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Side by Side Diff: Source/core/inspector/InspectorAnimationAgent.h

Issue 1092123004: DevTools: remove dependency of most agents on InspectorPageAgent (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fixed debug build Created 5 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef InspectorAnimationAgent_h 5 #ifndef InspectorAnimationAgent_h
6 #define InspectorAnimationAgent_h 6 #define InspectorAnimationAgent_h
7 7
8 #include "core/InspectorFrontend.h" 8 #include "core/InspectorFrontend.h"
9 #include "core/css/CSSKeyframesRule.h" 9 #include "core/css/CSSKeyframesRule.h"
10 #include "core/inspector/InspectorBaseAgent.h" 10 #include "core/inspector/InspectorBaseAgent.h"
11 #include "wtf/PassOwnPtr.h" 11 #include "wtf/PassOwnPtr.h"
12 #include "wtf/text/WTFString.h" 12 #include "wtf/text/WTFString.h"
13 13
14 namespace blink { 14 namespace blink {
15 15
16 class AnimationNode;
17 class AnimationPlayer; 16 class AnimationPlayer;
18 class AnimationTimeline; 17 class AnimationTimeline;
19 class Element; 18 class Element;
20 class InspectorDOMAgent; 19 class InspectorDOMAgent;
21 class InspectorPageAgent; 20 class LocalFrame;
22 class TimingFunction;
23 21
24 class InspectorAnimationAgent final : public InspectorBaseAgent<InspectorAnimati onAgent, InspectorFrontend::Animation>, public InspectorBackendDispatcher::Anima tionCommandHandler { 22 class InspectorAnimationAgent final : public InspectorBaseAgent<InspectorAnimati onAgent, InspectorFrontend::Animation>, public InspectorBackendDispatcher::Anima tionCommandHandler {
25 WTF_MAKE_NONCOPYABLE(InspectorAnimationAgent); 23 WTF_MAKE_NONCOPYABLE(InspectorAnimationAgent);
26 public: 24 public:
27 static PassOwnPtrWillBeRawPtr<InspectorAnimationAgent> create(InspectorPageA gent* pageAgent, InspectorDOMAgent* domAgent) 25 static PassOwnPtrWillBeRawPtr<InspectorAnimationAgent> create(LocalFrame* in spectedFrame, InspectorDOMAgent* domAgent)
28 { 26 {
29 return adoptPtrWillBeNoop(new InspectorAnimationAgent(pageAgent, domAgen t)); 27 return adoptPtrWillBeNoop(new InspectorAnimationAgent(inspectedFrame, do mAgent));
30 } 28 }
31 29
32 // Base agent methods. 30 // Base agent methods.
33 void restore() override; 31 void restore() override;
34 void disable(ErrorString*) override; 32 void disable(ErrorString*) override;
35 void didCommitLoadForLocalFrame(LocalFrame*) override; 33 void didCommitLoadForLocalFrame(LocalFrame*) override;
36 34
37 // Protocol method implementations 35 // Protocol method implementations
38 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool inclu deSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::Animation Player> >& animationPlayersArray) override; 36 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool inclu deSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::Animation Player> >& animationPlayersArray) override;
39 virtual void getPlaybackRate(ErrorString*, double* playbackRate) override; 37 virtual void getPlaybackRate(ErrorString*, double* playbackRate) override;
40 virtual void setPlaybackRate(ErrorString*, double playbackRate) override; 38 virtual void setPlaybackRate(ErrorString*, double playbackRate) override;
41 virtual void setCurrentTime(ErrorString*, double currentTime) override; 39 virtual void setCurrentTime(ErrorString*, double currentTime) override;
42 virtual void setTiming(ErrorString*, const String& playerId, double duration , double delay) override; 40 virtual void setTiming(ErrorString*, const String& playerId, double duration , double delay) override;
43 41
44 // API for InspectorInstrumentation 42 // API for InspectorInstrumentation
45 void didCreateAnimationPlayer(AnimationPlayer*); 43 void didCreateAnimationPlayer(AnimationPlayer*);
46 void didCancelAnimationPlayer(AnimationPlayer*); 44 void didCancelAnimationPlayer(AnimationPlayer*);
47 void didClearDocumentOfWindowObject(LocalFrame*); 45 void didClearDocumentOfWindowObject(LocalFrame*);
48 46
49 // API for InspectorFrontend 47 // API for InspectorFrontend
50 virtual void enable(ErrorString*) override; 48 virtual void enable(ErrorString*) override;
51 49
52 // Methods for other agents to use. 50 // Methods for other agents to use.
53 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); 51 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id);
54 52
55 DECLARE_VIRTUAL_TRACE(); 53 DECLARE_VIRTUAL_TRACE();
56 54
57 private: 55 private:
58 InspectorAnimationAgent(InspectorPageAgent*, InspectorDOMAgent*); 56 InspectorAnimationAgent(LocalFrame*, InspectorDOMAgent*);
59 57
60 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType; 58 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType;
61 59
62 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP layer(AnimationPlayer&); 60 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP layer(AnimationPlayer&);
63 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP layer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::Keyfra mesRule> keyframeRule = nullptr); 61 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP layer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::Keyfra mesRule> keyframeRule = nullptr);
64 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > bui ldArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<A nimationPlayer> >); 62 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > bui ldArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<A nimationPlayer> >);
65 double normalizedStartTime(AnimationPlayer&); 63 double normalizedStartTime(AnimationPlayer&);
66 AnimationTimeline& referenceTimeline(); 64 AnimationTimeline& referenceTimeline();
67 65
68 RawPtrWillBeMember<InspectorPageAgent> m_pageAgent; 66 RawPtrWillBeMember<LocalFrame> m_inspectedFrame;
69 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; 67 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent;
70 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer>> m_idToAnimati onPlayer; 68 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer>> m_idToAnimati onPlayer;
71 WillBeHeapHashMap<String, AnimationType> m_idToAnimationType; 69 WillBeHeapHashMap<String, AnimationType> m_idToAnimationType;
72 }; 70 };
73 71
74 } 72 }
75 73
76 #endif // InspectorAnimationAgent_h 74 #endif // InspectorAnimationAgent_h
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