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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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3791 | 3791 |
3792 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement*
video, BackingStoreCopy backingStoreCopy) | 3792 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement*
video, BackingStoreCopy backingStoreCopy) |
3793 { | 3793 { |
3794 IntSize size(video->videoWidth(), video->videoHeight()); | 3794 IntSize size(video->videoWidth(), video->videoHeight()); |
3795 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); | 3795 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
3796 if (!buf) { | 3796 if (!buf) { |
3797 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); | 3797 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); |
3798 return nullptr; | 3798 return nullptr; |
3799 } | 3799 } |
3800 IntRect destRect(0, 0, size.width(), size.height()); | 3800 IntRect destRect(0, 0, size.width(), size.height()); |
3801 video->paintCurrentFrameInContext(buf->context(), destRect); | 3801 video->paintCurrentFrame(buf->canvas(), destRect, nullptr); |
3802 return buf->copyImage(backingStoreCopy); | 3802 return buf->copyImage(backingStoreCopy); |
3803 } | 3803 } |
3804 | 3804 |
3805 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, | 3805 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, |
3806 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 3806 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
3807 { | 3807 { |
3808 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | 3808 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) |
3809 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | 3809 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) |
3810 return; | 3810 return; |
3811 | 3811 |
3812 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | 3812 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
3813 // Otherwise, it will fall back to the normal SW path. | 3813 // Otherwise, it will fall back to the normal SW path. |
3814 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 3814 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
3815 ASSERT(texture); | 3815 ASSERT(texture); |
3816 if (GL_TEXTURE_2D == target) { | 3816 if (GL_TEXTURE_2D == target) { |
3817 if (video->copyVideoTextureToPlatformTexture(webContext(), texture->obje
ct(), level, internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 3817 if (video->copyVideoTextureToPlatformTexture(webContext(), texture->obje
ct(), level, internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
3818 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), type); | 3818 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), type); |
3819 return; | 3819 return; |
3820 } | 3820 } |
3821 | 3821 |
3822 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. | 3822 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. |
3823 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); | 3823 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); |
3824 if (surface->isValid()) { | 3824 if (surface->isValid()) { |
3825 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); | 3825 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); |
3826 if (imageBuffer) { | 3826 if (imageBuffer) { |
3827 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, | 3827 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, |
3828 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it | 3828 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it |
3829 // may still do a CPU conversion and upload the results). | 3829 // may still do a CPU conversion and upload the results). |
3830 video->paintCurrentFrameInContext(imageBuffer->context(), IntRec
t(0, 0, video->videoWidth(), video->videoHeight())); | 3830 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi
deo->videoWidth(), video->videoHeight()), nullptr); |
3831 imageBuffer->context()->canvas()->flush(); | 3831 imageBuffer->context()->canvas()->flush(); |
3832 | 3832 |
3833 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. | 3833 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. |
3834 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, | 3834 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, |
3835 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 3835 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
3836 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), type); | 3836 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), type); |
3837 return; | 3837 return; |
3838 } | 3838 } |
3839 } | 3839 } |
3840 } | 3840 } |
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6093 return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingB
uffer() : 0; | 6093 return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingB
uffer() : 0; |
6094 } | 6094 } |
6095 #else | 6095 #else |
6096 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6096 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6097 { | 6097 { |
6098 return m_drawingBuffer.get(); | 6098 return m_drawingBuffer.get(); |
6099 } | 6099 } |
6100 #endif | 6100 #endif |
6101 | 6101 |
6102 } // namespace blink | 6102 } // namespace blink |
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