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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 483 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; | 483 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; |
| 484 void blendEquation(GLenum mode); | 484 void blendEquation(GLenum mode); |
| 485 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | 485 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 486 void blendFunc(GLenum sfactor, GLenum dfactor); | 486 void blendFunc(GLenum sfactor, GLenum dfactor); |
| 487 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
dstAlpha); | 487 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
dstAlpha); |
| 488 // FIXME: should be union type | 488 // FIXME: should be union type |
| 489 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172 | 489 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172 |
| 490 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); | 490 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); |
| 491 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); | 491 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); |
| 492 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); | 492 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); |
| 493 void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data); | 493 void bufferSubData(GLenum target, GLintptr offset, [FlexibleArrayBufferView]
ArrayBufferView data); |
| 494 void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); | 494 void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); |
| 495 | 495 |
| 496 GLenum checkFramebufferStatus(GLenum target); | 496 GLenum checkFramebufferStatus(GLenum target); |
| 497 void clear(GLbitfield mask); | 497 void clear(GLbitfield mask); |
| 498 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; | 498 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; |
| 499 void clearDepth(GLclampf depth); | 499 void clearDepth(GLclampf depth); |
| 500 void clearStencil(GLint s); | 500 void clearStencil(GLint s); |
| 501 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alp
ha); | 501 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alp
ha); |
| 502 void compileShader(WebGLShader? shader); | 502 void compileShader(WebGLShader? shader); |
| 503 | 503 |
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| 695 void vertexAttrib3fv(GLuint indx, Float32Array values); | 695 void vertexAttrib3fv(GLuint indx, Float32Array values); |
| 696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); | 696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); |
| 697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; | 697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; |
| 698 void vertexAttrib4fv(GLuint indx, Float32Array values); | 698 void vertexAttrib4fv(GLuint indx, Float32Array values); |
| 699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); | 699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); |
| 700 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, | 700 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, |
| 701 GLsizei stride, GLintptr offset); | 701 GLsizei stride, GLintptr offset); |
| 702 | 702 |
| 703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | 703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 704 }; | 704 }; |
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