Chromium Code Reviews| Index: cc/ThrottledTextureUploader.cpp |
| diff --git a/cc/ThrottledTextureUploader.cpp b/cc/ThrottledTextureUploader.cpp |
| index 594342e54ec96873a141c2aad5535ea7a3e62894..410b0ca3a7bcefccc6bb1d93004f9691a00bd27a 100644 |
| --- a/cc/ThrottledTextureUploader.cpp |
| +++ b/cc/ThrottledTextureUploader.cpp |
| @@ -3,10 +3,10 @@ |
| // found in the LICENSE file. |
| #include "config.h" |
| - |
| #include "ThrottledTextureUploader.h" |
| #include "Extensions3DChromium.h" |
| +#include <algorithm> |
| #include <public/WebGraphicsContext3D.h> |
| namespace { |
| @@ -14,6 +14,12 @@ namespace { |
| // Number of pending texture update queries to allow. |
| static const size_t maxPendingQueries = 2; |
| +// How many previous uploads to use when predicting future throughput. |
| +static const size_t uploadHistorySize = 10; |
|
nduca
2012/09/14 05:50:26
This is in number of queries, right? I might make
brianderson
2012/09/14 19:12:00
I intentionally kept it low so that we would quick
|
| + |
| +// Default number of pixels per second. |
|
nduca
2012/09/14 05:50:26
This seems a bit low, no? If you have 1.5ms per te
brianderson
2012/09/14 19:12:00
It is low. What I've calculated below is actually
|
| +static double estimatedPixelsPerSecondDefault = 256 * 256 * 48; |
| + |
| } // anonymous namespace |
| namespace WebCore { |
| @@ -21,6 +27,7 @@ namespace WebCore { |
| ThrottledTextureUploader::Query::Query(WebKit::WebGraphicsContext3D* context) |
| : m_context(context) |
| , m_queryId(0) |
| + , m_pixelsUploaded(0) |
| { |
| m_queryId = m_context->createQueryEXT(); |
| } |
| @@ -35,9 +42,10 @@ void ThrottledTextureUploader::Query::begin() |
| m_context->beginQueryEXT(Extensions3DChromium::COMMANDS_ISSUED_CHROMIUM, m_queryId); |
| } |
| -void ThrottledTextureUploader::Query::end() |
| +void ThrottledTextureUploader::Query::end(double pixelsUploaded) |
| { |
| m_context->endQueryEXT(Extensions3DChromium::COMMANDS_ISSUED_CHROMIUM); |
| + m_pixelsUploaded = pixelsUploaded; |
| } |
| bool ThrottledTextureUploader::Query::isPending() |
| @@ -49,19 +57,33 @@ bool ThrottledTextureUploader::Query::isPending() |
| void ThrottledTextureUploader::Query::wait() |
| { |
| + value(); |
| + return; |
| +} |
| + |
| +unsigned ThrottledTextureUploader::Query::value() |
| +{ |
|
nduca
2012/09/14 05:50:26
can you reverse this so that you have m_hasValue,
brianderson
2012/09/14 19:12:00
Ok. Avoiding the call to getQueryObjectuivEXT mult
|
| unsigned result; |
| m_context->getQueryObjectuivEXT(m_queryId, Extensions3DChromium::QUERY_RESULT_EXT, &result); |
| + return result; |
| +} |
| + |
| +double ThrottledTextureUploader::Query::pixelsUploaded() |
| +{ |
| + return m_pixelsUploaded; |
| } |
| ThrottledTextureUploader::ThrottledTextureUploader(WebKit::WebGraphicsContext3D* context) |
| : m_context(context) |
| , m_maxPendingQueries(maxPendingQueries) |
| + , m_pixelsUploaded(0) |
| { |
| } |
| ThrottledTextureUploader::ThrottledTextureUploader(WebKit::WebGraphicsContext3D* context, size_t pendingUploadLimit) |
| : m_context(context) |
| , m_maxPendingQueries(pendingUploadLimit) |
| + , m_pixelsUploaded(0) |
| { |
| ASSERT(m_context); |
| } |
| @@ -69,7 +91,6 @@ ThrottledTextureUploader::ThrottledTextureUploader(WebKit::WebGraphicsContext3D* |
| ThrottledTextureUploader::~ThrottledTextureUploader() |
| { |
| } |
| - |
| bool ThrottledTextureUploader::isBusy() |
| { |
| processQueries(); |
| @@ -84,8 +105,23 @@ bool ThrottledTextureUploader::isBusy() |
| return false; |
| } |
| +double ThrottledTextureUploader::estimatedPixelsPerSecond() |
| +{ |
| + processQueries(); |
| + |
| + if (m_pixelsPerSecondHistory.empty()) |
|
nduca
2012/09/14 05:50:26
Instead of this, seed the queue with max entries w
brianderson
2012/09/14 19:12:00
Sounds good.
|
| + return estimatedPixelsPerSecondDefault; |
| + |
| + // Sort the history and use the median as our estimate. |
| + std::deque<double> sortedHistory(m_pixelsPerSecondHistory); |
|
nduca
2012/09/14 05:50:26
why deque and not a vector?
brianderson
2012/09/14 19:12:00
My thinking was that the deque copy constructor wo
|
| + std::sort(sortedHistory.begin(), sortedHistory.end()); |
| + return sortedHistory[sortedHistory.size() / 2]; |
| +} |
| + |
| void ThrottledTextureUploader::beginUploads() |
| { |
| + m_pixelsUploaded = 0; |
| + |
| // Wait for query to become available. |
| while (isBusy()) |
| m_pendingQueries.first()->wait(); |
| @@ -96,12 +132,13 @@ void ThrottledTextureUploader::beginUploads() |
| void ThrottledTextureUploader::endUploads() |
| { |
| - m_availableQueries.first()->end(); |
| + m_availableQueries.first()->end(m_pixelsUploaded); |
| m_pendingQueries.append(m_availableQueries.takeFirst()); |
| } |
| void ThrottledTextureUploader::uploadTexture(CCResourceProvider* resourceProvider, Parameters upload) |
| { |
| + m_pixelsUploaded += upload.sourceRect.width() * upload.sourceRect.width(); |
| upload.texture->updateRect(resourceProvider, upload.sourceRect, upload.destOffset); |
| } |
| @@ -111,6 +148,14 @@ void ThrottledTextureUploader::processQueries() |
| if (m_pendingQueries.first()->isPending()) |
| break; |
| + unsigned usElapsed = m_pendingQueries.first()->value(); |
| + double pixelsPerSecond = m_pendingQueries.first()->pixelsUploaded() / (usElapsed * 1e-6); |
| + |
| + // Remove the oldest values from our history and insert the new one |
| + if (m_pixelsPerSecondHistory.size() >= uploadHistorySize) |
| + m_pixelsPerSecondHistory.pop_back(); |
| + m_pixelsPerSecondHistory.push_front(pixelsPerSecond); |
| + |
| m_availableQueries.append(m_pendingQueries.takeFirst()); |
| } |
| } |