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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCDirectRenderer.h" | 7 #include "CCDirectRenderer.h" |
8 | 8 |
9 #include "CCMathUtil.h" | 9 #include "CCMathUtil.h" |
10 #include <public/WebTransformationMatrix.h> | 10 #include <public/WebTransformationMatrix.h> |
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171 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); | 171 texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface
()); |
172 } | 172 } |
173 | 173 |
174 bool CCDirectRenderer::useRenderPass(DrawingFrame& frame, const CCRenderPass* re
nderPass) | 174 bool CCDirectRenderer::useRenderPass(DrawingFrame& frame, const CCRenderPass* re
nderPass) |
175 { | 175 { |
176 frame.currentRenderPass = renderPass; | 176 frame.currentRenderPass = renderPass; |
177 frame.currentTexture = 0; | 177 frame.currentTexture = 0; |
178 | 178 |
179 if (renderPass == frame.rootRenderPass) { | 179 if (renderPass == frame.rootRenderPass) { |
180 bindFramebufferToOutputSurface(frame); | 180 bindFramebufferToOutputSurface(frame); |
181 initializeMatrices(frame, renderPass->outputRect(), true); | 181 initializeMatrices(frame, renderPass->outputRect(), flippedFramebuffer()
); |
182 setDrawViewportSize(renderPass->outputRect().size()); | 182 setDrawViewportSize(renderPass->outputRect().size()); |
183 return true; | 183 return true; |
184 } | 184 } |
185 | 185 |
186 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); | 186 CachedTexture* texture = m_renderPassTextures.get(renderPass->id()); |
187 ASSERT(texture); | 187 ASSERT(texture); |
188 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, renderPassTex
tureSize(renderPass), renderPassTextureFormat(renderPass), CCResourceProvider::T
extureUsageFramebuffer)) | 188 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, renderPassTex
tureSize(renderPass), renderPassTextureFormat(renderPass), CCResourceProvider::T
extureUsageFramebuffer)) |
189 return false; | 189 return false; |
190 | 190 |
191 return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); | 191 return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); |
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203 return pass->outputRect().size(); | 203 return pass->outputRect().size(); |
204 } | 204 } |
205 | 205 |
206 // static | 206 // static |
207 GC3Denum CCDirectRenderer::renderPassTextureFormat(const CCRenderPass*) | 207 GC3Denum CCDirectRenderer::renderPassTextureFormat(const CCRenderPass*) |
208 { | 208 { |
209 return GraphicsContext3D::RGBA; | 209 return GraphicsContext3D::RGBA; |
210 } | 210 } |
211 | 211 |
212 } | 212 } |
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