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Side by Side Diff: Source/core/inspector/PageDebuggerAgent.cpp

Issue 1092123004: DevTools: remove dependency of most agents on InspectorPageAgent (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fixed debug build Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 20 matching lines...) Expand all
31 #include "config.h" 31 #include "config.h"
32 #include "core/inspector/PageDebuggerAgent.h" 32 #include "core/inspector/PageDebuggerAgent.h"
33 33
34 #include "bindings/core/v8/DOMWrapperWorld.h" 34 #include "bindings/core/v8/DOMWrapperWorld.h"
35 #include "bindings/core/v8/ScriptController.h" 35 #include "bindings/core/v8/ScriptController.h"
36 #include "bindings/core/v8/ScriptSourceCode.h" 36 #include "bindings/core/v8/ScriptSourceCode.h"
37 #include "core/frame/FrameConsole.h" 37 #include "core/frame/FrameConsole.h"
38 #include "core/frame/LocalFrame.h" 38 #include "core/frame/LocalFrame.h"
39 #include "core/inspector/InjectedScript.h" 39 #include "core/inspector/InjectedScript.h"
40 #include "core/inspector/InspectorOverlay.h" 40 #include "core/inspector/InspectorOverlay.h"
41 #include "core/inspector/InspectorPageAgent.h"
42 #include "core/inspector/InstrumentingAgents.h" 41 #include "core/inspector/InstrumentingAgents.h"
43 #include "core/loader/DocumentLoader.h" 42 #include "core/loader/DocumentLoader.h"
44 #include "core/page/Page.h" 43 #include "core/page/Page.h"
45 44
46 namespace blink { 45 namespace blink {
47 46
48 PassOwnPtrWillBeRawPtr<PageDebuggerAgent> PageDebuggerAgent::create(PageScriptDe bugServer* pageScriptDebugServer, InspectorPageAgent* pageAgent, InjectedScriptM anager* injectedScriptManager, InspectorOverlay* overlay, int debuggerId) 47 PassOwnPtrWillBeRawPtr<PageDebuggerAgent> PageDebuggerAgent::create(LocalFrame* inspectedFrame, PageScriptDebugServer* pageScriptDebugServer, InjectedScriptMana ger* injectedScriptManager, InspectorOverlay* overlay, int debuggerId)
49 { 48 {
50 return adoptPtrWillBeNoop(new PageDebuggerAgent(pageScriptDebugServer, pageA gent, injectedScriptManager, overlay, debuggerId)); 49 return adoptPtrWillBeNoop(new PageDebuggerAgent(inspectedFrame, pageScriptDe bugServer, injectedScriptManager, overlay, debuggerId));
51 } 50 }
52 51
53 PageDebuggerAgent::PageDebuggerAgent(PageScriptDebugServer* pageScriptDebugServe r, InspectorPageAgent* pageAgent, InjectedScriptManager* injectedScriptManager, InspectorOverlay* overlay, int debuggerId) 52 PageDebuggerAgent::PageDebuggerAgent(LocalFrame* inspectedFrame, PageScriptDebug Server* pageScriptDebugServer, InjectedScriptManager* injectedScriptManager, Ins pectorOverlay* overlay, int debuggerId)
54 : InspectorDebuggerAgent(injectedScriptManager) 53 : InspectorDebuggerAgent(injectedScriptManager)
54 , m_inspectedFrame(inspectedFrame)
55 , m_pageScriptDebugServer(pageScriptDebugServer) 55 , m_pageScriptDebugServer(pageScriptDebugServer)
56 , m_pageAgent(pageAgent)
57 , m_overlay(overlay) 56 , m_overlay(overlay)
58 , m_debuggerId(debuggerId) 57 , m_debuggerId(debuggerId)
59 { 58 {
60 m_overlay->setListener(this); 59 m_overlay->setListener(this);
61 } 60 }
62 61
63 PageDebuggerAgent::~PageDebuggerAgent() 62 PageDebuggerAgent::~PageDebuggerAgent()
64 { 63 {
65 } 64 }
66 65
67 DEFINE_TRACE(PageDebuggerAgent) 66 DEFINE_TRACE(PageDebuggerAgent)
68 { 67 {
68 visitor->trace(m_inspectedFrame);
69 visitor->trace(m_pageScriptDebugServer); 69 visitor->trace(m_pageScriptDebugServer);
70 visitor->trace(m_pageAgent);
71 visitor->trace(m_overlay); 70 visitor->trace(m_overlay);
72 InspectorDebuggerAgent::trace(visitor); 71 InspectorDebuggerAgent::trace(visitor);
73 } 72 }
74 73
75 void PageDebuggerAgent::enable() 74 void PageDebuggerAgent::enable()
76 { 75 {
77 InspectorDebuggerAgent::enable(); 76 InspectorDebuggerAgent::enable();
78 m_instrumentingAgents->setPageDebuggerAgent(this); 77 m_instrumentingAgents->setPageDebuggerAgent(this);
79 } 78 }
80 79
81 void PageDebuggerAgent::disable() 80 void PageDebuggerAgent::disable()
82 { 81 {
83 InspectorDebuggerAgent::disable(); 82 InspectorDebuggerAgent::disable();
84 m_instrumentingAgents->setPageDebuggerAgent(0); 83 m_instrumentingAgents->setPageDebuggerAgent(0);
85 } 84 }
86 85
87 void PageDebuggerAgent::startListeningScriptDebugServer() 86 void PageDebuggerAgent::startListeningScriptDebugServer()
88 { 87 {
89 scriptDebugServer().addListener(this, m_pageAgent->inspectedFrame(), m_debug gerId); 88 scriptDebugServer().addListener(this, m_inspectedFrame, m_debuggerId);
90 } 89 }
91 90
92 void PageDebuggerAgent::stopListeningScriptDebugServer() 91 void PageDebuggerAgent::stopListeningScriptDebugServer()
93 { 92 {
94 scriptDebugServer().removeListener(this, m_pageAgent->inspectedFrame()); 93 scriptDebugServer().removeListener(this, m_inspectedFrame);
95 } 94 }
96 95
97 PageScriptDebugServer& PageDebuggerAgent::scriptDebugServer() 96 PageScriptDebugServer& PageDebuggerAgent::scriptDebugServer()
98 { 97 {
99 return *m_pageScriptDebugServer; 98 return *m_pageScriptDebugServer;
100 } 99 }
101 100
102 void PageDebuggerAgent::muteConsole() 101 void PageDebuggerAgent::muteConsole()
103 { 102 {
104 FrameConsole::mute(); 103 FrameConsole::mute();
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117 116
118 void PageDebuggerAgent::overlaySteppedOver() 117 void PageDebuggerAgent::overlaySteppedOver()
119 { 118 {
120 ErrorString error; 119 ErrorString error;
121 stepOver(&error); 120 stepOver(&error);
122 } 121 }
123 122
124 InjectedScript PageDebuggerAgent::injectedScriptForEval(ErrorString* errorString , const int* executionContextId) 123 InjectedScript PageDebuggerAgent::injectedScriptForEval(ErrorString* errorString , const int* executionContextId)
125 { 124 {
126 if (!executionContextId) { 125 if (!executionContextId) {
127 ScriptState* scriptState = ScriptState::forMainWorld(m_pageAgent->inspec tedFrame()); 126 ScriptState* scriptState = ScriptState::forMainWorld(m_inspectedFrame);
128 InjectedScript result = injectedScriptManager()->injectedScriptFor(scrip tState); 127 InjectedScript result = injectedScriptManager()->injectedScriptFor(scrip tState);
129 if (result.isEmpty()) 128 if (result.isEmpty())
130 *errorString = "Internal error: main world execution context not fou nd."; 129 *errorString = "Internal error: main world execution context not fou nd.";
131 return result; 130 return result;
132 } 131 }
133 InjectedScript injectedScript = injectedScriptManager()->injectedScriptForId (*executionContextId); 132 InjectedScript injectedScript = injectedScriptManager()->injectedScriptForId (*executionContextId);
134 if (injectedScript.isEmpty()) 133 if (injectedScript.isEmpty())
135 *errorString = "Execution context with given id not found."; 134 *errorString = "Execution context with given id not found.";
136 return injectedScript; 135 return injectedScript;
137 } 136 }
138 137
139 void PageDebuggerAgent::didStartProvisionalLoad(LocalFrame* frame) 138 void PageDebuggerAgent::didStartProvisionalLoad(LocalFrame* frame)
140 { 139 {
141 if (frame == m_pageAgent->inspectedFrame()) { 140 if (frame == m_inspectedFrame) {
142 ErrorString error; 141 ErrorString error;
143 resume(&error); 142 resume(&error);
144 } 143 }
145 } 144 }
146 145
147 void PageDebuggerAgent::didClearDocumentOfWindowObject(LocalFrame* frame) 146 void PageDebuggerAgent::didClearDocumentOfWindowObject(LocalFrame* frame)
148 { 147 {
149 // FIXME: what about nested objects? 148 // FIXME: what about nested objects?
150 if (frame != m_pageAgent->inspectedFrame()) 149 if (frame != m_inspectedFrame)
151 return; 150 return;
152 reset(); 151 reset();
153 } 152 }
154 153
155 void PageDebuggerAgent::didCommitLoadForLocalFrame(LocalFrame*) 154 void PageDebuggerAgent::didCommitLoadForLocalFrame(LocalFrame*)
156 { 155 {
157 resetModifiedSources(); 156 resetModifiedSources();
158 } 157 }
159 158
160 } // namespace blink 159 } // namespace blink
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