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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "CCTextureUpdateController.h" | 7 #include "CCTextureUpdateController.h" |
| 8 | 8 |
| 9 #include "GraphicsContext3D.h" | 9 #include "GraphicsContext3D.h" |
| 10 #include "TextureCopier.h" | 10 #include "TextureCopier.h" |
| 11 #include "TextureUploader.h" | 11 #include "TextureUploader.h" |
| 12 #include "TraceEvent.h" | |
| 13 #include <limits> | |
| 12 #include <wtf/CurrentTime.h> | 14 #include <wtf/CurrentTime.h> |
| 13 | 15 |
| 14 namespace { | 16 namespace { |
| 15 | 17 |
| 16 // Number of textures to update with each call to updateMoreTexturesIfEnoughTime Remaining(). | 18 static const size_t pixelsPerTexture = 256 * 256; |
| 17 static const size_t textureUpdatesPerTick = 12; | 19 |
| 20 // Minimum number of textures to update with each call to updateMoreTexturesIfEn oughTimeRemaining(). | |
| 21 static const size_t textureUpdatesPerFullTickMin = 12; | |
| 18 | 22 |
| 19 // Measured in seconds. | 23 // Measured in seconds. |
| 20 static const double textureUpdateTickRate = 0.004; | 24 static const double textureUpdateTickRate = 0.004; |
| 21 | 25 |
| 22 // Measured in seconds. | 26 // Measured in seconds. |
| 23 static const double uploaderBusyTickRate = 0.001; | 27 static const double uploaderBusyTickRate = 0.001; |
| 24 | 28 |
| 25 // Flush interval when performing texture uploads. | 29 // Flush interval when performing texture uploads. |
| 26 static const int textureUploadFlushPeriod = 4; | 30 static const int textureUploadFlushPeriod = 4; |
| 27 | 31 |
| 28 } // anonymous namespace | 32 } // anonymous namespace |
| 29 | 33 |
| 30 namespace cc { | 34 namespace cc { |
| 31 | 35 |
| 32 size_t CCTextureUpdateController::maxPartialTextureUpdates() | 36 size_t CCTextureUpdateController::maxPartialUpdatesDefault() |
| 33 { | 37 { |
| 34 return textureUpdatesPerTick; | 38 return textureUpdatesPerFullTickMin; |
| 39 } | |
| 40 | |
| 41 size_t CCTextureUpdateController::maxPartialUpdates(TextureUploader* uploader) | |
| 42 { | |
| 43 return maxFullUpdatesPerTick(uploader); | |
| 44 } | |
| 45 | |
| 46 size_t CCTextureUpdateController::maxFullUpdatesPerTick(TextureUploader* uploade r) | |
| 47 { | |
| 48 double texturesPerSecond = uploader->estimatedPixelsPerSecond() / pixelsPerT exture; | |
| 49 | |
| 50 return std::max(textureUpdatesPerFullTickMin, | |
| 51 (size_t) floor(textureUpdateTickRate * texturesPerSecond)); | |
| 35 } | 52 } |
| 36 | 53 |
| 37 void CCTextureUpdateController::updateTextures(CCResourceProvider* resourceProvi der, TextureCopier* copier, TextureUploader* uploader, CCTextureUpdateQueue* que ue, size_t count) | 54 void CCTextureUpdateController::updateTextures(CCResourceProvider* resourceProvi der, TextureCopier* copier, TextureUploader* uploader, CCTextureUpdateQueue* que ue, size_t count) |
|
brianderson
2012/09/18 00:45:52
The previous patch set had a few bugs that caused
| |
| 38 { | 55 { |
| 56 TRACE_EVENT0("cc", "CCTextureUpdateController::updateTextures"); | |
| 39 if (queue->fullUploadSize() || queue->partialUploadSize()) { | 57 if (queue->fullUploadSize() || queue->partialUploadSize()) { |
| 40 if (uploader->isBusy()) | 58 if (uploader->isBusy()) |
| 41 return; | 59 return; |
| 42 | 60 |
| 43 uploader->beginUploads(); | 61 uploader->beginUploads(); |
| 44 | 62 |
| 45 size_t fullUploadCount = 0; | 63 size_t fullUploadCount = 0; |
| 46 while (queue->fullUploadSize() && fullUploadCount < count) { | 64 if (queue->fullUploadSize()) { |
| 47 uploader->uploadTexture(resourceProvider, queue->takeFirstFullUpload ()); | 65 while (queue->fullUploadSize() && fullUploadCount < count) { |
| 48 fullUploadCount++; | 66 if (!(fullUploadCount % textureUploadFlushPeriod) && fullUploadC ount) |
| 49 if (!(fullUploadCount % textureUploadFlushPeriod)) | 67 resourceProvider->shallowFlushIfSupported(); |
| 68 uploader->uploadTexture(resourceProvider, queue->takeFirstFullUp load()); | |
| 69 fullUploadCount++; | |
| 70 } | |
| 71 | |
| 72 bool cantUpdloadAllPartials = (count - fullUploadCount) < queue->par tialUploadSize(); | |
| 73 if (cantUpdloadAllPartials) { | |
| 74 uploader->endUploads(); | |
| 50 resourceProvider->shallowFlushIfSupported(); | 75 resourceProvider->shallowFlushIfSupported(); |
| 76 return; | |
| 77 } | |
| 51 } | 78 } |
| 52 | 79 |
| 53 // Make sure there are no dangling uploads without a flush. | 80 ASSERT(queue->partialUploadSize() <= (count - fullUploadCount)); |
| 54 if (fullUploadCount % textureUploadFlushPeriod) | |
| 55 resourceProvider->shallowFlushIfSupported(); | |
| 56 | 81 |
| 57 bool moreUploads = queue->fullUploadSize(); | 82 size_t partialUploadCount = 0; |
| 58 | 83 if (queue->partialUploadSize()) { |
| 59 ASSERT(queue->partialUploadSize() <= count); | 84 if (fullUploadCount) |
| 60 // We need another update batch if the number of updates remaining | 85 resourceProvider->shallowFlushIfSupported(); |
| 61 // in |count| is greater than the remaining partial entries. | 86 while (queue->partialUploadSize()) { |
| 62 if ((count - fullUploadCount) < queue->partialUploadSize()) | 87 if (!(partialUploadCount % textureUploadFlushPeriod) && partialU ploadCount) |
| 63 moreUploads = true; | 88 resourceProvider->shallowFlushIfSupported(); |
| 64 | 89 uploader->uploadTexture(resourceProvider, queue->takeFirstPartia lUpload()); |
| 65 if (moreUploads) { | 90 partialUploadCount++; |
| 66 uploader->endUploads(); | 91 } |
| 67 return; | |
| 68 } | 92 } |
| 69 | 93 |
| 70 size_t partialUploadCount = 0; | |
| 71 while (queue->partialUploadSize()) { | |
| 72 uploader->uploadTexture(resourceProvider, queue->takeFirstPartialUpl oad()); | |
| 73 partialUploadCount++; | |
| 74 if (!(partialUploadCount % textureUploadFlushPeriod)) | |
| 75 resourceProvider->shallowFlushIfSupported(); | |
| 76 } | |
| 77 | |
| 78 // Make sure there are no dangling partial uploads without a flush. | |
| 79 if (partialUploadCount % textureUploadFlushPeriod) | |
| 80 resourceProvider->shallowFlushIfSupported(); | |
| 81 | |
| 82 uploader->endUploads(); | 94 uploader->endUploads(); |
| 95 resourceProvider->shallowFlushIfSupported(); | |
| 83 } | 96 } |
| 84 | 97 |
| 85 size_t copyCount = 0; | 98 size_t copyCount = 0; |
| 86 while (queue->copySize()) { | 99 while (queue->copySize()) { |
| 87 copier->copyTexture(queue->takeFirstCopy()); | 100 copier->copyTexture(queue->takeFirstCopy()); |
| 88 copyCount++; | 101 copyCount++; |
| 89 } | 102 } |
| 90 | 103 |
| 91 // If we've performed any texture copies, we need to insert a flush here int o the compositor context | 104 // If we've performed any texture copies, we need to insert a flush here int o the compositor context |
| 92 // before letting the main thread proceed as it may make draw calls to the s ource texture of one of | 105 // before letting the main thread proceed as it may make draw calls to the s ource texture of one of |
| 93 // our copy operations. | 106 // our copy operations. |
| 94 if (copyCount) | 107 if (copyCount) |
| 95 copier->flush(); | 108 copier->flush(); |
| 96 } | 109 } |
| 97 | 110 |
| 98 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour ceProvider* resourceProvider, TextureCopier* copier, TextureUploader* uploader) | 111 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour ceProvider* resourceProvider, TextureCopier* copier, TextureUploader* uploader, size_t maxPartialTextureUpdates) |
| 99 : m_client(client) | 112 : m_client(client) |
| 100 , m_timer(adoptPtr(new CCTimer(thread, this))) | 113 , m_timer(adoptPtr(new CCTimer(thread, this))) |
| 101 , m_queue(queue) | 114 , m_queue(queue) |
| 102 , m_resourceProvider(resourceProvider) | 115 , m_resourceProvider(resourceProvider) |
| 103 , m_copier(copier) | 116 , m_copier(copier) |
| 104 , m_uploader(uploader) | 117 , m_uploader(uploader) |
| 105 , m_monotonicTimeLimit(0) | 118 , m_monotonicTimeLimit(0) |
| 119 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(uploader)) | |
| 120 , m_maxPartialTextureUpdates(maxPartialTextureUpdates) | |
| 106 , m_firstUpdateAttempt(true) | 121 , m_firstUpdateAttempt(true) |
| 107 { | 122 { |
| 108 } | 123 } |
| 109 | 124 |
| 110 CCTextureUpdateController::~CCTextureUpdateController() | 125 CCTextureUpdateController::~CCTextureUpdateController() |
| 111 { | 126 { |
| 112 } | 127 } |
| 113 | 128 |
| 114 void CCTextureUpdateController::performMoreUpdates( | 129 void CCTextureUpdateController::performMoreUpdates( |
| 115 double monotonicTimeLimit) | 130 double monotonicTimeLimit) |
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| 153 return monotonicallyIncreasingTime(); | 168 return monotonicallyIncreasingTime(); |
| 154 } | 169 } |
| 155 | 170 |
| 156 double CCTextureUpdateController::updateMoreTexturesTime() const | 171 double CCTextureUpdateController::updateMoreTexturesTime() const |
| 157 { | 172 { |
| 158 return textureUpdateTickRate; | 173 return textureUpdateTickRate; |
| 159 } | 174 } |
| 160 | 175 |
| 161 size_t CCTextureUpdateController::updateMoreTexturesSize() const | 176 size_t CCTextureUpdateController::updateMoreTexturesSize() const |
| 162 { | 177 { |
| 163 return textureUpdatesPerTick; | 178 if (m_queue->fullUploadSize() && !m_queue->partialUploadSize()) |
| 179 return m_maxPartialTextureUpdates; | |
| 180 return m_textureUpdatesPerTick; | |
| 164 } | 181 } |
| 165 | 182 |
| 166 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() | 183 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() |
| 167 { | 184 { |
| 168 // Uploader might be busy when we're too aggressive in our upload time | 185 // Uploader might be busy when we're too aggressive in our upload time |
| 169 // estimate. We use a different timeout here to prevent unnecessary | 186 // estimate. We use a different timeout here to prevent unnecessary |
| 170 // amounts of idle time. | 187 // amounts of idle time. |
| 171 if (m_uploader->isBusy()) { | 188 if (m_uploader->isBusy()) { |
| 172 m_timer->startOneShot(uploaderBusyTickRate); | 189 m_timer->startOneShot(uploaderBusyTickRate); |
| 173 return true; | 190 return true; |
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| 205 } | 222 } |
| 206 | 223 |
| 207 // Make sure there are no dangling partial uploads without a flush. | 224 // Make sure there are no dangling partial uploads without a flush. |
| 208 if (uploadCount % textureUploadFlushPeriod) | 225 if (uploadCount % textureUploadFlushPeriod) |
| 209 m_resourceProvider->shallowFlushIfSupported(); | 226 m_resourceProvider->shallowFlushIfSupported(); |
| 210 | 227 |
| 211 m_uploader->endUploads(); | 228 m_uploader->endUploads(); |
| 212 } | 229 } |
| 213 | 230 |
| 214 } | 231 } |
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