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Side by Side Diff: Source/platform/graphics/BitmapImage.h

Issue 1093673002: Removing the dependency on GraphicsContext for drawing images in 2D canvas (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: apllied senorblanco feedback Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
4 * Copyright (C) 2008-2009 Torch Mobile, Inc. 4 * Copyright (C) 2008-2009 Torch Mobile, Inc.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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53 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) 53 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
54 { 54 {
55 return adoptRef(new BitmapImage(observer)); 55 return adoptRef(new BitmapImage(observer));
56 } 56 }
57 57
58 // This allows constructing a BitmapImage with a forced non-default orientat ion. 58 // This allows constructing a BitmapImage with a forced non-default orientat ion.
59 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma p&, ImageOrientation); 59 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma p&, ImageOrientation);
60 60
61 virtual ~BitmapImage(); 61 virtual ~BitmapImage();
62 62
63 virtual bool isBitmapImage() const override; 63 bool isBitmapImage() const override;
64 bool isLazyDecodedBitmap() override;
65 bool isImmutableBitmap() override;
64 66
65 virtual bool currentFrameHasSingleSecurityOrigin() const override; 67 bool currentFrameHasSingleSecurityOrigin() const override;
66 68
67 virtual IntSize size() const override; 69 IntSize size() const override;
68 IntSize sizeRespectingOrientation() const; 70 IntSize sizeRespectingOrientation() const;
69 virtual bool getHotSpot(IntPoint&) const override; 71 bool getHotSpot(IntPoint&) const override;
70 virtual String filenameExtension() const override; 72 String filenameExtension() const override;
71 virtual bool dataChanged(bool allDataReceived) override; 73 bool dataChanged(bool allDataReceived) override;
72 74
73 bool isAllDataReceived() const { return m_allDataReceived; } 75 bool isAllDataReceived() const { return m_allDataReceived; }
74 bool hasColorProfile() const; 76 bool hasColorProfile() const;
75 77
76 // It may look unusual that there's no start animation call as public API. 78 // It may look unusual that there's no start animation call as public API.
77 // This because we start and stop animating lazily. Animation starts when 79 // This because we start and stop animating lazily. Animation starts when
78 // the image is rendered, and automatically pauses once all observers no 80 // the image is rendered, and automatically pauses once all observers no
79 // longer want to render the image. 81 // longer want to render the image.
80 virtual void stopAnimation() override; 82 void stopAnimation() override;
81 virtual void resetAnimation() override; 83 void resetAnimation() override;
82 virtual bool maybeAnimated() override; 84 bool maybeAnimated() override;
83 85
84 virtual void setAnimationPolicy(ImageAnimationPolicy policy) override { m_an imationPolicy = policy; } 86 void setAnimationPolicy(ImageAnimationPolicy policy) override { m_animationP olicy = policy; }
85 virtual ImageAnimationPolicy animationPolicy() override { return m_animation Policy; } 87 ImageAnimationPolicy animationPolicy() override { return m_animationPolicy; }
86 88
87 virtual bool bitmapForCurrentFrame(SkBitmap*) override; 89 bool bitmapForCurrentFrame(SkBitmap*) override;
88 virtual PassRefPtr<Image> imageForDefaultFrame() override; 90 PassRefPtr<Image> imageForDefaultFrame() override;
89 virtual bool currentFrameKnownToBeOpaque() override; 91 bool currentFrameKnownToBeOpaque() override;
90 ImageOrientation currentFrameOrientation(); 92 ImageOrientation currentFrameOrientation();
91 93
92 #if ENABLE(ASSERT) 94 #if ENABLE(ASSERT)
93 virtual bool notSolidColor() override; 95 bool notSolidColor() override;
94 #endif 96 #endif
95 97
96 private: 98 private:
97 friend class BitmapImageTest; 99 friend class BitmapImageTest;
98 100
99 void updateSize() const; 101 void updateSize() const;
100 102
101 private: 103 private:
102 enum RepetitionCountStatus { 104 enum RepetitionCountStatus {
103 Unknown, // We haven't checked the source's repetition count. 105 Unknown, // We haven't checked the source's repetition count.
104 Uncertain, // We have a repetition count, but it might be wrong (some GIF s have a count after the image data, and will report "loop once" until all data has been decoded). 106 Uncertain, // We have a repetition count, but it might be wrong (some GIF s have a count after the image data, and will report "loop once" until all data has been decoded).
105 Certain // The repetition count is known to be correct. 107 Certain // The repetition count is known to be correct.
106 }; 108 };
107 109
108 BitmapImage(const SkBitmap &, ImageObserver* = 0); 110 BitmapImage(const SkBitmap &, ImageObserver* = 0);
109 BitmapImage(ImageObserver* = 0); 111 BitmapImage(ImageObserver* = 0);
110 112
111 void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRe ct, SkXfermode::Mode, RespectImageOrientationEnum) override; 113 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, bool shouldClampToSourceRect) override ;
112 114
113 size_t currentFrame() const { return m_currentFrame; } 115 size_t currentFrame() const { return m_currentFrame; }
114 size_t frameCount(); 116 size_t frameCount();
115 117
116 bool frameAtIndex(size_t, SkBitmap*) WARN_UNUSED_RETURN; 118 bool frameAtIndex(size_t, SkBitmap*) WARN_UNUSED_RETURN;
117 119
118 bool frameIsCompleteAtIndex(size_t); 120 bool frameIsCompleteAtIndex(size_t);
119 float frameDurationAtIndex(size_t); 121 float frameDurationAtIndex(size_t);
120 bool frameHasAlphaAtIndex(size_t); 122 bool frameHasAlphaAtIndex(size_t);
121 ImageOrientation frameOrientationAtIndex(size_t); 123 ImageOrientation frameOrientationAtIndex(size_t);
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132 // the values from successive calls as signed expressions. 134 // the values from successive calls as signed expressions.
133 int totalFrameBytes(); 135 int totalFrameBytes();
134 136
135 // Called to invalidate cached data. When |destroyAll| is true, we wipe out 137 // Called to invalidate cached data. When |destroyAll| is true, we wipe out
136 // the entire frame buffer cache and tell the image source to destroy 138 // the entire frame buffer cache and tell the image source to destroy
137 // everything; this is used when e.g. we want to free some room in the image 139 // everything; this is used when e.g. we want to free some room in the image
138 // cache. If |destroyAll| is false, we delete frames except the current 140 // cache. If |destroyAll| is false, we delete frames except the current
139 // frame; this is used while animating large images to keep memory footprint 141 // frame; this is used while animating large images to keep memory footprint
140 // low; the decoder should preserve the current frame and may preserve some 142 // low; the decoder should preserve the current frame and may preserve some
141 // other frames to avoid redecoding the whole image on every frame. 143 // other frames to avoid redecoding the whole image on every frame.
142 virtual void destroyDecodedData(bool destroyAll) override; 144 void destroyDecodedData(bool destroyAll) override;
143 145
144 // If the image is large enough, calls destroyDecodedData(). 146 // If the image is large enough, calls destroyDecodedData().
145 void destroyDecodedDataIfNecessary(); 147 void destroyDecodedDataIfNecessary();
146 148
147 // Generally called by destroyDecodedData(), destroys whole-image metadata 149 // Generally called by destroyDecodedData(), destroys whole-image metadata
148 // and notifies observers that the memory footprint has (hopefully) 150 // and notifies observers that the memory footprint has (hopefully)
149 // decreased by |frameBytesCleared|. 151 // decreased by |frameBytesCleared|.
150 void destroyMetadataAndNotify(size_t frameBytesCleared); 152 void destroyMetadataAndNotify(size_t frameBytesCleared);
151 153
152 // Whether or not size is available yet. 154 // Whether or not size is available yet.
153 bool isSizeAvailable(); 155 bool isSizeAvailable();
154 156
155 // Animation. 157 // Animation.
156 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded. 158 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded.
157 bool shouldAnimate(); 159 bool shouldAnimate();
158 virtual void startAnimation(CatchUpAnimation = CatchUp) override; 160 void startAnimation(CatchUpAnimation = CatchUp) override;
159 void advanceAnimation(Timer<BitmapImage>*); 161 void advanceAnimation(Timer<BitmapImage>*);
160 162
161 // Function that does the real work of advancing the animation. When 163 // Function that does the real work of advancing the animation. When
162 // skippingFrames is true, we're in the middle of a loop trying to skip over 164 // skippingFrames is true, we're in the middle of a loop trying to skip over
163 // a bunch of animation frames, so we should not do things like decode each 165 // a bunch of animation frames, so we should not do things like decode each
164 // one or notify our observers. 166 // one or notify our observers.
165 // Returns whether the animation was advanced. 167 // Returns whether the animation was advanced.
166 bool internalAdvanceAnimation(bool skippingFrames); 168 bool internalAdvanceAnimation(bool skippingFrames);
167 169
168 // Checks to see if the image is a 1x1 solid color. We optimize these image s and just do a fill rect instead. 170 // Checks to see if the image is a 1x1 solid color. We optimize these image s and just do a fill rect instead.
169 // This check should happen regardless whether m_checkedForSolidColor is alr eady set, as the frame may have 171 // This check should happen regardless whether m_checkedForSolidColor is alr eady set, as the frame may have
170 // changed. 172 // changed.
171 void checkForSolidColor(); 173 void checkForSolidColor();
172 174
173 virtual bool mayFillWithSolidColor() override; 175 bool mayFillWithSolidColor() override;
174 virtual Color solidColor() const override; 176 Color solidColor() const override;
175 177
176 ImageSource m_source; 178 ImageSource m_source;
177 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). 179 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
178 mutable IntSize m_sizeRespectingOrientation; 180 mutable IntSize m_sizeRespectingOrientation;
179 181
180 size_t m_currentFrame; // The index of the current frame of animation. 182 size_t m_currentFrame; // The index of the current frame of animation.
181 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima tion. We have to ref frames to pin them in the cache. 183 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima tion. We have to ref frames to pin them in the cache.
182 184
183 Timer<BitmapImage>* m_frameTimer; 185 Timer<BitmapImage>* m_frameTimer;
184 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. 186 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
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202 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO. 204 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO.
203 mutable bool m_hasUniformFrameSize : 1; 205 mutable bool m_hasUniformFrameSize : 1;
204 mutable bool m_haveFrameCount : 1; 206 mutable bool m_haveFrameCount : 1;
205 }; 207 };
206 208
207 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); 209 DEFINE_IMAGE_TYPE_CASTS(BitmapImage);
208 210
209 } // namespace blink 211 } // namespace blink
210 212
211 #endif 213 #endif
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