| Index: cc/CCDebugRectHistory.h
|
| diff --git a/cc/CCDebugRectHistory.h b/cc/CCDebugRectHistory.h
|
| index af542ad6d1e33d08ef5d09cbeedbb276b6c8cb20..3ae8fe9899ef86fac0ea6b73d6c40fba4c439b5f 100644
|
| --- a/cc/CCDebugRectHistory.h
|
| +++ b/cc/CCDebugRectHistory.h
|
| @@ -13,7 +13,7 @@
|
| #include <wtf/PassOwnPtr.h>
|
| #include <wtf/Vector.h>
|
|
|
| -namespace WebCore {
|
| +namespace cc {
|
|
|
| class CCLayerImpl;
|
| struct CCLayerTreeSettings;
|
| @@ -21,7 +21,7 @@ struct CCLayerTreeSettings;
|
| // There are currently six types of debug rects:
|
| //
|
| // - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the
|
| -// texture resource; in most cases implying that WebCore had to repaint them, too.
|
| +// texture resource; in most cases implying that they had to be repainted, too.
|
| //
|
| // - Property-changed rects: enclosing bounds of layers that cause changes to the screen
|
| // even if the layer did not change internally. (For example, if the layer's opacity or
|
| @@ -76,7 +76,7 @@ private:
|
| Vector<CCDebugRect> m_debugRects;
|
| };
|
|
|
| -} // namespace WebCore
|
| +} // namespace cc
|
|
|
| #endif // USE(ACCELERATED_COMPOSITING)
|
|
|
|
|