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Side by Side Diff: cc/CCTextureUpdateController.cpp

Issue 10916292: Adaptively throttle texture uploads (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Rebase. Estimate in textures not pixels. Created 8 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCTextureUpdateController.h" 7 #include "CCTextureUpdateController.h"
8 8
9 #include "GraphicsContext3D.h" 9 #include "GraphicsContext3D.h"
10 #include "TextureCopier.h" 10 #include "TextureCopier.h"
11 #include "TextureUploader.h" 11 #include "TextureUploader.h"
12 #include "TraceEvent.h"
13 #include <limits>
12 #include <wtf/CurrentTime.h> 14 #include <wtf/CurrentTime.h>
13 15
14 namespace { 16 namespace {
15 17
16 // Number of textures to update with each call to updateMoreTexturesIfEnoughTime Remaining(). 18 // Number of partial updates we allow.
17 static const size_t textureUpdatesPerTick = 12; 19 static const size_t maxPartialTextures = 12;
reveman 2012/09/18 20:34:18 maybe partialTextureUpdatesCount or partialTexture
brianderson 2012/09/18 21:09:31 Going with partialTextureUpdatesMax.
18 20
19 // Measured in seconds. 21 // Measured in seconds.
20 static const double textureUpdateTickRate = 0.004; 22 static const double textureUpdateTickRate = 0.004;
21 23
22 // Measured in seconds. 24 // Measured in seconds.
23 static const double uploaderBusyTickRate = 0.001; 25 static const double uploaderBusyTickRate = 0.001;
24 26
25 // Flush interval when performing texture uploads. 27 // Flush interval when performing texture uploads.
26 static const int textureUploadFlushPeriod = 4; 28 static const int textureUploadFlushPeriod = 4;
27 29
28 } // anonymous namespace 30 } // anonymous namespace
29 31
30 namespace cc { 32 namespace cc {
31 33
32 size_t CCTextureUpdateController::maxPartialTextureUpdates() 34 size_t CCTextureUpdateController::maxPartialTextureUpdates()
33 { 35 {
34 return textureUpdatesPerTick; 36 return maxPartialTextures;
37 }
38
39 size_t CCTextureUpdateController::maxFullUpdatesPerTick(TextureUploader* uploade r)
40 {
41 double texturesPerSecond = uploader->estimatedTexturesPerSecond();
42 size_t texturesPerTick = floor(textureUpdateTickRate * texturesPerSecond);
43 return std::max(static_cast<size_t>(1), texturesPerTick);
reveman 2012/09/18 20:34:18 you can get rid of the static_cast now, right?
brianderson 2012/09/18 21:09:31 There's a compile error without the static_cast, s
jamesr 2012/09/18 21:13:00 is "1u" as the first parameter enough to escape th
brianderson 2012/09/18 21:15:14 Nope, but 1LU is.
35 } 44 }
36 45
37 void CCTextureUpdateController::updateTextures(CCResourceProvider* resourceProvi der, TextureUploader* uploader, CCTextureUpdateQueue* queue) 46 void CCTextureUpdateController::updateTextures(CCResourceProvider* resourceProvi der, TextureUploader* uploader, CCTextureUpdateQueue* queue)
38 { 47 {
39 size_t uploadCount = 0; 48 size_t uploadCount = 0;
40 while (queue->fullUploadSize()) { 49 while (queue->fullUploadSize()) {
41 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) 50 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount)
42 resourceProvider->shallowFlushIfSupported(); 51 resourceProvider->shallowFlushIfSupported();
43 52
44 uploader->uploadTexture( 53 uploader->uploadTexture(
(...skipping 26 matching lines...) Expand all
71 } 80 }
72 } 81 }
73 82
74 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour ceProvider* resourceProvider, TextureUploader* uploader) 83 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour ceProvider* resourceProvider, TextureUploader* uploader)
75 : m_client(client) 84 : m_client(client)
76 , m_timer(adoptPtr(new CCTimer(thread, this))) 85 , m_timer(adoptPtr(new CCTimer(thread, this)))
77 , m_queue(queue) 86 , m_queue(queue)
78 , m_resourceProvider(resourceProvider) 87 , m_resourceProvider(resourceProvider)
79 , m_uploader(uploader) 88 , m_uploader(uploader)
80 , m_monotonicTimeLimit(0) 89 , m_monotonicTimeLimit(0)
90 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(uploader))
81 , m_firstUpdateAttempt(true) 91 , m_firstUpdateAttempt(true)
82 { 92 {
83 } 93 }
84 94
85 CCTextureUpdateController::~CCTextureUpdateController() 95 CCTextureUpdateController::~CCTextureUpdateController()
86 { 96 {
87 } 97 }
88 98
89 void CCTextureUpdateController::performMoreUpdates( 99 void CCTextureUpdateController::performMoreUpdates(
90 double monotonicTimeLimit) 100 double monotonicTimeLimit)
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
126 return monotonicallyIncreasingTime(); 136 return monotonicallyIncreasingTime();
127 } 137 }
128 138
129 double CCTextureUpdateController::updateMoreTexturesTime() const 139 double CCTextureUpdateController::updateMoreTexturesTime() const
130 { 140 {
131 return textureUpdateTickRate; 141 return textureUpdateTickRate;
132 } 142 }
133 143
134 size_t CCTextureUpdateController::updateMoreTexturesSize() const 144 size_t CCTextureUpdateController::updateMoreTexturesSize() const
135 { 145 {
136 return textureUpdatesPerTick; 146 return m_textureUpdatesPerTick;
137 } 147 }
138 148
139 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() 149 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining()
140 { 150 {
141 // Uploader might be busy when we're too aggressive in our upload time 151 // Uploader might be busy when we're too aggressive in our upload time
142 // estimate. We use a different timeout here to prevent unnecessary 152 // estimate. We use a different timeout here to prevent unnecessary
143 // amounts of idle time. 153 // amounts of idle time.
144 if (m_uploader->isBusy()) { 154 if (m_uploader->isBusy()) {
145 m_timer->startOneShot(uploaderBusyTickRate); 155 m_timer->startOneShot(uploaderBusyTickRate);
146 return true; 156 return true;
(...skipping 12 matching lines...) Expand all
159 void CCTextureUpdateController::updateMoreTexturesNow() 169 void CCTextureUpdateController::updateMoreTexturesNow()
160 { 170 {
161 size_t uploads = std::min( 171 size_t uploads = std::min(
162 m_queue->fullUploadSize(), updateMoreTexturesSize()); 172 m_queue->fullUploadSize(), updateMoreTexturesSize());
163 m_timer->startOneShot( 173 m_timer->startOneShot(
164 updateMoreTexturesTime() / updateMoreTexturesSize() * uploads); 174 updateMoreTexturesTime() / updateMoreTexturesSize() * uploads);
165 175
166 if (!uploads) 176 if (!uploads)
167 return; 177 return;
168 178
179 size_t uploadCount = 0;
169 m_uploader->beginUploads(); 180 m_uploader->beginUploads();
170 181 while (m_queue->fullUploadSize() && uploadCount < uploads) {
171 size_t uploadCount = 0; 182 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount)
172 while (uploads--) { 183 m_resourceProvider->shallowFlushIfSupported();
173 m_uploader->uploadTexture( 184 m_uploader->uploadTexture(m_resourceProvider, m_queue->takeFirstFullUplo ad());
174 m_resourceProvider, m_queue->takeFirstFullUpload());
175 uploadCount++; 185 uploadCount++;
176 if (!(uploadCount % textureUploadFlushPeriod))
177 m_resourceProvider->shallowFlushIfSupported();
178 } 186 }
179
180 // Make sure there are no dangling partial uploads without a flush.
181 if (uploadCount % textureUploadFlushPeriod)
182 m_resourceProvider->shallowFlushIfSupported();
183
184 m_uploader->endUploads(); 187 m_uploader->endUploads();
188 m_resourceProvider->shallowFlushIfSupported();
185 } 189 }
186 190
187 } 191 }
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