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Unified Diff: cc/CCThreadProxy.h

Issue 10916292: Adaptively throttle texture uploads (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 3 months ago
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Index: cc/CCThreadProxy.h
diff --git a/cc/CCThreadProxy.h b/cc/CCThreadProxy.h
index aeb4f8af4717eac4f9c7832f51b85ab5c5fe8bb9..43c6916182efe4909c758bc2baf875fc3df055b2 100644
--- a/cc/CCThreadProxy.h
+++ b/cc/CCThreadProxy.h
@@ -10,6 +10,7 @@
#include "CCLayerTreeHostImpl.h"
#include "CCProxy.h"
#include "CCScheduler.h"
+#include "CCTextureUpdateController.h"
#include <wtf/OwnPtr.h>
namespace WebCore {
@@ -19,7 +20,6 @@ class CCLayerTreeHost;
class CCScheduler;
class CCScopedThreadProxy;
class CCTextureUpdateQueue;
-class CCTextureUpdateController;
class CCThread;
class CCThreadProxyContextRecreationTimer;
@@ -49,7 +49,6 @@ public:
virtual void didAddAnimation() OVERRIDE { }
virtual void start() OVERRIDE;
virtual void stop() OVERRIDE;
- virtual size_t maxPartialTextureUpdates() const OVERRIDE;
virtual void acquireLayerTextures() OVERRIDE;
virtual void forceSerializeOnSwapBuffers() OVERRIDE;
@@ -92,7 +91,7 @@ private:
OwnPtr<BeginFrameAndCommitState> m_pendingBeginFrameRequest;
// Called on main thread
- void beginFrame();
+ void beginFrame(size_t maxTextureUpdates);
void didCommitAndDrawFrame();
void didCompleteSwapBuffers();
void setAnimationEvents(PassOwnPtr<CCAnimationEventsVector>, double wallClockTime);
@@ -107,7 +106,7 @@ private:
IntRect rect;
};
void forceBeginFrameOnImplThread(CCCompletionEvent*);
- void beginFrameCompleteOnImplThread(CCCompletionEvent*, PassOwnPtr<CCTextureUpdateQueue>, bool contentsTexturesWereDeleted);
+ void beginFrameCompleteOnImplThread(CCCompletionEvent*, PassOwnPtr<CCTextureUpdateQueue>, bool contentsTexturesWereDeleted, size_t maxTextureUpdates);
void beginFrameAbortedOnImplThread();
void requestReadbackOnImplThread(ReadbackRequest*);
void requestStartPageScaleAnimationOnImplThread(IntSize targetPosition, bool useAnchor, float scale, double durationSec);
@@ -172,6 +171,8 @@ private:
// Set when the next draw should post didCommitAndDrawFrame to the main thread.
bool m_nextFrameIsNewlyCommittedFrameOnImplThread;
+ size_t m_mostRecentMaxTextureUpdatesOnMainThread;
+
bool m_renderVSyncEnabled;
};

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