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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "mojo/shell/android/native_viewport_application_loader.h" | |
6 | |
7 #include "components/gles2/gpu_state.h" | |
8 #include "components/native_viewport/native_viewport_impl.h" | |
9 #include "mojo/public/cpp/application/application_impl.h" | |
10 | |
11 namespace mojo { | |
12 namespace shell { | |
13 | |
14 NativeViewportApplicationLoader::NativeViewportApplicationLoader() { | |
15 } | |
16 | |
17 NativeViewportApplicationLoader::~NativeViewportApplicationLoader() { | |
18 } | |
19 | |
20 void NativeViewportApplicationLoader::Load( | |
21 const GURL& url, | |
22 InterfaceRequest<Application> application_request) { | |
23 DCHECK(application_request.is_pending()); | |
24 app_.reset(new ApplicationImpl(this, application_request.Pass())); | |
25 } | |
26 | |
27 bool NativeViewportApplicationLoader::ConfigureIncomingConnection( | |
28 ApplicationConnection* connection) { | |
29 connection->AddService<NativeViewport>(this); | |
30 connection->AddService<Gpu>(this); | |
31 return true; | |
32 } | |
33 | |
34 void NativeViewportApplicationLoader::Create( | |
35 ApplicationConnection* connection, | |
36 InterfaceRequest<NativeViewport> request) { | |
37 if (!gpu_state_) | |
38 gpu_state_ = new gles2::GpuState; | |
39 new native_viewport::NativeViewportImpl(false, gpu_state_, request.Pass()); | |
40 } | |
41 | |
42 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, | |
43 InterfaceRequest<Gpu> request) { | |
44 if (!gpu_state_) | |
45 gpu_state_ = new gles2::GpuState; | |
46 new gles2::GpuImpl(request.Pass(), gpu_state_); | |
47 } | |
48 | |
49 } // namespace shell | |
50 } // namespace mojo | |
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