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1 /* | 1 /* |
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
4 * Copyright (C) 2008-2009 Torch Mobile, Inc. | 4 * Copyright (C) 2008-2009 Torch Mobile, Inc. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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53 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) | 53 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) |
54 { | 54 { |
55 return adoptRef(new BitmapImage(observer)); | 55 return adoptRef(new BitmapImage(observer)); |
56 } | 56 } |
57 | 57 |
58 // This allows constructing a BitmapImage with a forced non-default orientat
ion. | 58 // This allows constructing a BitmapImage with a forced non-default orientat
ion. |
59 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma
p&, ImageOrientation); | 59 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma
p&, ImageOrientation); |
60 | 60 |
61 virtual ~BitmapImage(); | 61 virtual ~BitmapImage(); |
62 | 62 |
63 virtual bool isBitmapImage() const override; | 63 bool isBitmapImage() const override; |
| 64 bool isLazyDecodedBitmap() override; |
| 65 bool isImmutableBitmap() override; |
64 | 66 |
65 virtual bool currentFrameHasSingleSecurityOrigin() const override; | 67 bool currentFrameHasSingleSecurityOrigin() const override; |
66 | 68 |
67 virtual IntSize size() const override; | 69 IntSize size() const override; |
68 IntSize sizeRespectingOrientation() const; | 70 IntSize sizeRespectingOrientation() const; |
69 virtual bool getHotSpot(IntPoint&) const override; | 71 bool getHotSpot(IntPoint&) const override; |
70 virtual String filenameExtension() const override; | 72 String filenameExtension() const override; |
71 virtual bool dataChanged(bool allDataReceived) override; | 73 bool dataChanged(bool allDataReceived) override; |
72 | 74 |
73 bool isAllDataReceived() const { return m_allDataReceived; } | 75 bool isAllDataReceived() const { return m_allDataReceived; } |
74 bool hasColorProfile() const; | 76 bool hasColorProfile() const; |
75 | 77 |
76 // It may look unusual that there's no start animation call as public API. | 78 // It may look unusual that there's no start animation call as public API. |
77 // This because we start and stop animating lazily. Animation starts when | 79 // This because we start and stop animating lazily. Animation starts when |
78 // the image is rendered, and automatically pauses once all observers no | 80 // the image is rendered, and automatically pauses once all observers no |
79 // longer want to render the image. | 81 // longer want to render the image. |
80 virtual void stopAnimation() override; | 82 void stopAnimation() override; |
81 virtual void resetAnimation() override; | 83 void resetAnimation() override; |
82 virtual bool maybeAnimated() override; | 84 bool maybeAnimated() override; |
83 | 85 |
84 virtual void setAnimationPolicy(ImageAnimationPolicy policy) override { m_an
imationPolicy = policy; } | 86 void setAnimationPolicy(ImageAnimationPolicy policy) override { m_animationP
olicy = policy; } |
85 virtual ImageAnimationPolicy animationPolicy() override { return m_animation
Policy; } | 87 ImageAnimationPolicy animationPolicy() override { return m_animationPolicy;
} |
86 | 88 |
87 virtual bool bitmapForCurrentFrame(SkBitmap*) override; | 89 bool bitmapForCurrentFrame(SkBitmap*) override; |
88 virtual PassRefPtr<Image> imageForDefaultFrame() override; | 90 PassRefPtr<Image> imageForDefaultFrame() override; |
89 virtual bool currentFrameKnownToBeOpaque() override; | 91 bool currentFrameKnownToBeOpaque() override; |
90 ImageOrientation currentFrameOrientation(); | 92 ImageOrientation currentFrameOrientation(); |
91 | 93 |
92 #if ENABLE(ASSERT) | 94 #if ENABLE(ASSERT) |
93 virtual bool notSolidColor() override; | 95 bool notSolidColor() override; |
94 #endif | 96 #endif |
95 | 97 |
96 private: | 98 private: |
97 friend class BitmapImageTest; | 99 friend class BitmapImageTest; |
98 | 100 |
99 void updateSize() const; | 101 void updateSize() const; |
100 | 102 |
101 private: | 103 private: |
102 enum RepetitionCountStatus { | 104 enum RepetitionCountStatus { |
103 Unknown, // We haven't checked the source's repetition count. | 105 Unknown, // We haven't checked the source's repetition count. |
104 Uncertain, // We have a repetition count, but it might be wrong (some GIF
s have a count after the image data, and will report "loop once" until all data
has been decoded). | 106 Uncertain, // We have a repetition count, but it might be wrong (some GIF
s have a count after the image data, and will report "loop once" until all data
has been decoded). |
105 Certain // The repetition count is known to be correct. | 107 Certain // The repetition count is known to be correct. |
106 }; | 108 }; |
107 | 109 |
108 BitmapImage(const SkBitmap &, ImageObserver* = 0); | 110 BitmapImage(const SkBitmap &, ImageObserver* = 0); |
109 BitmapImage(ImageObserver* = 0); | 111 BitmapImage(ImageObserver* = 0); |
110 | 112 |
111 void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRe
ct, SkXfermode::Mode, RespectImageOrientationEnum) override; | 113 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe
ct& srcRect, RespectImageOrientationEnum) override; |
112 | 114 |
113 size_t currentFrame() const { return m_currentFrame; } | 115 size_t currentFrame() const { return m_currentFrame; } |
114 size_t frameCount(); | 116 size_t frameCount(); |
115 | 117 |
116 bool frameAtIndex(size_t, SkBitmap*) WARN_UNUSED_RETURN; | 118 bool frameAtIndex(size_t, SkBitmap*) WARN_UNUSED_RETURN; |
117 | 119 |
118 bool frameIsCompleteAtIndex(size_t); | 120 bool frameIsCompleteAtIndex(size_t); |
119 float frameDurationAtIndex(size_t); | 121 float frameDurationAtIndex(size_t); |
120 bool frameHasAlphaAtIndex(size_t); | 122 bool frameHasAlphaAtIndex(size_t); |
121 ImageOrientation frameOrientationAtIndex(size_t); | 123 ImageOrientation frameOrientationAtIndex(size_t); |
122 | 124 |
123 // Decodes and caches a frame. Never accessed except internally. | 125 // Decodes and caches a frame. Never accessed except internally. |
124 void cacheFrame(size_t index); | 126 void cacheFrame(size_t index); |
125 | 127 |
126 // Called before accessing m_frames[index]. Returns false on index out of bo
unds. | 128 // Called before accessing m_frames[index]. Returns false on index out of bo
unds. |
127 bool ensureFrameIsCached(size_t index); | 129 bool ensureFrameIsCached(size_t index); |
128 | 130 |
129 // Called to invalidate cached data. When |destroyAll| is true, we wipe out | 131 // Called to invalidate cached data. When |destroyAll| is true, we wipe out |
130 // the entire frame buffer cache and tell the image source to destroy | 132 // the entire frame buffer cache and tell the image source to destroy |
131 // everything; this is used when e.g. we want to free some room in the image | 133 // everything; this is used when e.g. we want to free some room in the image |
132 // cache. If |destroyAll| is false, we delete frames except the current | 134 // cache. If |destroyAll| is false, we delete frames except the current |
133 // frame; this is used while animating large images to keep memory footprint | 135 // frame; this is used while animating large images to keep memory footprint |
134 // low; the decoder should preserve the current frame and may preserve some | 136 // low; the decoder should preserve the current frame and may preserve some |
135 // other frames to avoid redecoding the whole image on every frame. | 137 // other frames to avoid redecoding the whole image on every frame. |
136 virtual void destroyDecodedData(bool destroyAll) override; | 138 void destroyDecodedData(bool destroyAll) override; |
137 | 139 |
138 // If the image is large enough, calls destroyDecodedData(). | 140 // If the image is large enough, calls destroyDecodedData(). |
139 void destroyDecodedDataIfNecessary(); | 141 void destroyDecodedDataIfNecessary(); |
140 | 142 |
141 // Generally called by destroyDecodedData(), destroys whole-image metadata | 143 // Generally called by destroyDecodedData(), destroys whole-image metadata |
142 // and notifies observers that the memory footprint has (hopefully) | 144 // and notifies observers that the memory footprint has (hopefully) |
143 // decreased by |frameBytesCleared|. | 145 // decreased by |frameBytesCleared|. |
144 void destroyMetadataAndNotify(size_t frameBytesCleared); | 146 void destroyMetadataAndNotify(size_t frameBytesCleared); |
145 | 147 |
146 // Whether or not size is available yet. | 148 // Whether or not size is available yet. |
147 bool isSizeAvailable(); | 149 bool isSizeAvailable(); |
148 | 150 |
149 // Animation. | 151 // Animation. |
150 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet
e| should be set if the caller knows the entire image has been decoded. | 152 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet
e| should be set if the caller knows the entire image has been decoded. |
151 bool shouldAnimate(); | 153 bool shouldAnimate(); |
152 virtual void startAnimation(CatchUpAnimation = CatchUp) override; | 154 void startAnimation(CatchUpAnimation = CatchUp) override; |
153 void advanceAnimation(Timer<BitmapImage>*); | 155 void advanceAnimation(Timer<BitmapImage>*); |
154 | 156 |
155 // Function that does the real work of advancing the animation. When | 157 // Function that does the real work of advancing the animation. When |
156 // skippingFrames is true, we're in the middle of a loop trying to skip over | 158 // skippingFrames is true, we're in the middle of a loop trying to skip over |
157 // a bunch of animation frames, so we should not do things like decode each | 159 // a bunch of animation frames, so we should not do things like decode each |
158 // one or notify our observers. | 160 // one or notify our observers. |
159 // Returns whether the animation was advanced. | 161 // Returns whether the animation was advanced. |
160 bool internalAdvanceAnimation(bool skippingFrames); | 162 bool internalAdvanceAnimation(bool skippingFrames); |
161 | 163 |
162 // Checks to see if the image is a 1x1 solid color. We optimize these image
s and just do a fill rect instead. | 164 // Checks to see if the image is a 1x1 solid color. We optimize these image
s and just do a fill rect instead. |
163 // This check should happen regardless whether m_checkedForSolidColor is alr
eady set, as the frame may have | 165 // This check should happen regardless whether m_checkedForSolidColor is alr
eady set, as the frame may have |
164 // changed. | 166 // changed. |
165 void checkForSolidColor(); | 167 void checkForSolidColor(); |
166 | 168 |
167 virtual bool mayFillWithSolidColor() override; | 169 bool mayFillWithSolidColor() override; |
168 virtual Color solidColor() const override; | 170 Color solidColor() const override; |
169 | 171 |
170 ImageSource m_source; | 172 ImageSource m_source; |
171 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). | 173 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). |
172 mutable IntSize m_sizeRespectingOrientation; | 174 mutable IntSize m_sizeRespectingOrientation; |
173 | 175 |
174 size_t m_currentFrame; // The index of the current frame of animation. | 176 size_t m_currentFrame; // The index of the current frame of animation. |
175 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. | 177 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. |
176 | 178 |
177 Timer<BitmapImage>* m_frameTimer; | 179 Timer<BitmapImage>* m_frameTimer; |
178 int m_repetitionCount; // How many total animation loops we should do. This
will be cAnimationNone if this image type is incapable of animation. | 180 int m_repetitionCount; // How many total animation loops we should do. This
will be cAnimationNone if this image type is incapable of animation. |
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196 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. | 198 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. |
197 mutable bool m_hasUniformFrameSize : 1; | 199 mutable bool m_hasUniformFrameSize : 1; |
198 mutable bool m_haveFrameCount : 1; | 200 mutable bool m_haveFrameCount : 1; |
199 }; | 201 }; |
200 | 202 |
201 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); | 203 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); |
202 | 204 |
203 } // namespace blink | 205 } // namespace blink |
204 | 206 |
205 #endif | 207 #endif |
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