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const OVER
RIDE; |
28 virtual void drawFrame(const CCRenderPassList& renderPassesInDrawOrder, cons
t CCRenderPassIdHashMap& renderPassesById) OVERRIDE; | 28 virtual void drawFrame(const CCRenderPassList& renderPassesInDrawOrder, cons
t CCRenderPassIdHashMap& renderPassesById) OVERRIDE; |
29 | 29 |
30 protected: | 30 protected: |
31 CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvi
der) | 31 CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvi
der); |
32 : CCRenderer(client) | |
33 , m_resourceProvider(resourceProvider) | |
34 { | |
35 } | |
36 | 32 |
37 struct DrawingFrame { | 33 struct DrawingFrame { |
| 34 DrawingFrame(); |
| 35 ~DrawingFrame(); |
| 36 |
38 const CCRenderPassIdHashMap* renderPassesById; | 37 const CCRenderPassIdHashMap* renderPassesById; |
39 const CCRenderPass* rootRenderPass; | 38 const CCRenderPass* rootRenderPass; |
40 const CCRenderPass* currentRenderPass; | 39 const CCRenderPass* currentRenderPass; |
41 const CCScopedTexture* currentTexture; | 40 const CCScopedTexture* currentTexture; |
42 | 41 |
43 FloatRect rootDamageRect; | 42 FloatRect rootDamageRect; |
44 | 43 |
45 WebKit::WebTransformationMatrix projectionMatrix; | 44 WebKit::WebTransformationMatrix projectionMatrix; |
46 WebKit::WebTransformationMatrix windowMatrix; | 45 WebKit::WebTransformationMatrix windowMatrix; |
47 bool flippedY; | 46 bool flippedY; |
48 FloatRect scissorRectInRenderPassSpace; | 47 FloatRect scissorRectInRenderPassSpace; |
49 | |
50 DrawingFrame() | |
51 : rootRenderPass(0) | |
52 , currentRenderPass(0) | |
53 , currentTexture(0) | |
54 , flippedY(false) | |
55 { } | |
56 }; | 48 }; |
57 | 49 |
58 class CachedTexture : public CCScopedTexture { | 50 class CachedTexture : public CCScopedTexture { |
59 WTF_MAKE_NONCOPYABLE(CachedTexture); | 51 WTF_MAKE_NONCOPYABLE(CachedTexture); |
60 public: | 52 public: |
61 static PassOwnPtr<CachedTexture> create(CCResourceProvider* resourceProv
ider) { return adoptPtr(new CachedTexture(resourceProvider)); } | 53 static PassOwnPtr<CachedTexture> create(CCResourceProvider* resourceProv
ider) { return adoptPtr(new CachedTexture(resourceProvider)); } |
62 virtual ~CachedTexture() { } | 54 virtual ~CachedTexture() { } |
63 | 55 |
64 bool isComplete() const { return m_isComplete; } | 56 bool isComplete() const { return m_isComplete; } |
65 void setIsComplete(bool isComplete) { m_isComplete = isComplete; } | 57 void setIsComplete(bool isComplete) { m_isComplete = isComplete; } |
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97 virtual void beginDrawingFrame(DrawingFrame&) = 0; | 89 virtual void beginDrawingFrame(DrawingFrame&) = 0; |
98 virtual void finishDrawingFrame(DrawingFrame&) = 0; | 90 virtual void finishDrawingFrame(DrawingFrame&) = 0; |
99 | 91 |
100 HashMap<CCRenderPass::Id, OwnPtr<CachedTexture> > m_renderPassTextures; | 92 HashMap<CCRenderPass::Id, OwnPtr<CachedTexture> > m_renderPassTextures; |
101 CCResourceProvider* m_resourceProvider; | 93 CCResourceProvider* m_resourceProvider; |
102 }; | 94 }; |
103 | 95 |
104 } | 96 } |
105 | 97 |
106 #endif // CCDirectRenderer_h | 98 #endif // CCDirectRenderer_h |
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