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Unified Diff: Source/core/rendering/RenderBlock.cpp

Issue 109153003: Raise the loading priority of in-viewport images. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Changes from review. Created 7 years ago
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Index: Source/core/rendering/RenderBlock.cpp
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
index 5f0eb9c7f4b07ca76caf9e01d55a68562f1ef96b..340c1c43279cadbc8cb93c7398c4b711c5a212eb 100644
--- a/Source/core/rendering/RenderBlock.cpp
+++ b/Source/core/rendering/RenderBlock.cpp
@@ -32,6 +32,7 @@
#include "core/dom/shadow/ShadowRoot.h"
#include "core/editing/Editor.h"
#include "core/editing/FrameSelection.h"
+#include "core/fetch/ResourceLoadPriorityOptimizer.h"
#include "core/frame/Frame.h"
#include "core/frame/FrameView.h"
#include "core/page/Page.h"
@@ -58,6 +59,8 @@
#include "core/rendering/RenderTheme.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/shapes/ShapeOutsideInfo.h"
+#include "core/rendering/style/ContentData.h"
+#include "core/rendering/style/RenderStyle.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/TransformState.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
@@ -169,6 +172,12 @@ static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, Tracke
}
}
+static void appendImageResourceIfNotNull(Vector<ImageResource*>& imageResources, ImageResource* imageResource)
+{
+ if (imageResource)
+ imageResources.append(imageResource);
+}
+
RenderBlock::~RenderBlock()
{
if (hasColumns())
@@ -1252,6 +1261,72 @@ void RenderBlock::layout()
invalidateBackgroundObscurationStatus();
}
+void RenderBlock::didLayout(ResourceLoadPriorityOptimizer& optimizer)
+{
+ RenderBox::didLayout(optimizer);
+ updateStyleImageLoadingPriorities(optimizer);
+}
+
+void RenderBlock::didScroll(ResourceLoadPriorityOptimizer& optimizer)
+{
+ RenderBox::didScroll(optimizer);
+ updateStyleImageLoadingPriorities(optimizer);
+}
+
+void RenderBlock::updateStyleImageLoadingPriorities(ResourceLoadPriorityOptimizer& optimizer)
+{
+ RenderStyle* blockStyle = style();
+ if (!blockStyle)
+ return;
+
+ Vector<ImageResource*> images;
+
+ const FillLayer* styleLayers[2] = {blockStyle->backgroundLayers(), blockStyle->maskLayers()};
+ for (int i = 0; i < 2; ++i) {
+ for (const FillLayer* layer = styleLayers[i]; layer; layer = layer->next()) {
eseidel 2013/12/10 17:15:30 Oh, I see. I had envisoned: appendLayers(images,
shatch 2013/12/10 18:56:19 Done.
+ if (layer->image()) {
eseidel 2013/12/10 17:15:30 nit: This could now drop at least the inner {}
shatch 2013/12/10 18:56:19 Done.
+ appendImageResourceIfNotNull(images, layer->image()->cachedImage());
+ }
+ }
+ }
+ ContentData* contentData = const_cast<ContentData*>(blockStyle->contentData());
eseidel 2013/12/10 17:15:30 The const disease!
shatch 2013/12/10 18:56:19 Oops, yeah doesn't even need to be cast.
+ if (contentData && contentData->isImage()) {
+ ImageContentData* imageContentData = static_cast<ImageContentData*>(contentData);
eseidel 2013/12/10 17:15:30 I'm surprised we don't have a toImageContentData()
+ if (imageContentData->image())
+ appendImageResourceIfNotNull(images, imageContentData->image()->cachedImage());
+ }
+ if (blockStyle->boxReflect()) {
eseidel 2013/12/10 17:15:30 nit: These two ifs could now combine into one line
shatch 2013/12/10 18:56:19 Done.
+ if (blockStyle->boxReflect()->mask().image()) {
+ appendImageResourceIfNotNull(images, blockStyle->boxReflect()->mask().image()->cachedImage());
+ }
+ }
+ if (blockStyle->listStyleImage())
eseidel 2013/12/10 17:15:30 You could even push this check inside if you like.
eseidel 2013/12/10 17:17:05 By this I mean: appendImageIfNotNull(images, block
shatch 2013/12/10 18:56:19 Done.
+ appendImageResourceIfNotNull(images, blockStyle->listStyleImage()->cachedImage());
+ if (blockStyle->borderImageSource())
+ appendImageResourceIfNotNull(images, blockStyle->borderImageSource()->cachedImage());
+ if (blockStyle->maskBoxImageSource())
+ appendImageResourceIfNotNull(images, blockStyle->maskBoxImageSource()->cachedImage());
+
+ if (images.isEmpty())
+ return;
+
+ LayoutRect viewBounds = viewRect();
+ LayoutRect objectBounds = absoluteContentBox();
+ // The object bounds might be empty right now, so intersects will fail since it doesn't deal
+ // with empty rects. Use LayoutRect::contains in that case.
+ bool isVisible;
+ if (!objectBounds.isEmpty())
eseidel 2013/12/10 17:15:30 I'd just pick the behavior you want for empty rect
shatch 2013/12/10 18:56:19 Addressed in other comment in RenderImage.
+ isVisible = viewBounds.intersects(objectBounds);
+ else
+ isVisible = viewBounds.contains(objectBounds);
+
+ ResourceLoadPriorityOptimizer::VisibilityStatus status = isVisible ?
+ ResourceLoadPriorityOptimizer::Visible : ResourceLoadPriorityOptimizer::NotVisible;
+
+ for (Vector<ImageResource*>::iterator it = images.begin(), end = images.end(); it != end; ++it)
+ optimizer.notifyImageResourceVisibility(*it, status);
+}
+
void RenderBlock::relayoutShapeDescendantIfMoved(RenderBlock* child, LayoutSize offset)
{
LayoutUnit left = isHorizontalWritingMode() ? offset.width() : offset.height();

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