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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "CCDirectRenderer.h" | 7 #include "CCDirectRenderer.h" |
| 8 | 8 |
| 9 #include "CCMathUtil.h" | 9 #include "CCMathUtil.h" |
| 10 #include <public/WebTransformationMatrix.h> | 10 #include <public/WebTransformationMatrix.h> |
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| 171 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); | 171 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); |
| 172 } | 172 } |
| 173 | 173 |
| 174 bool CCDirectRenderer::useRenderPass(DrawingFrame& frame, const CCRenderPass* re
nderPass) | 174 bool CCDirectRenderer::useRenderPass(DrawingFrame& frame, const CCRenderPass* re
nderPass) |
| 175 { | 175 { |
| 176 frame.currentRenderPass = renderPass; | 176 frame.currentRenderPass = renderPass; |
| 177 frame.currentTexture = 0; | 177 frame.currentTexture = 0; |
| 178 | 178 |
| 179 if (renderPass == frame.rootRenderPass) { | 179 if (renderPass == frame.rootRenderPass) { |
| 180 bindFramebufferToOutputSurface(frame); | 180 bindFramebufferToOutputSurface(frame); |
| 181 initializeMatrices(frame, renderPass->outputRect(), true); | 181 initializeMatrices(frame, renderPass->outputRect(), flippedFramebuffer()
); |
| 182 setDrawViewportSize(renderPass->outputRect().size()); | 182 setDrawViewportSize(renderPass->outputRect().size()); |
| 183 return true; | 183 return true; |
| 184 } | 184 } |
| 185 | 185 |
| 186 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); | 186 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); |
| 187 ASSERT(texture); | 187 ASSERT(texture); |
| 188 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, renderPassTex
tureSize(renderPass), renderPassTextureFormat(renderPass), CCResourceProvider::T
extureUsageFramebuffer)) | 188 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, renderPassTex
tureSize(renderPass), renderPassTextureFormat(renderPass), CCResourceProvider::T
extureUsageFramebuffer)) |
| 189 return false; | 189 return false; |
| 190 | 190 |
| 191 return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); | 191 return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); |
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| 203 return pass->outputRect().size(); | 203 return pass->outputRect().size(); |
| 204 } | 204 } |
| 205 | 205 |
| 206 // static | 206 // static |
| 207 GC3Denum CCDirectRenderer::renderPassTextureFormat(const CCRenderPass*) | 207 GC3Denum CCDirectRenderer::renderPassTextureFormat(const CCRenderPass*) |
| 208 { | 208 { |
| 209 return GraphicsContext3D::RGBA; | 209 return GraphicsContext3D::RGBA; |
| 210 } | 210 } |
| 211 | 211 |
| 212 } | 212 } |
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