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Side by Side Diff: Source/platform/graphics/BitmapImage.h

Issue 1093673002: Removing the dependency on GraphicsContext for drawing images in 2D canvas (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
4 * Copyright (C) 2008-2009 Torch Mobile, Inc. 4 * Copyright (C) 2008-2009 Torch Mobile, Inc.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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53 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) 53 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
54 { 54 {
55 return adoptRef(new BitmapImage(observer)); 55 return adoptRef(new BitmapImage(observer));
56 } 56 }
57 57
58 // This allows constructing a BitmapImage with a forced non-default orientat ion. 58 // This allows constructing a BitmapImage with a forced non-default orientat ion.
59 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma p&, ImageOrientation); 59 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma p&, ImageOrientation);
60 60
61 virtual ~BitmapImage(); 61 virtual ~BitmapImage();
62 62
63 virtual bool isBitmapImage() const override; 63 bool isBitmapImage() const override;
64 bool isLazyDecodedBitmap() override;
65 bool isImmutableBitmap() override;
64 66
65 virtual bool currentFrameHasSingleSecurityOrigin() const override; 67 bool currentFrameHasSingleSecurityOrigin() const override;
66 68
67 virtual IntSize size() const override; 69 IntSize size() const override;
68 IntSize sizeRespectingOrientation() const; 70 IntSize sizeRespectingOrientation() const;
69 virtual bool getHotSpot(IntPoint&) const override; 71 bool getHotSpot(IntPoint&) const override;
70 virtual String filenameExtension() const override; 72 String filenameExtension() const override;
71 virtual bool dataChanged(bool allDataReceived) override; 73 bool dataChanged(bool allDataReceived) override;
72 74
73 bool isAllDataReceived() const { return m_allDataReceived; } 75 bool isAllDataReceived() const { return m_allDataReceived; }
74 bool hasColorProfile() const; 76 bool hasColorProfile() const;
75 77
76 // It may look unusual that there's no start animation call as public API. 78 // It may look unusual that there's no start animation call as public API.
77 // This because we start and stop animating lazily. Animation starts when 79 // This because we start and stop animating lazily. Animation starts when
78 // the image is rendered, and automatically pauses once all observers no 80 // the image is rendered, and automatically pauses once all observers no
79 // longer want to render the image. 81 // longer want to render the image.
80 virtual void stopAnimation() override; 82 void stopAnimation() override;
81 virtual void resetAnimation() override; 83 void resetAnimation() override;
82 virtual bool maybeAnimated() override; 84 bool maybeAnimated() override;
83 85
84 virtual void setAnimationPolicy(ImageAnimationPolicy policy) override { m_an imationPolicy = policy; } 86 virtual void setAnimationPolicy(ImageAnimationPolicy policy) override { m_an imationPolicy = policy; }
85 virtual ImageAnimationPolicy animationPolicy() override { return m_animation Policy; } 87 virtual ImageAnimationPolicy animationPolicy() override { return m_animation Policy; }
86 virtual void advanceTime(double deltaTimeInSeconds) override; 88 virtual void advanceTime(double deltaTimeInSeconds) override;
87 89
88 virtual bool bitmapForCurrentFrame(SkBitmap*) override; 90 bool bitmapForCurrentFrame(SkBitmap*) override;
89 virtual PassRefPtr<Image> imageForDefaultFrame() override; 91 PassRefPtr<Image> imageForDefaultFrame() override;
90 virtual bool currentFrameKnownToBeOpaque() override; 92 bool currentFrameKnownToBeOpaque() override;
91 ImageOrientation currentFrameOrientation(); 93 ImageOrientation currentFrameOrientation();
92 94
93 #if ENABLE(ASSERT) 95 #if ENABLE(ASSERT)
94 virtual bool notSolidColor() override; 96 bool notSolidColor() override;
95 #endif 97 #endif
96 98
97 private: 99 private:
98 friend class BitmapImageTest; 100 friend class BitmapImageTest;
99 101
100 void updateSize() const; 102 void updateSize() const;
101 103
102 private: 104 private:
103 enum RepetitionCountStatus { 105 enum RepetitionCountStatus {
104 Unknown, // We haven't checked the source's repetition count. 106 Unknown, // We haven't checked the source's repetition count.
105 Uncertain, // We have a repetition count, but it might be wrong (some GIF s have a count after the image data, and will report "loop once" until all data has been decoded). 107 Uncertain, // We have a repetition count, but it might be wrong (some GIF s have a count after the image data, and will report "loop once" until all data has been decoded).
106 Certain // The repetition count is known to be correct. 108 Certain // The repetition count is known to be correct.
107 }; 109 };
108 110
109 BitmapImage(const SkBitmap &, ImageObserver* = 0); 111 BitmapImage(const SkBitmap &, ImageObserver* = 0);
110 BitmapImage(ImageObserver* = 0); 112 BitmapImage(ImageObserver* = 0);
111 113
112 void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRe ct, SkXfermode::Mode, RespectImageOrientationEnum) override; 114 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, bool shouldClampToSourceRect) override ;
113 115
114 size_t currentFrame() const { return m_currentFrame; } 116 size_t currentFrame() const { return m_currentFrame; }
115 size_t frameCount(); 117 size_t frameCount();
116 118
117 bool frameAtIndex(size_t, SkBitmap*) WARN_UNUSED_RETURN; 119 bool frameAtIndex(size_t, SkBitmap*) WARN_UNUSED_RETURN;
118 120
119 bool frameIsCompleteAtIndex(size_t); 121 bool frameIsCompleteAtIndex(size_t);
120 float frameDurationAtIndex(size_t); 122 float frameDurationAtIndex(size_t);
121 bool frameHasAlphaAtIndex(size_t); 123 bool frameHasAlphaAtIndex(size_t);
122 ImageOrientation frameOrientationAtIndex(size_t); 124 ImageOrientation frameOrientationAtIndex(size_t);
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133 // the values from successive calls as signed expressions. 135 // the values from successive calls as signed expressions.
134 int totalFrameBytes(); 136 int totalFrameBytes();
135 137
136 // Called to invalidate cached data. When |destroyAll| is true, we wipe out 138 // Called to invalidate cached data. When |destroyAll| is true, we wipe out
137 // the entire frame buffer cache and tell the image source to destroy 139 // the entire frame buffer cache and tell the image source to destroy
138 // everything; this is used when e.g. we want to free some room in the image 140 // everything; this is used when e.g. we want to free some room in the image
139 // cache. If |destroyAll| is false, we delete frames except the current 141 // cache. If |destroyAll| is false, we delete frames except the current
140 // frame; this is used while animating large images to keep memory footprint 142 // frame; this is used while animating large images to keep memory footprint
141 // low; the decoder should preserve the current frame and may preserve some 143 // low; the decoder should preserve the current frame and may preserve some
142 // other frames to avoid redecoding the whole image on every frame. 144 // other frames to avoid redecoding the whole image on every frame.
143 virtual void destroyDecodedData(bool destroyAll) override; 145 void destroyDecodedData(bool destroyAll) override;
144 146
145 // If the image is large enough, calls destroyDecodedData(). 147 // If the image is large enough, calls destroyDecodedData().
146 void destroyDecodedDataIfNecessary(); 148 void destroyDecodedDataIfNecessary();
147 149
148 // Generally called by destroyDecodedData(), destroys whole-image metadata 150 // Generally called by destroyDecodedData(), destroys whole-image metadata
149 // and notifies observers that the memory footprint has (hopefully) 151 // and notifies observers that the memory footprint has (hopefully)
150 // decreased by |frameBytesCleared|. 152 // decreased by |frameBytesCleared|.
151 void destroyMetadataAndNotify(size_t frameBytesCleared); 153 void destroyMetadataAndNotify(size_t frameBytesCleared);
152 154
153 // Whether or not size is available yet. 155 // Whether or not size is available yet.
154 bool isSizeAvailable(); 156 bool isSizeAvailable();
155 157
156 // Animation. 158 // Animation.
157 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded. 159 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded.
158 bool shouldAnimate(); 160 bool shouldAnimate();
159 virtual void startAnimation(CatchUpAnimation = CatchUp) override; 161 void startAnimation(CatchUpAnimation = CatchUp) override;
160 void advanceAnimation(Timer<BitmapImage>*); 162 void advanceAnimation(Timer<BitmapImage>*);
161 163
162 // Function that does the real work of advancing the animation. When 164 // Function that does the real work of advancing the animation. When
163 // skippingFrames is true, we're in the middle of a loop trying to skip over 165 // skippingFrames is true, we're in the middle of a loop trying to skip over
164 // a bunch of animation frames, so we should not do things like decode each 166 // a bunch of animation frames, so we should not do things like decode each
165 // one or notify our observers. 167 // one or notify our observers.
166 // Returns whether the animation was advanced. 168 // Returns whether the animation was advanced.
167 bool internalAdvanceAnimation(bool skippingFrames); 169 bool internalAdvanceAnimation(bool skippingFrames);
168 170
169 // Checks to see if the image is a 1x1 solid color. We optimize these image s and just do a fill rect instead. 171 // Checks to see if the image is a 1x1 solid color. We optimize these image s and just do a fill rect instead.
170 // This check should happen regardless whether m_checkedForSolidColor is alr eady set, as the frame may have 172 // This check should happen regardless whether m_checkedForSolidColor is alr eady set, as the frame may have
171 // changed. 173 // changed.
172 void checkForSolidColor(); 174 void checkForSolidColor();
173 175
174 virtual bool mayFillWithSolidColor() override; 176 bool mayFillWithSolidColor() override;
175 virtual Color solidColor() const override; 177 Color solidColor() const override;
176 178
177 ImageSource m_source; 179 ImageSource m_source;
178 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). 180 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
179 mutable IntSize m_sizeRespectingOrientation; 181 mutable IntSize m_sizeRespectingOrientation;
180 182
181 size_t m_currentFrame; // The index of the current frame of animation. 183 size_t m_currentFrame; // The index of the current frame of animation.
182 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima tion. We have to ref frames to pin them in the cache. 184 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima tion. We have to ref frames to pin them in the cache.
183 185
184 Timer<BitmapImage>* m_frameTimer; 186 Timer<BitmapImage>* m_frameTimer;
185 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. 187 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
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203 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO. 205 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO.
204 mutable bool m_hasUniformFrameSize : 1; 206 mutable bool m_hasUniformFrameSize : 1;
205 mutable bool m_haveFrameCount : 1; 207 mutable bool m_haveFrameCount : 1;
206 }; 208 };
207 209
208 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); 210 DEFINE_IMAGE_TYPE_CASTS(BitmapImage);
209 211
210 } // namespace blink 212 } // namespace blink
211 213
212 #endif 214 #endif
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