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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCMathUtil.h" | 7 #include "CCMathUtil.h" |
8 | 8 |
9 #include "FloatPoint.h" | 9 #include "FloatPoint.h" |
10 #include "FloatQuad.h" | 10 #include "FloatQuad.h" |
11 #include "IntRect.h" | 11 #include "IntRect.h" |
| 12 #include <cmath> |
12 #include <public/WebTransformationMatrix.h> | 13 #include <public/WebTransformationMatrix.h> |
13 | 14 |
14 using WebKit::WebTransformationMatrix; | 15 using WebKit::WebTransformationMatrix; |
15 | 16 |
16 namespace cc { | 17 namespace cc { |
17 | 18 |
18 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr
ix& transform, const FloatPoint& p) | 19 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr
ix& transform, const FloatPoint& p) |
19 { | 20 { |
20 // In this case, the layer we are trying to project onto is perpendicular to
ray | 21 // In this case, the layer we are trying to project onto is perpendicular to
ray |
21 // (point p and z-axis direction) that we are trying to project. This happen
s when the | 22 // (point p and z-axis direction) that we are trying to project. This happen
s when the |
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354 // | 355 // |
355 transform.setM13(0); | 356 transform.setM13(0); |
356 transform.setM23(0); | 357 transform.setM23(0); |
357 transform.setM31(0); | 358 transform.setM31(0); |
358 transform.setM32(0); | 359 transform.setM32(0); |
359 transform.setM33(1); | 360 transform.setM33(1); |
360 transform.setM34(0); | 361 transform.setM34(0); |
361 transform.setM43(0); | 362 transform.setM43(0); |
362 } | 363 } |
363 | 364 |
| 365 static inline float scaleOnAxis(double a, double b, double c) |
| 366 { |
| 367 return std::sqrt(a * a + b * b + c * c); |
| 368 } |
| 369 |
| 370 FloatPoint CCMathUtil::computeTransform2dScaleComponents(const WebTransformation
Matrix& transform) |
| 371 { |
| 372 if (transform.hasPerspective()) |
| 373 return FloatPoint(1, 1); |
| 374 float xScale = scaleOnAxis(transform.m11(), transform.m12(), transform.m13()
); |
| 375 float yScale = scaleOnAxis(transform.m21(), transform.m22(), transform.m23()
); |
| 376 return FloatPoint(xScale, yScale); |
| 377 } |
| 378 |
364 float CCMathUtil::smallestAngleBetweenVectors(const FloatSize& v1, const FloatSi
ze& v2) | 379 float CCMathUtil::smallestAngleBetweenVectors(const FloatSize& v1, const FloatSi
ze& v2) |
365 { | 380 { |
366 float dotProduct = (v1.width() * v2.width() + v1.height() * v2.height()) / (
v1.diagonalLength() * v2.diagonalLength()); | 381 float dotProduct = (v1.width() * v2.width() + v1.height() * v2.height()) / (
v1.diagonalLength() * v2.diagonalLength()); |
367 // Clamp to compensate for rounding errors. | 382 // Clamp to compensate for rounding errors. |
368 dotProduct = std::max(-1.f, std::min(1.f, dotProduct)); | 383 dotProduct = std::max(-1.f, std::min(1.f, dotProduct)); |
369 return rad2deg(acosf(dotProduct)); | 384 return rad2deg(acosf(dotProduct)); |
370 } | 385 } |
371 | 386 |
372 FloatSize CCMathUtil::projectVector(const FloatSize& source, const FloatSize& de
stination) | 387 FloatSize CCMathUtil::projectVector(const FloatSize& source, const FloatSize& de
stination) |
373 { | 388 { |
374 float sourceDotDestination = source.width() * destination.width() + source.h
eight() * destination.height(); | 389 float sourceDotDestination = source.width() * destination.width() + source.h
eight() * destination.height(); |
375 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu
ared(); | 390 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu
ared(); |
376 return FloatSize(projectedLength * destination.width(), projectedLength * de
stination.height()); | 391 return FloatSize(projectedLength * destination.width(), projectedLength * de
stination.height()); |
377 } | 392 } |
378 | 393 |
379 } // namespace cc | 394 } // namespace cc |
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