Index: Source/core/rendering/RenderBlock.cpp |
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp |
index 5f0eb9c7f4b07ca76caf9e01d55a68562f1ef96b..340c1c43279cadbc8cb93c7398c4b711c5a212eb 100644 |
--- a/Source/core/rendering/RenderBlock.cpp |
+++ b/Source/core/rendering/RenderBlock.cpp |
@@ -32,6 +32,7 @@ |
#include "core/dom/shadow/ShadowRoot.h" |
#include "core/editing/Editor.h" |
#include "core/editing/FrameSelection.h" |
+#include "core/fetch/ResourceLoadPriorityOptimizer.h" |
#include "core/frame/Frame.h" |
#include "core/frame/FrameView.h" |
#include "core/page/Page.h" |
@@ -58,6 +59,8 @@ |
#include "core/rendering/RenderTheme.h" |
#include "core/rendering/RenderView.h" |
#include "core/rendering/shapes/ShapeOutsideInfo.h" |
+#include "core/rendering/style/ContentData.h" |
+#include "core/rendering/style/RenderStyle.h" |
#include "platform/geometry/FloatQuad.h" |
#include "platform/geometry/TransformState.h" |
#include "platform/graphics/GraphicsContextStateSaver.h" |
@@ -169,6 +172,12 @@ static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, Tracke |
} |
} |
+static void appendImageResourceIfNotNull(Vector<ImageResource*>& imageResources, ImageResource* imageResource) |
+{ |
+ if (imageResource) |
+ imageResources.append(imageResource); |
+} |
+ |
RenderBlock::~RenderBlock() |
{ |
if (hasColumns()) |
@@ -1252,6 +1261,72 @@ void RenderBlock::layout() |
invalidateBackgroundObscurationStatus(); |
} |
+void RenderBlock::didLayout(ResourceLoadPriorityOptimizer& optimizer) |
+{ |
+ RenderBox::didLayout(optimizer); |
+ updateStyleImageLoadingPriorities(optimizer); |
+} |
+ |
+void RenderBlock::didScroll(ResourceLoadPriorityOptimizer& optimizer) |
+{ |
+ RenderBox::didScroll(optimizer); |
+ updateStyleImageLoadingPriorities(optimizer); |
+} |
+ |
+void RenderBlock::updateStyleImageLoadingPriorities(ResourceLoadPriorityOptimizer& optimizer) |
+{ |
+ RenderStyle* blockStyle = style(); |
+ if (!blockStyle) |
+ return; |
+ |
+ Vector<ImageResource*> images; |
+ |
+ const FillLayer* styleLayers[2] = {blockStyle->backgroundLayers(), blockStyle->maskLayers()}; |
+ for (int i = 0; i < 2; ++i) { |
+ for (const FillLayer* layer = styleLayers[i]; layer; layer = layer->next()) { |
eseidel
2013/12/10 17:15:30
Oh, I see. I had envisoned:
appendLayers(images,
shatch
2013/12/10 18:56:19
Done.
|
+ if (layer->image()) { |
eseidel
2013/12/10 17:15:30
nit: This could now drop at least the inner {}
shatch
2013/12/10 18:56:19
Done.
|
+ appendImageResourceIfNotNull(images, layer->image()->cachedImage()); |
+ } |
+ } |
+ } |
+ ContentData* contentData = const_cast<ContentData*>(blockStyle->contentData()); |
eseidel
2013/12/10 17:15:30
The const disease!
shatch
2013/12/10 18:56:19
Oops, yeah doesn't even need to be cast.
|
+ if (contentData && contentData->isImage()) { |
+ ImageContentData* imageContentData = static_cast<ImageContentData*>(contentData); |
eseidel
2013/12/10 17:15:30
I'm surprised we don't have a toImageContentData()
|
+ if (imageContentData->image()) |
+ appendImageResourceIfNotNull(images, imageContentData->image()->cachedImage()); |
+ } |
+ if (blockStyle->boxReflect()) { |
eseidel
2013/12/10 17:15:30
nit: These two ifs could now combine into one line
shatch
2013/12/10 18:56:19
Done.
|
+ if (blockStyle->boxReflect()->mask().image()) { |
+ appendImageResourceIfNotNull(images, blockStyle->boxReflect()->mask().image()->cachedImage()); |
+ } |
+ } |
+ if (blockStyle->listStyleImage()) |
eseidel
2013/12/10 17:15:30
You could even push this check inside if you like.
eseidel
2013/12/10 17:17:05
By this I mean:
appendImageIfNotNull(images, block
shatch
2013/12/10 18:56:19
Done.
|
+ appendImageResourceIfNotNull(images, blockStyle->listStyleImage()->cachedImage()); |
+ if (blockStyle->borderImageSource()) |
+ appendImageResourceIfNotNull(images, blockStyle->borderImageSource()->cachedImage()); |
+ if (blockStyle->maskBoxImageSource()) |
+ appendImageResourceIfNotNull(images, blockStyle->maskBoxImageSource()->cachedImage()); |
+ |
+ if (images.isEmpty()) |
+ return; |
+ |
+ LayoutRect viewBounds = viewRect(); |
+ LayoutRect objectBounds = absoluteContentBox(); |
+ // The object bounds might be empty right now, so intersects will fail since it doesn't deal |
+ // with empty rects. Use LayoutRect::contains in that case. |
+ bool isVisible; |
+ if (!objectBounds.isEmpty()) |
eseidel
2013/12/10 17:15:30
I'd just pick the behavior you want for empty rect
shatch
2013/12/10 18:56:19
Addressed in other comment in RenderImage.
|
+ isVisible = viewBounds.intersects(objectBounds); |
+ else |
+ isVisible = viewBounds.contains(objectBounds); |
+ |
+ ResourceLoadPriorityOptimizer::VisibilityStatus status = isVisible ? |
+ ResourceLoadPriorityOptimizer::Visible : ResourceLoadPriorityOptimizer::NotVisible; |
+ |
+ for (Vector<ImageResource*>::iterator it = images.begin(), end = images.end(); it != end; ++it) |
+ optimizer.notifyImageResourceVisibility(*it, status); |
+} |
+ |
void RenderBlock::relayoutShapeDescendantIfMoved(RenderBlock* child, LayoutSize offset) |
{ |
LayoutUnit left = isHorizontalWritingMode() ? offset.width() : offset.height(); |