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Side by Side Diff: src/core/SkBlitRow_D32.cpp

Issue 1092433002: Rework SSE and NEON Color32 algorithms to be more correct and faster. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: support Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitRow.h" 8 #include "SkBlitRow.h"
9 #include "SkBlitMask.h" 9 #include "SkBlitMask.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
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133 133
134 SkBlitRow::Proc32 SkBlitRow::ColorProcFactory() { 134 SkBlitRow::Proc32 SkBlitRow::ColorProcFactory() {
135 SkBlitRow::ColorProc proc = PlatformColorProc(); 135 SkBlitRow::ColorProc proc = PlatformColorProc();
136 if (NULL == proc) { 136 if (NULL == proc) {
137 proc = Color32; 137 proc = Color32;
138 } 138 }
139 SkASSERT(proc); 139 SkASSERT(proc);
140 return proc; 140 return proc;
141 } 141 }
142 142
143 #define SK_SUPPORT_LEGACY_COLOR32_MATHx
144
145 // Color32 and its SIMD specializations use the blend_256_round_alt algorithm
146 // from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in th e
147 // interesting edge cases, and it's quite a bit faster than blend_perfect.
148 //
149 // blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
143 void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst, 150 void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst,
144 const SkPMColor* SK_RESTRICT src, 151 const SkPMColor* SK_RESTRICT src,
145 int count, SkPMColor color) { 152 int count, SkPMColor color) {
146 if (count > 0) { 153 switch (SkGetPackedA32(color)) {
147 if (0 == color) { 154 case 0: memmove(dst, src, count * sizeof(SkPMColor)); return;
148 if (src != dst) { 155 case 255: sk_memset32(dst, color, count); return;
149 memcpy(dst, src, count * sizeof(SkPMColor)); 156 }
150 } 157
151 return; 158 unsigned invA = 255 - SkGetPackedA32(color);
152 } 159 #ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
153 unsigned colorA = SkGetPackedA32(color); 160 unsigned round = 0;
154 if (255 == colorA) { 161 #else // blend_256_round_alt, good
155 sk_memset32(dst, color, count); 162 invA += invA >> 7;
156 } else { 163 unsigned round = (128 << 16) + (128 << 0);
157 unsigned scale = 256 - SkAlpha255To256(colorA); 164 #endif
158 do { 165
159 *dst = color + SkAlphaMulQ(*src, scale); 166 while (count --> 0) {
160 src += 1; 167 // Our math is 16-bit, so we can do a little bit of SIMD in 32-bit regis ters.
161 dst += 1; 168 const uint32_t mask = 0x00FF00FF;
162 } while (--count); 169 uint32_t rb = (((*src >> 0) & mask) * invA + round) >> 8, // _r_b
163 } 170 ag = (((*src >> 8) & mask) * invA + round) >> 0; // a_g_
171 *dst = color + ((rb & mask) | (ag & ~mask));
172 src++;
173 dst++;
164 } 174 }
165 } 175 }
166 176
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