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Issue 1093923002: Track input latency for both begin and end of GPU swap in UMAs (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/render_widget_host_latency_tracker.h" 5 #include "content/browser/renderer_host/render_widget_host_latency_tracker.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/metrics/histogram.h" 8 #include "base/metrics/histogram.h"
9 #include "content/browser/renderer_host/render_widget_host_impl.h" 9 #include "content/browser/renderer_host/render_widget_host_impl.h"
10 10
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143 1000, 200000, 50) 143 1000, 200000, 50)
144 144
145 // Short scroll latency component that is mostly under 50ms. 145 // Short scroll latency component that is mostly under 50ms.
146 #define UMA_HISTOGRAM_SCROLL_LATENCY_SHORT(name, start, end) \ 146 #define UMA_HISTOGRAM_SCROLL_LATENCY_SHORT(name, start, end) \
147 UMA_HISTOGRAM_CUSTOM_COUNTS( \ 147 UMA_HISTOGRAM_CUSTOM_COUNTS( \
148 name, \ 148 name, \
149 (end.event_time - start.event_time).InMicroseconds(), \ 149 (end.event_time - start.event_time).InMicroseconds(), \
150 1, 50000, 50) 150 1, 50000, 50)
151 151
152 void ComputeScrollLatencyHistograms( 152 void ComputeScrollLatencyHistograms(
153 const LatencyInfo::LatencyComponent& gpu_swap_component, 153 const LatencyInfo::LatencyComponent& gpu_swap_begin_component,
154 const LatencyInfo::LatencyComponent& gpu_swap_end_component,
154 int64 latency_component_id, 155 int64 latency_component_id,
155 const LatencyInfo& latency) { 156 const LatencyInfo& latency) {
156 DCHECK(!gpu_swap_component.event_time.is_null()); 157 DCHECK(!gpu_swap_begin_component.event_time.is_null());
158 DCHECK(!gpu_swap_end_component.event_time.is_null());
157 LatencyInfo::LatencyComponent first_original_component, original_component; 159 LatencyInfo::LatencyComponent first_original_component, original_component;
158 if (latency.FindLatency( 160 if (latency.FindLatency(
159 ui::INPUT_EVENT_LATENCY_FIRST_SCROLL_UPDATE_ORIGINAL_COMPONENT, 161 ui::INPUT_EVENT_LATENCY_FIRST_SCROLL_UPDATE_ORIGINAL_COMPONENT,
160 latency_component_id, &first_original_component)) { 162 latency_component_id, &first_original_component)) {
161 // This UMA metric tracks the time between the final frame swap for the 163 // This UMA metric tracks the time between the final frame swap for the
162 // first scroll event in a sequence and the original timestamp of that 164 // first scroll event in a sequence and the original timestamp of that
163 // scroll event's underlying touch event. 165 // scroll event's underlying touch event.
164 for (size_t i = 0; i < first_original_component.event_count; i++) { 166 for (size_t i = 0; i < first_original_component.event_count; i++) {
165 UMA_HISTOGRAM_CUSTOM_COUNTS( 167 UMA_HISTOGRAM_CUSTOM_COUNTS(
168 "Event.Latency.TouchToFirstScrollUpdateSwapBegin",
169 (gpu_swap_begin_component.event_time -
170 first_original_component.event_time).InMicroseconds(),
171 1, 1000000, 100);
Yufeng Shen (Slow to review) 2015/04/17 21:49:58 a UMA_HISTOGRAM_TOUCH_TO_SCROLL_LATENCY macro for
brianderson 2015/04/17 22:01:41 Done.
172 }
173 // TODO(brianderson): Remove this version once we have enough overlapping
174 // data with the metric above.
175 for (size_t i = 0; i < first_original_component.event_count; i++) {
176 UMA_HISTOGRAM_CUSTOM_COUNTS(
Yufeng Shen (Slow to review) 2015/04/17 21:49:58 you can do this in the same loop above.
brianderson 2015/04/17 22:01:41 Done.
166 "Event.Latency.TouchToFirstScrollUpdateSwap", 177 "Event.Latency.TouchToFirstScrollUpdateSwap",
167 (gpu_swap_component.event_time - first_original_component.event_time) 178 (gpu_swap_end_component.event_time -
168 .InMicroseconds(), 179 first_original_component.event_time).InMicroseconds(),
169 1, 1000000, 100); 180 1, 1000000, 100);
170 } 181 }
171 original_component = first_original_component; 182 original_component = first_original_component;
172 } else if (!latency.FindLatency( 183 } else if (!latency.FindLatency(
173 ui::INPUT_EVENT_LATENCY_SCROLL_UPDATE_ORIGINAL_COMPONENT, 184 ui::INPUT_EVENT_LATENCY_SCROLL_UPDATE_ORIGINAL_COMPONENT,
174 latency_component_id, &original_component)) { 185 latency_component_id, &original_component)) {
175 return; 186 return;
176 } 187 }
177 188
178 // This UMA metric tracks the time from when the original touch event is 189 // This UMA metric tracks the time from when the original touch event is
179 // created (averaged if there are multiple) to when the scroll gesture 190 // created (averaged if there are multiple) to when the scroll gesture
180 // results in final frame swap. 191 // results in final frame swap.
181 for (size_t i = 0; i < original_component.event_count; i++) { 192 for (size_t i = 0; i < original_component.event_count; i++) {
182 UMA_HISTOGRAM_CUSTOM_COUNTS( 193 UMA_HISTOGRAM_CUSTOM_COUNTS(
194 "Event.Latency.TouchToScrollUpdateSwapBegin",
195 (gpu_swap_begin_component.event_time - original_component.event_time)
196 .InMicroseconds(),
197 1, 1000000, 100);
198 // TODO(brianderson): Remove this version once we have enough overlapping
199 // data with the metric above.
200 UMA_HISTOGRAM_CUSTOM_COUNTS(
183 "Event.Latency.TouchToScrollUpdateSwap", 201 "Event.Latency.TouchToScrollUpdateSwap",
184 (gpu_swap_component.event_time - original_component.event_time) 202 (gpu_swap_end_component.event_time - original_component.event_time)
185 .InMicroseconds(), 203 .InMicroseconds(),
186 1, 1000000, 100); 204 1, 1000000, 100);
187 } 205 }
188 206
189 // TODO(miletus): Add validation for making sure the following components 207 // TODO(miletus): Add validation for making sure the following components
190 // are present and their event times are legit. 208 // are present and their event times are legit.
191 LatencyInfo::LatencyComponent rendering_scheduled_component; 209 LatencyInfo::LatencyComponent rendering_scheduled_component;
192 bool rendering_scheduled_on_main = latency.FindLatency( 210 bool rendering_scheduled_on_main = latency.FindLatency(
193 ui::INPUT_EVENT_LATENCY_RENDERING_SCHEDULED_MAIN_COMPONENT, 211 ui::INPUT_EVENT_LATENCY_RENDERING_SCHEDULED_MAIN_COMPONENT,
194 0, &rendering_scheduled_component); 212 0, &rendering_scheduled_component);
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230 ui::INPUT_EVENT_BROWSER_RECEIVED_RENDERER_SWAP_COMPONENT, 248 ui::INPUT_EVENT_BROWSER_RECEIVED_RENDERER_SWAP_COMPONENT,
231 0, &browser_received_swap_component)) 249 0, &browser_received_swap_component))
232 return; 250 return;
233 251
234 UMA_HISTOGRAM_SCROLL_LATENCY_SHORT( 252 UMA_HISTOGRAM_SCROLL_LATENCY_SHORT(
235 "Event.Latency.ScrollUpdate.RendererSwapToBrowserNotified", 253 "Event.Latency.ScrollUpdate.RendererSwapToBrowserNotified",
236 renderer_swap_component, browser_received_swap_component); 254 renderer_swap_component, browser_received_swap_component);
237 255
238 UMA_HISTOGRAM_SCROLL_LATENCY_LONG( 256 UMA_HISTOGRAM_SCROLL_LATENCY_LONG(
239 "Event.Latency.ScrollUpdate.BrowserNotifiedToBeforeGpuSwap", 257 "Event.Latency.ScrollUpdate.BrowserNotifiedToBeforeGpuSwap",
240 browser_received_swap_component, gpu_swap_component); 258 browser_received_swap_component, gpu_swap_begin_component);
241
242 LatencyInfo::LatencyComponent gpu_swap_ack_component;
243 if (!latency.FindLatency(
244 ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0,
245 &gpu_swap_ack_component))
246 return;
247 259
248 UMA_HISTOGRAM_SCROLL_LATENCY_SHORT("Event.Latency.ScrollUpdate.GpuSwap", 260 UMA_HISTOGRAM_SCROLL_LATENCY_SHORT("Event.Latency.ScrollUpdate.GpuSwap",
249 gpu_swap_component, 261 gpu_swap_begin_component,
250 gpu_swap_ack_component); 262 gpu_swap_end_component);
251 } 263 }
252 264
253 // LatencyComponents generated in the renderer must have component IDs 265 // LatencyComponents generated in the renderer must have component IDs
254 // provided to them by the browser process. This function adds the correct 266 // provided to them by the browser process. This function adds the correct
255 // component ID where necessary. 267 // component ID where necessary.
256 void AddLatencyInfoComponentIds(LatencyInfo* latency, 268 void AddLatencyInfoComponentIds(LatencyInfo* latency,
257 int64 latency_component_id) { 269 int64 latency_component_id) {
258 LatencyInfo::LatencyMap new_components; 270 LatencyInfo::LatencyMap new_components;
259 auto lc = latency->latency_components.begin(); 271 auto lc = latency->latency_components.begin();
260 while (lc != latency->latency_components.end()) { 272 while (lc != latency->latency_components.end()) {
(...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after
396 DCHECK(latencies); 408 DCHECK(latencies);
397 for (LatencyInfo& latency : *latencies) { 409 for (LatencyInfo& latency : *latencies) {
398 AddLatencyInfoComponentIds(&latency, latency_component_id_); 410 AddLatencyInfoComponentIds(&latency, latency_component_id_);
399 latency.AddLatencyNumber( 411 latency.AddLatencyNumber(
400 ui::INPUT_EVENT_BROWSER_RECEIVED_RENDERER_SWAP_COMPONENT, 0, 0); 412 ui::INPUT_EVENT_BROWSER_RECEIVED_RENDERER_SWAP_COMPONENT, 0, 0);
401 } 413 }
402 } 414 }
403 415
404 void RenderWidgetHostLatencyTracker::OnFrameSwapped( 416 void RenderWidgetHostLatencyTracker::OnFrameSwapped(
405 const LatencyInfo& latency) { 417 const LatencyInfo& latency) {
406 LatencyInfo::LatencyComponent gpu_swap_component; 418 LatencyInfo::LatencyComponent gpu_swap_end_component;
407 if (!latency.FindLatency(ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0, 419 if (!latency.FindLatency(
408 &gpu_swap_component)) { 420 ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0,
421 &gpu_swap_end_component)) {
409 return; 422 return;
410 } 423 }
411 424
425 LatencyInfo::LatencyComponent gpu_swap_begin_component;
426 if (!latency.FindLatency(ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0,
427 &gpu_swap_begin_component)) {
428 return;
429 }
430
412 LatencyInfo::LatencyComponent tab_switch_component; 431 LatencyInfo::LatencyComponent tab_switch_component;
413 if (latency.FindLatency(ui::TAB_SHOW_COMPONENT, latency_component_id_, 432 if (latency.FindLatency(ui::TAB_SHOW_COMPONENT, latency_component_id_,
414 &tab_switch_component)) { 433 &tab_switch_component)) {
415 base::TimeDelta delta = 434 base::TimeDelta delta =
416 gpu_swap_component.event_time - tab_switch_component.event_time; 435 gpu_swap_end_component.event_time - tab_switch_component.event_time;
brianderson 2015/04/17 21:21:52 jbauman: Heads up that this will change MPArch.RWH
417 for (size_t i = 0; i < tab_switch_component.event_count; i++) { 436 for (size_t i = 0; i < tab_switch_component.event_count; i++) {
418 UMA_HISTOGRAM_TIMES("MPArch.RWH_TabSwitchPaintDuration", delta); 437 UMA_HISTOGRAM_TIMES("MPArch.RWH_TabSwitchPaintDuration", delta);
419 } 438 }
420 } 439 }
421 440
422 if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT, 441 if (!latency.FindLatency(ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT,
423 latency_component_id_, nullptr)) { 442 latency_component_id_, nullptr)) {
424 return; 443 return;
425 } 444 }
426 445
427 ComputeScrollLatencyHistograms(gpu_swap_component, latency_component_id_, 446 ComputeScrollLatencyHistograms(gpu_swap_begin_component,
447 gpu_swap_end_component, latency_component_id_,
428 latency); 448 latency);
429 449
430 LatencyInfo::LatencyComponent browser_swap_component; 450 LatencyInfo::LatencyComponent browser_swap_component;
431 if (latency.FindLatency( 451 if (latency.FindLatency(
432 ui::INPUT_EVENT_BROWSER_RECEIVED_RENDERER_SWAP_COMPONENT, 0, 452 ui::INPUT_EVENT_BROWSER_RECEIVED_RENDERER_SWAP_COMPONENT, 0,
433 &browser_swap_component)) { 453 &browser_swap_component)) {
434 base::TimeDelta delta = 454 base::TimeDelta delta =
435 gpu_swap_component.event_time - browser_swap_component.event_time; 455 gpu_swap_begin_component.event_time - browser_swap_component.event_time;
jdduke (slow) 2015/04/17 21:26:40 Hmm, I'm wondering if it makes sense to use the "e
brianderson 2015/04/17 21:51:29 For this one I'd prefer to keep the begin componen
jdduke (slow) 2015/04/17 22:03:22 I see. By "renderer" do you mean Blink? Or the ren
436 browser_composite_latency_history_.InsertSample(delta); 456 browser_composite_latency_history_.InsertSample(delta);
437 } 457 }
438 } 458 }
439 459
440 base::TimeDelta 460 base::TimeDelta
441 RenderWidgetHostLatencyTracker::GetEstimatedBrowserCompositeTime() const { 461 RenderWidgetHostLatencyTracker::GetEstimatedBrowserCompositeTime() const {
442 // TODO(brianderson): Remove lower bound on estimate once we're sure it won't 462 // TODO(brianderson): Remove lower bound on estimate once we're sure it won't
443 // cause regressions. 463 // cause regressions.
444 return std::max( 464 return std::max(
445 browser_composite_latency_history_.Percentile( 465 browser_composite_latency_history_.Percentile(
446 kBrowserCompositeLatencyEstimationPercentile) * 466 kBrowserCompositeLatencyEstimationPercentile) *
447 kBrowserCompositeLatencyEstimationSlack, 467 kBrowserCompositeLatencyEstimationSlack,
448 base::TimeDelta::FromMicroseconds( 468 base::TimeDelta::FromMicroseconds(
449 (1.0f * base::Time::kMicrosecondsPerSecond) / (3.0f * 60))); 469 (1.0f * base::Time::kMicrosecondsPerSecond) / (3.0f * 60)));
450 } 470 }
451 471
452 } // namespace content 472 } // namespace content
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