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Side by Side Diff: Source/platform/graphics/GraphicsContext.cpp

Issue 1093673002: Removing the dependency on GraphicsContext for drawing images in 2D canvas (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fixup Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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34 #include "platform/graphics/Gradient.h" 34 #include "platform/graphics/Gradient.h"
35 #include "platform/graphics/ImageBuffer.h" 35 #include "platform/graphics/ImageBuffer.h"
36 #include "platform/weborigin/KURL.h" 36 #include "platform/weborigin/KURL.h"
37 #include "third_party/skia/include/core/SkAnnotation.h" 37 #include "third_party/skia/include/core/SkAnnotation.h"
38 #include "third_party/skia/include/core/SkColorFilter.h" 38 #include "third_party/skia/include/core/SkColorFilter.h"
39 #include "third_party/skia/include/core/SkData.h" 39 #include "third_party/skia/include/core/SkData.h"
40 #include "third_party/skia/include/core/SkPicture.h" 40 #include "third_party/skia/include/core/SkPicture.h"
41 #include "third_party/skia/include/core/SkPictureRecorder.h" 41 #include "third_party/skia/include/core/SkPictureRecorder.h"
42 #include "third_party/skia/include/core/SkRRect.h" 42 #include "third_party/skia/include/core/SkRRect.h"
43 #include "third_party/skia/include/core/SkRefCnt.h" 43 #include "third_party/skia/include/core/SkRefCnt.h"
44 #include "third_party/skia/include/effects/SkCornerPathEffect.h"
45 #include "third_party/skia/include/effects/SkDropShadowImageFilter.h"
46 #include "third_party/skia/include/effects/SkLumaColorFilter.h" 44 #include "third_party/skia/include/effects/SkLumaColorFilter.h"
47 #include "third_party/skia/include/effects/SkPictureImageFilter.h" 45 #include "third_party/skia/include/effects/SkPictureImageFilter.h"
48 #include "third_party/skia/include/utils/SkNullCanvas.h" 46 #include "third_party/skia/include/utils/SkNullCanvas.h"
49 #include "wtf/Assertions.h" 47 #include "wtf/Assertions.h"
50 #include "wtf/MathExtras.h" 48 #include "wtf/MathExtras.h"
51 49
52 namespace blink { 50 namespace blink {
53 51
54 class GraphicsContext::RecordingState { 52 class GraphicsContext::RecordingState {
55 WTF_MAKE_FAST_ALLOCATED(GraphicsContext::RecordingState); 53 WTF_MAKE_FAST_ALLOCATED(GraphicsContext::RecordingState);
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 , m_paintStateIndex(0) 95 , m_paintStateIndex(0)
98 #if ENABLE(ASSERT) 96 #if ENABLE(ASSERT)
99 , m_layerCount(0) 97 , m_layerCount(0)
100 , m_disableDestructionChecks(false) 98 , m_disableDestructionChecks(false)
101 , m_inDrawingRecorder(false) 99 , m_inDrawingRecorder(false)
102 #endif 100 #endif
103 , m_disabledState(disableContextOrPainting) 101 , m_disabledState(disableContextOrPainting)
104 , m_deviceScaleFactor(1.0f) 102 , m_deviceScaleFactor(1.0f)
105 , m_accelerated(false) 103 , m_accelerated(false)
106 , m_printing(false) 104 , m_printing(false)
107 , m_antialiasHairlineImages(false)
108 { 105 {
109 // FIXME: Do some tests to determine how many states are typically used, and allocate 106 // FIXME: Do some tests to determine how many states are typically used, and allocate
110 // several here. 107 // several here.
111 m_paintStateStack.append(GraphicsContextState::create()); 108 m_paintStateStack.append(GraphicsContextState::create());
112 m_paintState = m_paintStateStack.last().get(); 109 m_paintState = m_paintStateStack.last().get();
113 110
114 if (contextDisabled()) { 111 if (contextDisabled()) {
115 DEFINE_STATIC_LOCAL(RefPtr<SkCanvas>, nullCanvas, (adoptRef(SkCreateNull Canvas()))); 112 DEFINE_STATIC_LOCAL(RefPtr<SkCanvas>, nullCanvas, (adoptRef(SkCreateNull Canvas())));
116 m_canvas = nullCanvas.get(); 113 m_canvas = nullCanvas.get();
117 } 114 }
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272 if (contextDisabled()) 269 if (contextDisabled())
273 return; 270 return;
274 271
275 OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create(); 272 OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
276 if (!color.alpha()) { 273 if (!color.alpha()) {
277 if (shadowMode == DrawShadowOnly) { 274 if (shadowMode == DrawShadowOnly) {
278 // shadow only, but there is no shadow: use an empty draw looper to disable rendering of the source primitive 275 // shadow only, but there is no shadow: use an empty draw looper to disable rendering of the source primitive
279 setDrawLooper(drawLooperBuilder.release()); 276 setDrawLooper(drawLooperBuilder.release());
280 return; 277 return;
281 } 278 }
282 clearShadow(); 279 clearDrawLooper();
283 return; 280 return;
284 } 281 }
285 282
286 drawLooperBuilder->addShadow(offset, blur, color, shadowTransformMode, shado wAlphaMode); 283 drawLooperBuilder->addShadow(offset, blur, color, shadowTransformMode, shado wAlphaMode);
287 if (shadowMode == DrawShadowAndForeground) { 284 if (shadowMode == DrawShadowAndForeground) {
288 drawLooperBuilder->addUnmodifiedContent(); 285 drawLooperBuilder->addUnmodifiedContent();
289 } 286 }
290 setDrawLooper(drawLooperBuilder.release()); 287 setDrawLooper(drawLooperBuilder.release());
291
292 if (shadowTransformMode == DrawLooperBuilder::ShadowIgnoresTransforms
293 && shadowAlphaMode == DrawLooperBuilder::ShadowRespectsAlpha) {
294 // This image filter will be used in place of the drawLooper created abo ve but only for drawing non-opaque bitmaps;
295 // see preparePaintForDrawRectToRect().
296 SkColor skColor = color.rgb();
297 // These constants are from RadiusToSigma() from DrawLooperBuilder.cpp.
298 const SkScalar sigma = 0.288675f * blur + 0.5f;
299 SkDropShadowImageFilter::ShadowMode dropShadowMode = shadowMode == DrawS hadowAndForeground ? SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMod e : SkDropShadowImageFilter::kDrawShadowOnly_ShadowMode;
300 RefPtr<SkImageFilter> filter = adoptRef(SkDropShadowImageFilter::Create( offset.width(), offset.height(), sigma, sigma, skColor, dropShadowMode));
301 setDropShadowImageFilter(filter);
302 }
303 } 288 }
304 289
305 void GraphicsContext::setDrawLooper(PassOwnPtr<DrawLooperBuilder> drawLooperBuil der) 290 void GraphicsContext::setDrawLooper(PassOwnPtr<DrawLooperBuilder> drawLooperBuil der)
306 { 291 {
307 if (contextDisabled()) 292 if (contextDisabled())
308 return; 293 return;
309 294
310 mutableState()->setDrawLooper(drawLooperBuilder->detachDrawLooper()); 295 mutableState()->setDrawLooper(drawLooperBuilder->detachDrawLooper());
311 } 296 }
312 297
313 void GraphicsContext::clearDrawLooper() 298 void GraphicsContext::clearDrawLooper()
314 { 299 {
315 if (contextDisabled()) 300 if (contextDisabled())
316 return; 301 return;
317 302
318 mutableState()->clearDrawLooper(); 303 mutableState()->clearDrawLooper();
319 } 304 }
320 305
321 void GraphicsContext::setDropShadowImageFilter(PassRefPtr<SkImageFilter> imageFi lter)
322 {
323 if (contextDisabled())
324 return;
325
326 mutableState()->setDropShadowImageFilter(imageFilter);
327 }
328
329 void GraphicsContext::clearDropShadowImageFilter()
330 {
331 if (contextDisabled())
332 return;
333
334 mutableState()->clearDropShadowImageFilter();
335 }
336
337 SkMatrix GraphicsContext::getTotalMatrix() const 306 SkMatrix GraphicsContext::getTotalMatrix() const
338 { 307 {
339 // FIXME: this is a hack to avoid changing all call sites of getTotalMatrix( ) to not use this method. 308 // FIXME: this is a hack to avoid changing all call sites of getTotalMatrix( ) to not use this method.
340 // The code needs to be cleand up after Slimming Paint is launched. 309 // The code needs to be cleand up after Slimming Paint is launched.
341 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) 310 if (RuntimeEnabledFeatures::slimmingPaintEnabled())
342 return SkMatrix::I(); 311 return SkMatrix::I();
343 312
344 if (contextDisabled() || !m_canvas) 313 if (contextDisabled() || !m_canvas)
345 return SkMatrix::I(); 314 return SkMatrix::I();
346 315
347 ASSERT(m_canvas); 316 ASSERT(m_canvas);
348 317
349 if (!isRecording()) 318 if (!isRecording())
350 return m_canvas->getTotalMatrix(); 319 return m_canvas->getTotalMatrix();
351 320
352 SkMatrix totalMatrix = m_recordingStateStack.last()->matrix(); 321 SkMatrix totalMatrix = m_recordingStateStack.last()->matrix();
353 totalMatrix.preConcat(m_canvas->getTotalMatrix()); 322 totalMatrix.preConcat(m_canvas->getTotalMatrix());
354 323
355 return totalMatrix; 324 return totalMatrix;
356 } 325 }
357 326
358 void GraphicsContext::setCompositeOperation(SkXfermode::Mode xferMode)
359 {
360 if (contextDisabled())
361 return;
362 mutableState()->setCompositeOperation(xferMode);
363 }
364
365 SkXfermode::Mode GraphicsContext::compositeOperation() const
366 {
367 return immutableState()->compositeOperation();
368 }
369
370 SkColorFilter* GraphicsContext::colorFilter() const 327 SkColorFilter* GraphicsContext::colorFilter() const
371 { 328 {
372 return immutableState()->colorFilter(); 329 return immutableState()->colorFilter();
373 } 330 }
374 331
375 void GraphicsContext::setColorFilter(ColorFilter colorFilter) 332 void GraphicsContext::setColorFilter(ColorFilter colorFilter)
376 { 333 {
377 GraphicsContextState* stateToSet = mutableState(); 334 GraphicsContextState* stateToSet = mutableState();
378 335
379 // We only support one active color filter at the moment. If (when) this bec omes a problem, 336 // We only support one active color filter at the moment. If (when) this bec omes a problem,
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413 SkPaint layerPaint; 370 SkPaint layerPaint;
414 layerPaint.setAlpha(static_cast<unsigned char>(opacity * 255)); 371 layerPaint.setAlpha(static_cast<unsigned char>(opacity * 255));
415 layerPaint.setXfermodeMode(xfermode); 372 layerPaint.setXfermodeMode(xfermode);
416 layerPaint.setColorFilter(WebCoreColorFilterToSkiaColorFilter(colorFilter).g et()); 373 layerPaint.setColorFilter(WebCoreColorFilterToSkiaColorFilter(colorFilter).g et());
417 layerPaint.setImageFilter(imageFilter); 374 layerPaint.setImageFilter(imageFilter);
418 375
419 if (bounds) { 376 if (bounds) {
420 SkRect skBounds = WebCoreFloatRectToSKRect(*bounds); 377 SkRect skBounds = WebCoreFloatRectToSKRect(*bounds);
421 saveLayer(&skBounds, &layerPaint); 378 saveLayer(&skBounds, &layerPaint);
422 } else { 379 } else {
423 saveLayer(0, &layerPaint); 380 saveLayer(nullptr, &layerPaint);
424 } 381 }
425 382
426 #if ENABLE(ASSERT) 383 #if ENABLE(ASSERT)
427 ++m_layerCount; 384 ++m_layerCount;
428 #endif 385 #endif
429 } 386 }
430 387
431 void GraphicsContext::endLayer() 388 void GraphicsContext::endLayer()
432 { 389 {
433 if (contextDisabled()) 390 if (contextDisabled())
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525 SkPath path; 482 SkPath path;
526 setPathFromPoints(&path, numPoints, points); 483 setPathFromPoints(&path, numPoints, points);
527 484
528 SkPaint paint(immutableState()->fillPaint()); 485 SkPaint paint(immutableState()->fillPaint());
529 paint.setAntiAlias(shouldAntialias); 486 paint.setAntiAlias(shouldAntialias);
530 paint.setColor(color.rgb()); 487 paint.setColor(color.rgb());
531 488
532 drawPath(path, paint); 489 drawPath(path, paint);
533 } 490 }
534 491
535 float GraphicsContext::prepareFocusRingPaint(SkPaint& paint, const Color& color, int width) const
536 {
537 paint.setAntiAlias(true);
538 paint.setStyle(SkPaint::kStroke_Style);
539 paint.setColor(color.rgb());
540 paint.setStrokeWidth(focusRingWidth(width));
541
542 #if OS(MACOSX)
543 paint.setAlpha(64);
544 return (width - 1) * 0.5f;
545 #else
546 return 1;
547 #endif
548 }
549
550 void GraphicsContext::drawFocusRingPath(const SkPath& path, const Color& color, int width) 492 void GraphicsContext::drawFocusRingPath(const SkPath& path, const Color& color, int width)
551 { 493 {
552 SkPaint paint; 494 drawPlatformFocusRing(path, m_canvas, color.rgb(), width);
553 float cornerRadius = prepareFocusRingPaint(paint, color, width);
554
555 paint.setPathEffect(SkCornerPathEffect::Create(SkFloatToScalar(cornerRadius) ))->unref();
556
557 // Outer path
558 drawPath(path, paint);
559
560 #if OS(MACOSX)
561 // Inner path
562 paint.setAlpha(128);
563 paint.setStrokeWidth(paint.getStrokeWidth() * 0.5f);
564 drawPath(path, paint);
565 #endif
566 } 495 }
567 496
568 void GraphicsContext::drawFocusRingRect(const SkRect& rect, const Color& color, int width) 497 void GraphicsContext::drawFocusRingRect(const SkRect& rect, const Color& color, int width)
569 { 498 {
570 SkPaint paint; 499 drawPlatformFocusRing(rect, m_canvas, color.rgb(), width);
571 float cornerRadius = prepareFocusRingPaint(paint, color, width);
572
573 SkRRect rrect;
574 rrect.setRectXY(rect, SkFloatToScalar(cornerRadius), SkFloatToScalar(cornerR adius));
575
576 // Outer rect
577 drawRRect(rrect, paint);
578
579 #if OS(MACOSX)
580 // Inner rect
581 paint.setAlpha(128);
582 paint.setStrokeWidth(paint.getStrokeWidth() * 0.5f);
583 drawRRect(rrect, paint);
584 #endif
585 } 500 }
586 501
587 void GraphicsContext::drawFocusRing(const Path& focusRingPath, int width, int of fset, const Color& color) 502 void GraphicsContext::drawFocusRing(const Path& focusRingPath, int width, int of fset, const Color& color)
588 { 503 {
589 // FIXME: Implement support for offset. 504 // FIXME: Implement support for offset.
590 if (contextDisabled()) 505 if (contextDisabled())
591 return; 506 return;
592 507
593 drawFocusRingPath(focusRingPath.skPath(), color, width); 508 drawFocusRingPath(focusRingPath.skPath(), color, width);
594 } 509 }
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879 int thickness = SkMax32(static_cast<int>(strokeThickness()), 1); 794 int thickness = SkMax32(static_cast<int>(strokeThickness()), 1);
880 SkRect r; 795 SkRect r;
881 r.fLeft = WebCoreFloatToSkScalar(pt.x()); 796 r.fLeft = WebCoreFloatToSkScalar(pt.x());
882 // Avoid anti-aliasing lines. Currently, these are always horizontal. 797 // Avoid anti-aliasing lines. Currently, these are always horizontal.
883 // Round to nearest pixel to match text and other content. 798 // Round to nearest pixel to match text and other content.
884 r.fTop = WebCoreFloatToSkScalar(floorf(pt.y() + 0.5f)); 799 r.fTop = WebCoreFloatToSkScalar(floorf(pt.y() + 0.5f));
885 r.fRight = r.fLeft + WebCoreFloatToSkScalar(width); 800 r.fRight = r.fLeft + WebCoreFloatToSkScalar(width);
886 r.fBottom = r.fTop + SkIntToScalar(thickness); 801 r.fBottom = r.fTop + SkIntToScalar(thickness);
887 paint = immutableState()->fillPaint(); 802 paint = immutableState()->fillPaint();
888 // Text lines are drawn using the stroke color. 803 // Text lines are drawn using the stroke color.
889 paint.setColor(effectiveStrokeColor()); 804 paint.setColor(strokeColor().rgb());
890 drawRect(r, paint); 805 drawRect(r, paint);
891 return; 806 return;
892 } 807 }
893 case DottedStroke: 808 case DottedStroke:
894 case DashedStroke: { 809 case DashedStroke: {
895 int y = floorf(pt.y() + std::max<float>(strokeThickness() / 2.0f, 0.5f)) ; 810 int y = floorf(pt.y() + std::max<float>(strokeThickness() / 2.0f, 0.5f)) ;
896 drawLine(IntPoint(pt.x(), y), IntPoint(pt.x() + width, y)); 811 drawLine(IntPoint(pt.x(), y), IntPoint(pt.x() + width, y));
897 return; 812 return;
898 } 813 }
899 } 814 }
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913 828
914 SkRect skRect = rect; 829 SkRect skRect = rect;
915 int fillcolorNotTransparent = immutableState()->fillColor().rgb() & 0xFF0000 00; 830 int fillcolorNotTransparent = immutableState()->fillColor().rgb() & 0xFF0000 00;
916 if (fillcolorNotTransparent) 831 if (fillcolorNotTransparent)
917 drawRect(skRect, immutableState()->fillPaint()); 832 drawRect(skRect, immutableState()->fillPaint());
918 833
919 if (immutableState()->strokeData().style() != NoStroke 834 if (immutableState()->strokeData().style() != NoStroke
920 && immutableState()->strokeColor().alpha()) { 835 && immutableState()->strokeColor().alpha()) {
921 // Stroke a width: 1 inset border 836 // Stroke a width: 1 inset border
922 SkPaint paint(immutableState()->fillPaint()); 837 SkPaint paint(immutableState()->fillPaint());
923 paint.setColor(effectiveStrokeColor()); 838 paint.setColor(strokeColor().rgb());
924 paint.setStyle(SkPaint::kStroke_Style); 839 paint.setStyle(SkPaint::kStroke_Style);
925 paint.setStrokeWidth(1); 840 paint.setStrokeWidth(1);
926 841
927 skRect.inset(0.5f, 0.5f); 842 skRect.inset(0.5f, 0.5f);
928 drawRect(skRect, paint); 843 drawRect(skRect, paint);
929 } 844 }
930 } 845 }
931 846
932 void GraphicsContext::drawText(const Font& font, const TextRunPaintInfo& runInfo , const FloatPoint& point, const SkPaint& paint) 847 void GraphicsContext::drawText(const Font& font, const TextRunPaintInfo& runInfo , const FloatPoint& point, const SkPaint& paint)
933 { 848 {
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1004 { 919 {
1005 if (!image) 920 if (!image)
1006 return; 921 return;
1007 drawImage(image, FloatRect(r), FloatRect(FloatPoint(), FloatSize(image->size ())), op, shouldRespectImageOrientation); 922 drawImage(image, FloatRect(r), FloatRect(FloatPoint(), FloatSize(image->size ())), op, shouldRespectImageOrientation);
1008 } 923 }
1009 924
1010 void GraphicsContext::drawImage(Image* image, const FloatRect& dest, const Float Rect& src, SkXfermode::Mode op, RespectImageOrientationEnum shouldRespectImageOr ientation) 925 void GraphicsContext::drawImage(Image* image, const FloatRect& dest, const Float Rect& src, SkXfermode::Mode op, RespectImageOrientationEnum shouldRespectImageOr ientation)
1011 { 926 {
1012 if (contextDisabled() || !image) 927 if (contextDisabled() || !image)
1013 return; 928 return;
1014 image->draw(this, dest, src, op, shouldRespectImageOrientation); 929
930 SkPaint imagePaint = immutableState()->fillPaint();
931 imagePaint.setXfermodeMode(op);
932 imagePaint.setColor(SK_ColorBLACK);
933 imagePaint.setFilterQuality(computeFilterQuality(image, dest, src));
934 // Disable anti-aliasing if we're not rotated or skewed.
935 // TODO(junov): crbug.com/492187 This code will disable antialiasing
936 // regardless of whether content is pixel aligned. Is this correct?
937 // For now, just preserving legacy behavior.
938 imagePaint.setAntiAlias(shouldAntialiasImages());
939 image->draw(m_canvas, imagePaint, dest, src, shouldRespectImageOrientation, Image::ClampImageToSourceRect);
940 }
941
942 SkFilterQuality GraphicsContext::computeFilterQuality(Image* image, const FloatR ect& dest, const FloatRect& src) const
943 {
944 InterpolationQuality resampling;
945 if (printing()) {
946 resampling = InterpolationNone;
947 } else if (image->isLazyDecodedBitmap()) {
948 resampling = InterpolationHigh;
949 } else {
950 // Take into account scale applied to the canvas when computing sampling mode (e.g. CSS scale or page scale).
951 // FIXME: In slimming paint, we create GCs on the fly when entering a ne w DisplayItemList
952 // scope, so relying on getTotalMatrix here is not sound.
953 SkRect destRectTarget = dest;
954 SkMatrix totalMatrix = getTotalMatrix();
955 if (!(totalMatrix.getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPersp ective_Mask)))
956 totalMatrix.mapRect(&destRectTarget, dest);
957
958 resampling = computeInterpolationQuality(totalMatrix,
959 SkScalarToFloat(src.width()), SkScalarToFloat(src.height()),
960 SkScalarToFloat(destRectTarget.width()), SkScalarToFloat(destRectTar get.height()),
961 image->isImmutableBitmap());
962 }
963
964 if (resampling == InterpolationNone) {
965 // FIXME: This is to not break tests (it results in the filter bitmap fl ag
966 // being set to true). We need to decide if we respect InterpolationNone
967 // being returned from computeInterpolationQuality.
968 resampling = InterpolationLow;
969 }
970 return static_cast<SkFilterQuality>(limitInterpolationQuality(this, resampli ng));
1015 } 971 }
1016 972
1017 void GraphicsContext::drawTiledImage(Image* image, const IntRect& destRect, cons t IntPoint& srcPoint, const IntSize& tileSize, SkXfermode::Mode op, const IntSiz e& repeatSpacing) 973 void GraphicsContext::drawTiledImage(Image* image, const IntRect& destRect, cons t IntPoint& srcPoint, const IntSize& tileSize, SkXfermode::Mode op, const IntSiz e& repeatSpacing)
1018 { 974 {
1019 if (contextDisabled() || !image) 975 if (contextDisabled() || !image)
1020 return; 976 return;
1021 image->drawTiled(this, destRect, srcPoint, tileSize, op, repeatSpacing); 977 image->drawTiled(this, destRect, srcPoint, tileSize, op, repeatSpacing);
1022 } 978 }
1023 979
1024 void GraphicsContext::drawTiledImage(Image* image, const IntRect& dest, const In tRect& srcRect, 980 void GraphicsContext::drawTiledImage(Image* image, const IntRect& dest, const In tRect& srcRect,
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1047 1003
1048 void GraphicsContext::writePixels(const SkImageInfo& info, const void* pixels, s ize_t rowBytes, int x, int y) 1004 void GraphicsContext::writePixels(const SkImageInfo& info, const void* pixels, s ize_t rowBytes, int x, int y)
1049 { 1005 {
1050 if (contextDisabled()) 1006 if (contextDisabled())
1051 return; 1007 return;
1052 ASSERT(m_canvas); 1008 ASSERT(m_canvas);
1053 1009
1054 m_canvas->writePixels(info, pixels, rowBytes, x, y); 1010 m_canvas->writePixels(info, pixels, rowBytes, x, y);
1055 } 1011 }
1056 1012
1057 void GraphicsContext::drawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
1058 const SkRect& dst, const SkPaint* paint)
1059 {
1060 // Textures are bound to the blink main-thread GrContext, which can not be
1061 // used on the compositor raster thread.
1062 // FIXME: Mailbox support would make this possible in the GPU-raster case.
1063 // If we're printing it is safe to access the texture because we are always
1064 // on main thread, even if the other conditions are not met.
1065 ASSERT(!isRecording() || !bitmap.getTexture() || printing());
1066 if (contextDisabled())
1067 return;
1068
1069 SkCanvas::DrawBitmapRectFlags flags =
1070 immutableState()->shouldClampToSourceRect() ? SkCanvas::kNone_DrawBitmap RectFlag : SkCanvas::kBleed_DrawBitmapRectFlag;
1071
1072 ASSERT(m_canvas);
1073 m_canvas->drawBitmapRectToRect(bitmap, src, dst, paint, flags);
1074 }
1075
1076 void GraphicsContext::drawOval(const SkRect& oval, const SkPaint& paint) 1013 void GraphicsContext::drawOval(const SkRect& oval, const SkPaint& paint)
1077 { 1014 {
1078 if (contextDisabled()) 1015 if (contextDisabled())
1079 return; 1016 return;
1080 ASSERT(m_canvas); 1017 ASSERT(m_canvas);
1081 1018
1082 m_canvas->drawOval(oval, paint); 1019 m_canvas->drawOval(oval, paint);
1083 } 1020 }
1084 1021
1085 void GraphicsContext::drawPath(const SkPath& path, const SkPaint& paint) 1022 void GraphicsContext::drawPath(const SkPath& path, const SkPaint& paint)
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1132 return; 1069 return;
1133 1070
1134 drawRect(rect, immutableState()->fillPaint()); 1071 drawRect(rect, immutableState()->fillPaint());
1135 } 1072 }
1136 1073
1137 void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, SkXfer mode::Mode xferMode) 1074 void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, SkXfer mode::Mode xferMode)
1138 { 1075 {
1139 if (contextDisabled()) 1076 if (contextDisabled())
1140 return; 1077 return;
1141 1078
1142 if (color == fillColor() && xferMode == compositeOperation()) {
1143 drawRect(rect, immutableState()->fillPaint());
1144 return;
1145 }
1146
1147 SkPaint paint = immutableState()->fillPaint(); 1079 SkPaint paint = immutableState()->fillPaint();
1148 paint.setColor(color.rgb()); 1080 paint.setColor(color.rgb());
1149 paint.setXfermodeMode(xferMode); 1081 paint.setXfermodeMode(xferMode);
1150 1082
1151 drawRect(rect, paint); 1083 drawRect(rect, paint);
1152 } 1084 }
1153 1085
1154 void GraphicsContext::fillRoundedRect(const FloatRoundedRect& rrect, const Color & color) 1086 void GraphicsContext::fillRoundedRect(const FloatRoundedRect& rrect, const Color & color)
1155 { 1087 {
1156 if (contextDisabled()) 1088 if (contextDisabled())
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1641 { 1573 {
1642 static const SkPMColor colors[] = { 1574 static const SkPMColor colors[] = {
1643 SkPreMultiplyARGB(0x60, 0xFF, 0x00, 0x00), // More transparent red 1575 SkPreMultiplyARGB(0x60, 0xFF, 0x00, 0x00), // More transparent red
1644 SkPreMultiplyARGB(0x60, 0xC0, 0xC0, 0xC0) // More transparent gray 1576 SkPreMultiplyARGB(0x60, 0xC0, 0xC0, 0xC0) // More transparent gray
1645 }; 1577 };
1646 1578
1647 return colors[index]; 1579 return colors[index];
1648 } 1580 }
1649 #endif 1581 #endif
1650 1582
1651 int GraphicsContext::preparePaintForDrawRectToRect(
1652 SkPaint* paint,
1653 const SkRect& srcRect,
1654 const SkRect& destRect,
1655 SkXfermode::Mode compositeOp,
1656 bool isBitmapWithAlpha,
1657 bool isLazyDecoded,
1658 bool isDataComplete) const
1659 {
1660 int initialSaveCount = m_canvas->getSaveCount();
1661
1662 paint->setColorFilter(this->colorFilter());
1663 paint->setAlpha(this->getNormalizedAlpha());
1664 bool usingImageFilter = false;
1665 if (dropShadowImageFilter() && isBitmapWithAlpha) {
1666 SkMatrix ctm = getTotalMatrix();
1667 SkMatrix invCtm;
1668 if (ctm.invert(&invCtm)) {
1669 usingImageFilter = true;
1670 // The image filter is meant to ignore tranforms with respect to
1671 // the shadow parameters. The matrix tweaks below ensures that the i mage
1672 // filter is applied in post-transform space. We use concat() instea d of
1673 // setMatrix() in case this goes into a recording canvas which may n eed to
1674 // respect a parent transform at playback time.
1675 m_canvas->save();
1676 m_canvas->concat(invCtm);
1677 SkRect bounds = destRect;
1678 ctm.mapRect(&bounds);
1679 SkRect filteredBounds;
1680 dropShadowImageFilter()->computeFastBounds(bounds, &filteredBounds);
1681 SkPaint layerPaint;
1682 layerPaint.setXfermodeMode(compositeOp);
1683 layerPaint.setImageFilter(dropShadowImageFilter());
1684 m_canvas->saveLayer(&filteredBounds, &layerPaint);
1685 m_canvas->concat(ctm);
1686 }
1687 }
1688
1689 if (!usingImageFilter) {
1690 paint->setXfermodeMode(compositeOp);
1691 paint->setLooper(this->drawLooper());
1692 }
1693
1694 paint->setAntiAlias(shouldDrawAntiAliased(this, destRect));
1695
1696 InterpolationQuality resampling;
1697 if (this->isAccelerated()) {
1698 resampling = InterpolationLow;
1699 } else if (this->printing()) {
1700 resampling = InterpolationNone;
1701 } else if (isLazyDecoded) {
1702 resampling = InterpolationHigh;
1703 } else {
1704 // Take into account scale applied to the canvas when computing sampling mode (e.g. CSS scale or page scale).
1705 SkRect destRectTarget = destRect;
1706 SkMatrix totalMatrix = this->getTotalMatrix();
1707 if (!(totalMatrix.getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPersp ective_Mask)))
1708 totalMatrix.mapRect(&destRectTarget, destRect);
1709
1710 resampling = computeInterpolationQuality(totalMatrix,
1711 SkScalarToFloat(srcRect.width()), SkScalarToFloat(srcRect.height()),
1712 SkScalarToFloat(destRectTarget.width()), SkScalarToFloat(destRectTar get.height()),
1713 isDataComplete);
1714 }
1715
1716 if (resampling == InterpolationNone) {
1717 // FIXME: This is to not break tests (it results in the filter bitmap fl ag
1718 // being set to true). We need to decide if we respect InterpolationNone
1719 // being returned from computeInterpolationQuality.
1720 resampling = InterpolationLow;
1721 }
1722 resampling = limitInterpolationQuality(this, resampling);
1723 paint->setFilterQuality(static_cast<SkFilterQuality>(resampling));
1724
1725 return initialSaveCount;
1726 }
1727
1728 } // namespace blink 1583 } // namespace blink
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