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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "CCDirectRenderer.h" | 7 #include "CCDirectRenderer.h" |
| 8 | 8 |
| 9 #include "CCMathUtil.h" | 9 #include "CCMathUtil.h" |
| 10 #include <public/WebTransformationMatrix.h> | 10 #include <public/WebTransformationMatrix.h> |
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| 206 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); | 206 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); |
| 207 } | 207 } |
| 208 | 208 |
| 209 bool CCDirectRenderer::useRenderPass(DrawingFrame& frame, const CCRenderPass* re
nderPass) | 209 bool CCDirectRenderer::useRenderPass(DrawingFrame& frame, const CCRenderPass* re
nderPass) |
| 210 { | 210 { |
| 211 frame.currentRenderPass = renderPass; | 211 frame.currentRenderPass = renderPass; |
| 212 frame.currentTexture = 0; | 212 frame.currentTexture = 0; |
| 213 | 213 |
| 214 if (renderPass == frame.rootRenderPass) { | 214 if (renderPass == frame.rootRenderPass) { |
| 215 bindFramebufferToOutputSurface(frame); | 215 bindFramebufferToOutputSurface(frame); |
| 216 initializeMatrices(frame, renderPass->outputRect(), true); | 216 initializeMatrices(frame, renderPass->outputRect(), flippedFramebuffer()
); |
| 217 setDrawViewportSize(renderPass->outputRect().size()); | 217 setDrawViewportSize(renderPass->outputRect().size()); |
| 218 return true; | 218 return true; |
| 219 } | 219 } |
| 220 | 220 |
| 221 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); | 221 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); |
| 222 ASSERT(texture); | 222 ASSERT(texture); |
| 223 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, renderPassTex
tureSize(renderPass), renderPassTextureFormat(renderPass), CCResourceProvider::T
extureUsageFramebuffer)) | 223 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, renderPassTex
tureSize(renderPass), renderPassTextureFormat(renderPass), CCResourceProvider::T
extureUsageFramebuffer)) |
| 224 return false; | 224 return false; |
| 225 | 225 |
| 226 return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); | 226 return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); |
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| 238 return pass->outputRect().size(); | 238 return pass->outputRect().size(); |
| 239 } | 239 } |
| 240 | 240 |
| 241 // static | 241 // static |
| 242 GC3Denum CCDirectRenderer::renderPassTextureFormat(const CCRenderPass*) | 242 GC3Denum CCDirectRenderer::renderPassTextureFormat(const CCRenderPass*) |
| 243 { | 243 { |
| 244 return GraphicsContext3D::RGBA; | 244 return GraphicsContext3D::RGBA; |
| 245 } | 245 } |
| 246 | 246 |
| 247 } | 247 } |
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