Index: cc/CCDebugRectHistory.h |
diff --git a/cc/CCDebugRectHistory.h b/cc/CCDebugRectHistory.h |
index af542ad6d1e33d08ef5d09cbeedbb276b6c8cb20..3ae8fe9899ef86fac0ea6b73d6c40fba4c439b5f 100644 |
--- a/cc/CCDebugRectHistory.h |
+++ b/cc/CCDebugRectHistory.h |
@@ -13,7 +13,7 @@ |
#include <wtf/PassOwnPtr.h> |
#include <wtf/Vector.h> |
-namespace WebCore { |
+namespace cc { |
class CCLayerImpl; |
struct CCLayerTreeSettings; |
@@ -21,7 +21,7 @@ struct CCLayerTreeSettings; |
// There are currently six types of debug rects: |
// |
// - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the |
-// texture resource; in most cases implying that WebCore had to repaint them, too. |
+// texture resource; in most cases implying that they had to be repainted, too. |
// |
// - Property-changed rects: enclosing bounds of layers that cause changes to the screen |
// even if the layer did not change internally. (For example, if the layer's opacity or |
@@ -76,7 +76,7 @@ private: |
Vector<CCDebugRect> m_debugRects; |
}; |
-} // namespace WebCore |
+} // namespace cc |
#endif // USE(ACCELERATED_COMPOSITING) |