OLD | NEW |
1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Flags: --allow-natives-syntax | 5 // Flags: --allow-natives-syntax |
6 | 6 |
7 function f1(a, i) { | 7 function f1(a, i) { |
8 return a[i] + 0.5; | 8 return a[i] + 0.5; |
9 } | 9 } |
| 10 |
| 11 var other_realm = Realm.create(); |
10 var arr = [,0.0,2.5]; | 12 var arr = [,0.0,2.5]; |
11 assertEquals(0.5, f1(arr, 1)); | 13 assertEquals(0.5, f1(arr, 1)); |
12 assertEquals(0.5, f1(arr, 1)); | 14 assertEquals(0.5, f1(arr, 1)); |
13 %OptimizeFunctionOnNextCall(f1); | 15 %OptimizeFunctionOnNextCall(f1); |
14 assertEquals(0.5, f1(arr, 1)); | 16 assertEquals(0.5, f1(arr, 1)); |
15 Array.prototype.unshift(1.5); | 17 |
16 assertEquals(2, f1(arr, 0)); | 18 Realm.shared = arr.__proto__; |
| 19 |
| 20 // The call syntax is useful to make sure the native context is that of the |
| 21 // other realm. |
| 22 Realm.eval(other_realm, "Array.prototype.push.call(Realm.shared, 1);"); |
| 23 assertEquals(1.5, f1(arr, 0)); |
OLD | NEW |