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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCTextureUpdateController.h" | 7 #include "CCTextureUpdateController.h" |
8 | 8 |
9 #include "GraphicsContext3D.h" | 9 #include "GraphicsContext3D.h" |
10 #include "TextureCopier.h" | 10 #include "TextureCopier.h" |
11 #include "TextureUploader.h" | 11 #include "TextureUploader.h" |
12 #include <wtf/CurrentTime.h> | 12 #include <wtf/CurrentTime.h> |
13 | 13 |
14 namespace { | 14 namespace { |
15 | 15 |
16 // Number of textures to update with each call to updateMoreTexturesIfEnoughTime Remaining(). | 16 // Number of textures to update with each call to updateMoreTexturesIfEnoughTime Remaining(). |
17 static const size_t textureUpdatesPerTick = 12; | 17 static const size_t textureUpdatesPerTick = 12; |
18 | 18 |
19 // Measured in seconds. | 19 // Measured in seconds. |
20 static const double textureUpdateTickRate = 0.004; | 20 static const double textureUpdateTickRate = 0.004; |
21 | 21 |
22 // Measured in seconds. | |
23 static const double uploaderBusyTickRate = 0.001; | |
24 | |
22 // Flush interval when performing texture uploads. | 25 // Flush interval when performing texture uploads. |
23 static const int textureUploadFlushPeriod = 4; | 26 static const int textureUploadFlushPeriod = 4; |
24 | 27 |
25 } // anonymous namespace | 28 } // anonymous namespace |
26 | 29 |
27 namespace cc { | 30 namespace cc { |
28 | 31 |
29 size_t CCTextureUpdateController::maxPartialTextureUpdates() | 32 size_t CCTextureUpdateController::maxPartialTextureUpdates() |
30 { | 33 { |
31 return textureUpdatesPerTick; | 34 return textureUpdatesPerTick; |
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124 // Post a 0-delay task when no updates were left. When it runs, | 127 // Post a 0-delay task when no updates were left. When it runs, |
125 // updateTexturesCompleted() will be called. | 128 // updateTexturesCompleted() will be called. |
126 if (!updateMoreTexturesIfEnoughTimeRemaining()) | 129 if (!updateMoreTexturesIfEnoughTimeRemaining()) |
127 m_timer->startOneShot(0); | 130 m_timer->startOneShot(0); |
128 | 131 |
129 m_firstUpdateAttempt = false; | 132 m_firstUpdateAttempt = false; |
130 } else | 133 } else |
131 updateMoreTexturesNow(); | 134 updateMoreTexturesNow(); |
132 } | 135 } |
133 | 136 |
137 void CCTextureUpdateController::updateAllTexturesNow() | |
138 { | |
139 while (m_queue->hasMoreUpdates()) | |
140 updateTextures(m_resourceProvider, m_copier, m_uploader, m_queue.get(), | |
141 updateMoreTexturesSize()); | |
142 } | |
143 | |
134 void CCTextureUpdateController::onTimerFired() | 144 void CCTextureUpdateController::onTimerFired() |
135 { | 145 { |
136 if (!updateMoreTexturesIfEnoughTimeRemaining()) | 146 if (!updateMoreTexturesIfEnoughTimeRemaining()) |
137 m_client->updateTexturesCompleted(); | 147 m_client->updateTexturesCompleted(); |
138 } | 148 } |
139 | 149 |
140 double CCTextureUpdateController::monotonicTimeNow() const | 150 double CCTextureUpdateController::monotonicTimeNow() const |
141 { | 151 { |
142 return monotonicallyIncreasingTime(); | 152 return monotonicallyIncreasingTime(); |
143 } | 153 } |
144 | 154 |
145 double CCTextureUpdateController::updateMoreTexturesTime() const | 155 double CCTextureUpdateController::updateMoreTexturesTime() const |
146 { | 156 { |
147 return textureUpdateTickRate; | 157 return textureUpdateTickRate; |
148 } | 158 } |
149 | 159 |
150 size_t CCTextureUpdateController::updateMoreTexturesSize() const | 160 size_t CCTextureUpdateController::updateMoreTexturesSize() const |
151 { | 161 { |
152 return textureUpdatesPerTick; | 162 return textureUpdatesPerTick; |
153 } | 163 } |
154 | 164 |
155 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() | 165 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() |
156 { | 166 { |
157 if (!m_queue->hasMoreUpdates()) | 167 // Uploader might be busy when we're too aggressive in our upload time |
168 // estimate. We use a different timeout here to prevent unnecessary | |
169 // amounts idle time. | |
170 if (m_uploader->isBusy()) { | |
171 m_timer->startOneShot(uploaderBusyTickRate); | |
172 return true; | |
173 } | |
174 | |
175 if (!m_queue->fullUploadSize()) | |
158 return false; | 176 return false; |
159 | 177 |
160 bool hasTimeRemaining = monotonicTimeNow() < m_monotonicTimeLimit - updateMo reTexturesTime(); | 178 bool hasTimeRemaining = monotonicTimeNow() < m_monotonicTimeLimit - updateMo reTexturesTime(); |
161 if (hasTimeRemaining) | 179 if (hasTimeRemaining) |
162 updateMoreTexturesNow(); | 180 updateMoreTexturesNow(); |
163 | 181 |
164 return true; | 182 return true; |
165 } | 183 } |
166 | 184 |
167 void CCTextureUpdateController::updateMoreTexturesNow() | 185 void CCTextureUpdateController::updateMoreTexturesNow() |
nduca
2012/09/17 18:26:15
I think you could make this whole patch a lot clea
| |
168 { | 186 { |
169 m_timer->startOneShot(updateMoreTexturesTime()); | 187 size_t uploads = std::min( |
170 updateTextures(m_resourceProvider, m_copier, m_uploader, m_queue.get(), upda teMoreTexturesSize()); | 188 m_queue->fullUploadSize(), updateMoreTexturesSize()); |
189 m_timer->startOneShot( | |
190 updateMoreTexturesTime() / updateMoreTexturesSize() * uploads); | |
191 | |
192 if (!uploads) | |
193 return; | |
194 | |
195 m_uploader->beginUploads(); | |
196 | |
197 size_t uploadCount = 0; | |
198 while (uploads--) { | |
199 m_uploader->uploadTexture( | |
200 m_resourceProvider, m_queue->takeFirstFullUpload()); | |
201 uploadCount++; | |
202 if (!(uploadCount % textureUploadFlushPeriod)) | |
203 m_resourceProvider->shallowFlushIfSupported(); | |
204 } | |
205 | |
206 // Make sure there are no dangling partial uploads without a flush. | |
207 if (uploadCount % textureUploadFlushPeriod) | |
208 m_resourceProvider->shallowFlushIfSupported(); | |
209 | |
210 m_uploader->endUploads(); | |
171 } | 211 } |
172 | 212 |
173 } | 213 } |
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