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1 /* | 1 /* |
2 * Copyright (c) 2006,2007,2008, Google Inc. All rights reserved. | 2 * Copyright (c) 2006,2007,2008, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 // All of the functions in this file should move to new homes and this file shou
ld be deleted. | 31 // All of the functions in this file should move to new homes and this file shou
ld be deleted. |
32 | 32 |
33 #ifndef SkiaUtils_h | 33 #ifndef SkiaUtils_h |
34 #define SkiaUtils_h | 34 #define SkiaUtils_h |
35 | 35 |
36 #include "SkMatrix.h" | |
37 #include "SkPaint.h" | |
38 #include "SkPath.h" | |
39 #include "SkXfermode.h" | |
40 #include "platform/PlatformExport.h" | 36 #include "platform/PlatformExport.h" |
41 #include "platform/geometry/FloatRect.h" | 37 #include "platform/geometry/FloatRect.h" |
42 #include "platform/graphics/Color.h" | 38 #include "platform/graphics/Color.h" |
43 #include "platform/graphics/GraphicsTypes.h" | 39 #include "platform/graphics/GraphicsTypes.h" |
44 #include "platform/transforms/AffineTransform.h" | 40 #include "platform/transforms/AffineTransform.h" |
| 41 #include "third_party/skia/include/core/SkCanvas.h" |
| 42 #include "third_party/skia/include/effects/SkCornerPathEffect.h" |
45 #include "wtf/MathExtras.h" | 43 #include "wtf/MathExtras.h" |
46 | 44 |
47 namespace blink { | 45 namespace blink { |
48 | 46 |
49 class GraphicsContext; | 47 class GraphicsContext; |
50 | 48 |
51 SkXfermode::Mode PLATFORM_EXPORT WebCoreCompositeToSkiaComposite(CompositeOperat
or, WebBlendMode = WebBlendModeNormal); | 49 SkXfermode::Mode PLATFORM_EXPORT WebCoreCompositeToSkiaComposite(CompositeOperat
or, WebBlendMode = WebBlendModeNormal); |
52 CompositeOperator PLATFORM_EXPORT compositeOperatorFromSkia(SkXfermode::Mode); | 50 CompositeOperator PLATFORM_EXPORT compositeOperatorFromSkia(SkXfermode::Mode); |
53 WebBlendMode PLATFORM_EXPORT blendModeFromSkia(SkXfermode::Mode); | 51 WebBlendMode PLATFORM_EXPORT blendModeFromSkia(SkXfermode::Mode); |
54 | 52 |
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120 InterpolationQuality limitInterpolationQuality(const GraphicsContext*, Interpola
tionQuality resampling); | 118 InterpolationQuality limitInterpolationQuality(const GraphicsContext*, Interpola
tionQuality resampling); |
121 | 119 |
122 InterpolationQuality computeInterpolationQuality( | 120 InterpolationQuality computeInterpolationQuality( |
123 const SkMatrix&, | 121 const SkMatrix&, |
124 float srcWidth, | 122 float srcWidth, |
125 float srcHeight, | 123 float srcHeight, |
126 float destWidth, | 124 float destWidth, |
127 float destHeight, | 125 float destHeight, |
128 bool isDataComplete = true); | 126 bool isDataComplete = true); |
129 | 127 |
130 bool shouldDrawAntiAliased(const GraphicsContext*, const SkRect& destRect); | |
131 | |
132 // This replicates the old skia behavior when it used to take radius for blur. N
ow it takes sigma. | 128 // This replicates the old skia behavior when it used to take radius for blur. N
ow it takes sigma. |
133 inline SkScalar skBlurRadiusToSigma(SkScalar radius) | 129 inline SkScalar skBlurRadiusToSigma(SkScalar radius) |
134 { | 130 { |
135 SkASSERT(radius >= 0); | 131 SkASSERT(radius >= 0); |
136 return 0.288675f * radius + 0.5f; | 132 return 0.288675f * radius + 0.5f; |
137 } | 133 } |
138 | 134 |
| 135 template<typename PrimitiveType> |
| 136 void drawPlatformFocusRing(const PrimitiveType&, SkCanvas*, SkColor, int width); |
| 137 |
139 } // namespace blink | 138 } // namespace blink |
140 | 139 |
141 #endif // SkiaUtils_h | 140 #endif // SkiaUtils_h |
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